Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

Veterancy and more - Version 41.1
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Update: 1 May, 2022 @ 2:31am

Beta 17
  • New feature Immersive Helis originally developed by Kerekupai-meru. To land a heli set the "Mod-Command 1" inside the hot keys menu or use the new landing move modifier.
  • New feature Bounty System. You gain some money when killing hostile targets. Disabled by default.
  • Added 2 new move types.
    • Unload move which allows you to select a cell at which a transport vehicle will move and automatically unload. Use the alt key to enable it.
    • Landing move which allows you to select a cell at which a heli will move and land when Immersive Helis is on. Use the alt+shift key to enable it.
  • Added the weapon selection code from Red Alert which makes secondary weapons more useful.
  • Added MoveToShroud setting which enables helicopters to fly into undiscovered territory. ⚠️ Cursor will still show that they aren't able to because it seems that functionality is hard coded into the game engine.
  • Added EVA speak settings to the AudioVisual section.
  • Added new ini settings to the General section. RepairPercent, RepairStep (for each type separately), TiberiumValue.
  • Added Storage setting for units, it is the amount of Tiberium the unit can load.
  • Added building setting FreeUnit and FreeUnitCount.
  • Many new ini settings were added to remove hardcoded object IDs. Cargo, CargoPlane, Dock, DockingOffset, GunBoat, HoverCraft, Refinery, ToProtect, UnitRepair, UnitReload.
  • Fixed a problem wherein the game loaded the rules.ini from Red Alert.
  • Fixed several targeting issues with the Commando.
  • Fixed other infantry with C4 using the Commando taunt "I've got a present for ya".

Older save games probably won't load, I haven't tested this time. You can download Beta 16.3 here[drive.google.com].

Update: 19 Apr, 2022 @ 7:33am

Beta 16.3
  • Fixed an issue with reinforcements which was created by the last bug fix update.

Update: 17 Apr, 2022 @ 5:33am

Beta 16.2
  • Fixed an issue wherein the hovercraft wasn't able to deliver units that have the Passengers ini setting set to a value greater than 0.
  • Fixed an issue with buildings not initializing correctly in campaign.
  • Fixed an issue wherein the refiner was showing the unload mouse cursor.

Update: 11 Apr, 2022 @ 1:36pm

Beta 16.1
  • Fixed an issue where the game would generate corrupt saves.

Update: 10 Apr, 2022 @ 12:27am

‼️ This version doesn't work with saved games made with Beta 15 and prior. ‼️
If you need to load Beta 15 save games you can download it here[drive.google.com].

Beta 16
  • Corrected and enabled built-in recoil system. Certain units now have a recoil animation similar to the one in Red Alert.
  • Rewrote of the aura (CommandoBuff) and shield systems. You are now able to create your own, see Aura Logic and Shield Logic settings inside rules_veterancy.ini for more informations.
  • Damage from C4, low power and tiberium now bypasses any shields.
  • The ECM tank will once again only fire at targets it can disable.
  • Fixed several cases wherein attack move was not reset properly.
  • Fixed several power related issues. Thanks to Nyerguds.
  • Fixed an issue where C4 was not working properly on EMP-disabled buildings.
  • Added BuildLimit setting for all techno types.
  • Added Recoilless setting for buildings and vehicles.
  • Added RecoilAnim to AudioVisual settings to globally toggle the recoil feature.
  • Added AttackMovePip to AudioVisual settings. When enabled an 'A' letter is shown when an unit attack moves.
  • Added ShakeScreen and ShakeScreenDivider to AudioVisual settings to let you control screen shaking when objects are destroyed.
  • Added Veterancy settings Mode and VeteranRatio to enable the classic way (by using the units cost) to level-up your units.
  • Added veterancy traits CRUSHER and GUARD_AREA.
  • Added TurretImage and TurretSize settings for vehicles. This allows you to mix and match different bodies and turrets.
  • Added weapon setting OmniFire which allows weapons to be fired without facing the target.
  • Added weapon setting CanFireOut which specifies whether this weapon can be fired when its wielder is inside a transporter or building.
  • Added weapon setting Charges and ChargeSound. These settings control charging logic when the weapon is used by buildings.
  • Added Powered setting to buildings, cash supply logic and SpecialWeapons which determines if power is needed to be functional.
  • Added DamageDelay to General settings. GameTicks between applying trivial structure damage when low on power.
  • Added RefundPercent to General settings. Percent of original cost to refund when building/unit is sold.
  • Added AirStrikeBuilding, IonCannonBuilding and NukeBuilding to SpecialWeapons settings. AirStrikeBuilding is currently not read in campaign.
  • Added C4Delay and C4Warhead to Combat settings.
  • ⚠️ Replaced Animations ini setting Width & Height with AnimSize=Width,Height.
  • ⚠️ Removed CommandoBuff and CommandoBuffRange Combat settings.
  • ⚠️ Renamed CashSupplyLogic to CashSupply.
⚠️ Please update your mod files accordingly if you have used these settings.

