The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Cycle of the Silencer
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Update: 2 Jul, 2014 @ 6:56am

Silencer jobs fixed

Update: 25 Jan, 2014 @ 2:00am

Added no hood armor option: you can get it in the entrance hall of Starmist Mansion. You need to have the original armor first.

Update: 23 Jan, 2014 @ 11:45am

The Silencer's vision will now make the quest advance correctly.

Update: 22 Jan, 2014 @ 7:28am

Silencer's vision: larger area, shorter duration, and will turn off correctly.
Radiant quests will no longer give multiple rewards.

Update: 19 Jan, 2014 @ 2:53am

Fixed an issue that made several Gregors stand next to the real one in his cave (for good).
Modified the scripts of the final combat again so as to reduce the probability of a crash.

Update: 18 Jan, 2014 @ 4:41am

At the very end of the quest, Gregor and Haeva will not stay in front of Starmist Mansion.
Reduced the area of the greater specters' spell.
Reduced the probability of a crash at the beginning of the final combat.
Added auto-saves.
First person will now be forced during the scene of Gregor's memory.
Fixed Haeva and Gregor followers.

Update: 14 Jan, 2014 @ 11:10am

Considerably reduced the probability of a crash at the beginning of the final combat with Uskan.

Update: 13 Jan, 2014 @ 11:00am

Fixed a possible crash when Uskan is hit in the crypt.
You should now be able to kill the last boss without him being 'essential'.

Update: 12 Jan, 2014 @ 8:34am

The normal combat music won't play along with the boss music anymore.
Deleted scripts from an other mod that I accidentally included in this one.

Update: 12 Jan, 2014 @ 8:25am