Call of Duty: Black Ops III

Call of Duty: Black Ops III

1938: Full Circle
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Update: 1 May, 2022 @ 3:37am

Update #3

-Improved MK-X Dark Ray Gun (Increased Ammo, Removed Fire Delay, Changed FX, & More)
-Visual Tweaks (Including bloom & less aggressive volumetric fog)
-New EE Additions and Changes
-Support for the Reaper Collection (link)
-Optimisations
-Misc QoL Updates

Update: 1 May, 2022 @ 3:35am

Update: 17 Jul, 2020 @ 12:44am

Update #2
-Small Bug Fixes

Update: 12 Jul, 2020 @ 10:56am

Update #1 Changenotes

Additions
-Added a way to obtain Monkey Bombs without using the mystery box (you are most very welcome)
-Small EE Quests
-Difficulty Tweeks to certain EE Steps

Easter Egg Changes
-Made some of the Steps a lot clearer

Balancing
-MK-X Dark Ray Gun - Splash Damage Removed, Damage Increased, Radius Increased, Reserve Ammo Increased
-Reduced Cooldown for Buyable Perk Slot from 10 Minutes to 5 Minutes
-Small adjustments to Debris Prices
-Adjustments to frequencies of Mystery Box Weapons/Gadgets (looking @ u monkey bomb)

Bugs
-Dogs will now spawn in the Sewer Area (PaP)
-Fixed an issue where the player could jump into the Footpath/Power zone without buying the debris, resulting in absolute complete utter death
-Fix for aquiring Easter Egg Weapon(s) replacing current weapons, even when you have just 1 weapon or when using Mule Kick with a spare weapon slot
-Fixes for some areas where zombies would get stuck behind an unopened debris and just sort of vibe (they should now find a way around, and jump over obsticles)
-Power Sequence Start hintstring no longer says "All Players Required" for the rest of time
-Teleporter Trigger is now clearer, states that the player is taken to Spawn
-Improved clipping to fix stuck/exploit spots

Update: 6 Jul, 2020 @ 2:04am

Released, again.

This version SHOULD be playable in all languages, and have had addressed the issues previously found