Arma 3
Project H2H
Showing 1-10 of 16 entries
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Update: 1 Mar, 2021 @ 5:15pm

Update: 22 Nov, 2020 @ 11:00am

- Improved bayonet glass hit calculation
- Corrected issue affecting shadow LOD of some bayonets

Update: 21 Nov, 2020 @ 3:59pm

Update: 21 Nov, 2020 @ 3:50pm

- Improved bayonet hit calculation

Update: 13 Nov, 2020 @ 3:24pm

- Added initial native support for RHSAFRF and CUP Weapons
- Switched to native support for 3CB BAF Weapons, TIOW, and Grimdark Armory
- Improved H2H bayonet API and added ability for individual bayonets to have custom animations

Update: 31 Oct, 2020 @ 5:59pm

- Added AK47 bayonet
- Added AKM Type II bayonet
- Added AK74 bayonet
- Added support for CDLC GM bayonets
- Added initial version of addon options menus to allow configuration of H2H parameters
- Fixed bug that allowed ACE captives to still be able to attack with bayonets
- Fixed bug where players could become trapped in ACE unconscious animation after being bayoneted

The next update to Project H2H will be coming this first week of November. Its aim will be to implement support for the various AK bayonets that are now in H2H with RHS AFRF.

Update: 13 Aug, 2020 @ 8:02am

- Added native support for Unsung, Faces of War, and CSA38

Update: 7 Aug, 2020 @ 6:14pm

Update: 7 Aug, 2020 @ 6:07pm

Update: 7 Aug, 2020 @ 6:00pm

- Fixed ACE damage tie-in