Invisible, Inc.

Invisible, Inc.

Community Bug Fixes
Showing 1-10 of 32 entries
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Update: 2 Jul @ 12:56pm

v1.18.1

Fix error in the previous release

Update: 2 Jul @ 12:28pm

v1.18.0

  • Fix corp recapturing of a generator that powers multiple laser panels only resetting half of them (Credit: Phyrax)

Update: 22 Jun @ 6:13pm

v1.17.1

* Remove now-unnecessary patch of doorMechanism ability when Function Library is present

Update: 1 Jun @ 1:05pm

v1.17.0

* Scan Device (Scan Chip, On-File Decker, etc) no longer targets devices on the other side of a closed door.

Update: 27 Apr @ 3:37pm

v1.16.0

* Repair and improve the vanilla SAVE_MAP_PNGS debug export (wodzu_93)

Update: 8 Jan @ 1:30am

v1.15.0

  • Don't allow guard elevators and laser grids to (rarely) overwrite doors, potentially breaking level connectivity.

Update: 24 Oct, 2024 @ 11:10pm

v1.14.3

  • Add a missing import. Oops.

Update: 11 Feb, 2024 @ 1:20pm

v1.14.2

  • Fix cross-mod compatibility issues with Peek and mission-device ability patches.

Update: 7 Jan, 2024 @ 10:56pm

v1.14.1

  • Don't error with recent PRNG fix and Omni Foundry+

Update: 1 Jan, 2024 @ 7:31pm

v1.14.0

  • Apply rubiks fix to remaining DLC devices (relay switches, etc)
  • PRNG fix (credit: Cyberboy2000)
  • Add a minimum bound on Line of Sight, to prevent underflow of pulse drone vision.