Update: 27 Feb, 2022 @ 2:27am

‼️This version doesn't work with saved games made with Beta 14.3 and prior.‼️
If you need to load Beta 14.3 save games you can download it here[drive.google.com].

Beta 15
  • Animation are now editable through the ini files. ⚠️ Due to this several animations had to be renamed.
  • Added ini settings for unit projectile launch points, PrimaryFireFLH / SecondaryFireFLH / VeterancyPrimaryFireFLH / VeterancySecondaryFireFLH.
    Read this[modenc.renegadeprojects.com] for more information about FLH.
  • Added VeteranCap and WeaponUnlockLevel settings to the Veterancy ini section.
  • Added ini setting VeterancySecondary for techno types.
  • Added ini setting Organic for techno types. Infantry, dinosaurs and the Visceroid are organic. Organics can't be disabled by EMP.
  • Added ini setting EMDuration for warheads. Base duration based on the EMPulseSparkles animation length, if you disable the animation then the EMP effect is also disabled.
  • Added ini setting EMSpreads for warheads. If the weapon has a damage component then it spreads to nearby objects if this setting is enabled.
  • ⚠️ Replaced ini setting TwoShooter with Burst which lets you specify the number of shots.
  • ⚠️ Renamed ini setting Legendary to VeterancyPrimary.
  • ⚠️ Fixed SetupDelay not working correctly. INI setting updated accordingly.
  • ⚠️ Renamed infantry ini setting Crawling to Crawls to be in line with other CnC titles.
  • ⚠️ Replaced projectile ini setting Animates with Trailer which holds an animation for smoke trails.
  • Reworked the modern sam feature, you can now manually deploy/undeploy the SAM site. Renamed the ModernSam ini setting to SamDeployable.
  • Infantry with enabled AvoidingTiberium setting will now try to avoid tiberium when searching for a path towards their target.‼️Only works with A* path finding enabled.
    CustomSkirmishAI from Hard onwards will also avoid tiberium. Removed AI ini setting TiberiumProof.
  • Fixed a problem wherein aircrafts and civilians were able to reveal terrain.
  • Corrected the absorption animation in rules_veterancy.ini.
  • Increased the possible maximum value of weapon Attack and ROF from 255 to 32,767.
  • Several hard-coded unit behaviour have been updated to better support INI settings.
⚠️ Please update your mod files accordingly if you have used these settings.

Update: 16 Feb, 2022 @ 7:06am

‼️ This version doesn't work with saved games made with Beta 14.2 and prior. ‼️
If you need to load Beta 14.2 save games you can download it here[drive.google.com].

Beta 14.3
  • Buildings can hold infantry and if enabled they may shoot out. Note: this won't work with all buildings because some already have some kind of load/unload logic.
    [GTWR] MaxNumberOccupants=2 CanOccupyFire=yes PipScale=Passengers

Update: 15 Feb, 2022 @ 6:46am

Beta 14.2
  • Removed Transporter ini setting, aircrafts/units are now transporters when the Passengers setting is greater than zero.
  • The game now supports custom transporters.
    The following example adds a passenger to the Light Tank and let it shoot out:
    [LTNK] Passengers=1 PipScale=Passengers OpenTopped=yes

Update: 15 Feb, 2022 @ 2:14am

Beta 14.1
  • Ini settings for anim, sound, weapon and prerequisite can now be cleared with "none".
    Example if you don't want a notification for heli reloading:
    [AudioVisual] HeliReloadSound=none
  • PROJECTILE upgrades now also need to specify the projectile to be replaced with the 'AppliesWhenSubX' setting.
  • Updated the rules_veterancy.ini file to fix the known issue from Beta 14.
  • Fixed TechUpgrades setting in General section not working.

Update: 14 Feb, 2022 @ 4:28am

‼️ This version doesn't work with saved games made with Beta 13 and prior. ‼️

⚠️ If you experience crashes with Beta 14 please try the following first:

  • Let steam check your game files.
  • Unsubscribe and resubscribe the mod.

If that doesn't help or you need to load Beta 13 save games you can download Beta 13 here[drive.google.com].

For more information about the rules system click here.

Beta 14
  • Added ini configuration support. (Code is based on Red Alert's ini file system.)
  • Rewrote upgrade system to support ini configuration.
  • Rewrote weapon system (Based on RA).
  • Several bug fixes within the veterancy system.
  • Slightly changed the veterancy level bonuses.
  • Added legendary weapon to Chem Warrior and Rocket Launcher.
  • Rebalanced legendary weapons.

Known Issues
  • Wrong Laser Orca and Radar guided missiles interaction in mission SCG72EA.