Counter-Strike 2

Counter-Strike 2

Lodge
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Update: 26 Jul, 2014 @ 7:48pm

Ver 1.10

- Fixed there being a nodraw texture on a wall that should have been textured.
- Removed flag from lobby. -1 Patriotism.
- Added flagpole with flag to front yard. +1 Patriotism.
- Recompiled with more sophisticated prop lighting, map should generally look better overall. File size is now much larger, however.
- Hanging lights in lobby now sway when shot.
- Performed some visleaf and lightmap optimisation.

Update: 13 Mar, 2014 @ 5:15pm

Version 1.01

- 'Bombsite' is now realistic in terms of geometry.
- Books in library are no longer aetherial and levitating.
- Map developer took elementary spelling lessons, and Laundy replaced with Laundry.
- Minor fix on some signs.
- Table added to front hallway.

No changes to nav map or screenshots, as the map isn't terribly different.

Update: 1 Mar, 2014 @ 11:49pm

Version 1.00

- Bot navigation mesh edited to include place-names. They don't entirely suit what the describe, but they should at least give an idea.
- Lamps on catwalk replaced with hanging lamps, more realistic.
- The bar (aka WineCellar) is now populated with bottles.
- There are now plates and glasses in the diner (aka Middle).
- Logs now populate some of the outside areas.
- Windows are now in two parts, for added realism.
- Minor tweaks to fog and wind.
- Minor changes to 3D skybox, should now look (slightly) less stupid looking along the road.
- New minimap.
- Added areaportals to the building, significant improvements should be seen when standing in particular areas of the map.
- More props are now shootable, and those that are shootable have been optimised for better performance.
- Some props now fade out, improving performance.
- Added a chopping board in the kitchen so that the chef doesn't damage the counter top.
- Further improvements to the signs around the place.
- When the window gusts, it makes a blowing sound, audible only in some areas.
- Made the roof lumpier with snowfall.
- More paintings in diner, including a majestic eagle and an island paradise.
- National flag now hung in lobby.
- Minor prop tweaks in lobby to make the room less empty.
- Arrow added to ramp, to make it obvious where to go.
- Some additional ambient sounds in the kitchen and laundry (aka StorageRoom).
- Various other minor improvements.


Remaining bugs:

- Green smoke! I still don't know what is causing this.
- Toilet has a gap in the middle.
- Some signs have letters cut off.
- Some props hover when they shouldn't.
- Some players hover where they shouldn't.
- Some areas that should not be accessible are accessible by boosting.
- A particular bottle of fine liquor is immoveable and eternal.

Update: 15 Feb, 2014 @ 8:53pm

Version 0.82

- Improved supports in lodge, building now had better structural integrity.
- More snow has fallen, this time on the fence.
- Wind now blows, moving trees and making sounds sometimes.
- More signage around the place.
- Piano more complete, looks less hideous. Still working on making it play.
- Fridge now has a door and a handle for added realism (but it cannot be opened).
- Cubemaps SHOULD work again. Let me know if they don't.
- Minor bugfixes, and some further optimisation.

Update: 11 Feb, 2014 @ 5:28am

Version 0.81

- I forgot the minimap, whoops.

Update: 11 Feb, 2014 @ 5:14am

Version 0.80

- Celebrating one month on the workshop, whoooo.
- There is now snow on the roof. I'm not sure if I like how it looks, so I've made it easy to toggle. Feedback on this would be appreciated.
- More doorways now have floormats, to prevent people walking dirt and shit in.
- Work begun on making some areas look more 'snowy', starting with the B Balcony.
- B site has had a minor overhaul. Plantable area reduced, signage put on the ground to indicate the actual area where it can be planted, double barrel stack added for more cover, changed location of sign.
- Removed the ability to wallbang from B balcony to A balcony. Sorry (not sorry).
- Lifted the toilet seat up so now you can drop things in the toilet.
- Signs are improved all around, so they are a bit more subtle.
- Begun work on a piano in the lobby. It looks awful, I know, and I might take it out if I can't make it pretty soon.
- Removed the DOD texture from the carpark, game now uses entirely CS:GO, CGTextures, and my own custom content.

Update: 6 Feb, 2014 @ 11:18pm

Version 0.75

- Map now has HDR lighting. Wow, such bloom, much pretty.
- Some lights now have glow sprites, making them sparkle.
- There are now custom cubemaps, meaning reflective surfaces reflect de_lodge, instead of de_vertigo. (These need further optimisation, some don't reflect quite right).
- I extended some cables, so the building now has power (still no phone).
- Custom reception desk built.
- More and better lighting in the lobby, CTs should no longer be invisible on catwalk.
- General refinements to dimensions, lighting, memory usage etc.

Update: 31 Jan, 2014 @ 1:34am

Version 0.72

- Hopefully some more improvements to fps drops when outside. Added a tree texture around the map, so that more tree models (expensive) can be removed. This remains a work in progress.
- Replaced vending machine and corkboard with a bar, for more cover in lobby.
- Remodelled kitchen and bistro a little bit.
- Minor changes to carpark.
- Fog distances brought in. Reduced prettyness, but should improve performance on slow machines.
- Bot's can now get onto the roof of the foyer (hopefully).

Update: 30 Jan, 2014 @ 5:05am

Version 0.71 again

- I forgot to attach the file, whoops

Update: 30 Jan, 2014 @ 4:52am

Version 0.71

- Reduced size and complexity of forest, should have better fps now.
- Added minimap.
- More and better props.
- Other tiny stuff.