Rivals of Aether

Rivals of Aether

Ryu
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Update: 4 Jul, 2020 @ 9:58pm

v1.10
-added an airdodge sprite. this allows for a new technique called down special airdodge cancelling. if you use down special in the air, you can immediately airdodge out of it. this is the only way to airdodge with Ryu, so it is a great recovery technique, but it takes some practice

Update: 4 Jul, 2020 @ 9:18pm

v1.9
-Joudan Sokutogeri (dspecial) can now be cancelled with a parry or roll
-Added street fighter parry sound
-Shinku Hadoken (ultra move) can now change direction during startup

Update: 3 Jul, 2020 @ 2:59am

v1.8
-Shinku Hadoken angle changed, 40 35
-Shinku Hadoken knockback scaling changed, 0.9 to 1.1
-Shinku Hadoken damage changed, 25 35
-Meter now starts full, not empty

Update: 3 Jul, 2020 @ 2:26am

v1.7
-dspecial completely changed. instead of a (completely broken) counter/parry with super armour, it is now a walking kick called Joudan Sokutogeri
-reworked meter (meter must be less than half full to use supers, completely empty to use ultras)
-special move cooldown extended, 270 frames to 400 frames (fills half of meter when used)
-added shinku hadoken ultra move (press taunt when meter is completely empty, fills meter when used)

Update: 2 Jul, 2020 @ 10:03pm

v1.6
-shinku tatsumaki now has super armour on startup
-shinku tatsumaki can now change direction during startup. this move was easy to avoid before this change
-shinku tatsumaki is no longer affected by gravity during startup
-shinku tatsumaki does more damage (14 to 28)
-shinku tatsumaki angle adjusted (32 to 38)
-shin shoryuken now has super armour

Update: 2 Jul, 2020 @ 9:10pm

v1.5
-added Shin Shoryuken (attack + special + up)
-added Shinku Tatsumaki Senpukyaku (attack + special + left/right)
-Shakunetsu Hadoken now moves faster (4 to 9)

Update: 2 Jul, 2020 @ 7:50pm

v1.4.1
-changed preview image on the steam website. the text has been changed from "SF3 RYU" to just "RYU"

Update: 2 Jul, 2020 @ 7:41pm

v1.4
-added Shakunetsu Hadoken (attack + special when super cooldown meter is empty)
-nspecial cooldown meter is now a super cooldown meter.

more super moves will be added soon. I plan to have a super version of every special move, but we will have to wait and see how many moves get super versions

Update: 1 Jul, 2020 @ 11:04pm

v1.3
-dstrong now has fixed knockback (it now acts as a combo tool, rather than a kill move)
-nspecial knockback adjusted
-nspecial damage adjusted
-nspecial cooldown adjusted (0 frames to 90 frames)
-added nspecial cooldown meter to HUD

Update: 1 Jul, 2020 @ 8:06pm

v1.2
-All moves now have voice lines
-Custom victory theme added