Arma 3
Spectrum Device Functionality - Old
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Update: 14 Mar, 2022 @ 1:28pm

To anyone who's still using the 2 year old version of the mod, sorry, but you need to move onto a more updated version. This mod is being updated to the version prior to the current version on the updated mod to maintain backwards compatibility.

Update: 29 Aug, 2020 @ 10:16am

-Resigned pbo, looks to work on multiplayer servers again.

Update: 26 Jul, 2020 @ 1:35pm

v1.31
-Fixed issue with device mode where wrong global variable was being made public.
-Added 'All Players' mode to Signal Receiver module, this sets it so all players receive all signals.

Update: 13 Jul, 2020 @ 10:17am

v1.3
-Added icons to modules in editor
-Improved signal disabling in multiplayer
-Improved some module descriptions and tooltips
-Added additional error checking.
-Added unitReceiver function
-Reworked 'Units' method from Signal Receiver module. Can now have multiple receivers for signals, receivers are defined in the Signal Source module.

PLEASE NOTE: Changes made in this version will require missions made with the previous versions to be reconfigured if the 'One Unit' method was being used. See the Disclaimer at the end of the mod description for more details.

Update: 11 Jul, 2020 @ 7:21am

v1.21
-Removed hint message that was accidentally left in after testing.

Update: 10 Jul, 2020 @ 2:20pm

v1.2
-Fixed issue where mod didn't function as intended in MP environments, essentially rendered it useless.
-Added options on Signal Receiver module for different Receiver methods, primarily for the One Device method, where a single device in a mission can be accurately used by multiple players. Thanks to @Meatmode for the idea and supplied link.

Update: 9 Jul, 2020 @ 5:07am

v1.12
-Changed a number of tooltips and descriptions to try make the mod more user friendly.
-Fixed issue where Angle Degradation Coefficient was only applied when looking to the right of the signal source.

Update: 9 Jul, 2020 @ 2:49am

v.1.11
-Added bikey file

Update: 8 Jul, 2020 @ 8:48am

v1.1
-Can now give signals a name in Source Module, this name can be used to disable them with Disable Module.
-Can now have multiple signals with the same frequency.
-Added Angle Coefficient option to Source Module, determining how much of an effect not looking directly at the signal source will have.
-Added Disable module, this will disable a specific signal when the module is activated. Can be activated by trigger.
-Added more error handling. Any invalid inputs will display an error when module is activated.

Update: 6 Jul, 2020 @ 7:19am