Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

Veterancy and more - Version 41.1
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Update: 13 Oct, 2020 @ 3:12am

‼️ As announced earlier this month this version doesn't work with saved games made with Beta 12.4 and prior. ‼️

Beta 13
  • Added a cash supply feature to the super weapon buildings which will generate some money over time.
  • An option has been added which when disabled prevents the AI from selling damaged buildings.
  • Added an option to enable exp gain for support units.
  • Veterancy exp required per level and exp gain is now configurable within the MOD.INI.
  • Units will now flash and play an animation on level up.
  • Added an option the change how harvesters behave (use rally point or not) when they leave the weapons factory.
  • The friendly fire option will now disable the damage from the following exploding units: Flame Tank, Grenadiers, Flame Thrower and Chem Warriors.
  • Added an option to disable the explosion damage on certain units death. Use this option if you prefer to have friendly fire on but don't want exploding units.
  • Disabled the legacy renderer because many features this mod offer only work correctly with the remastered renderer.

Custom skirmish AI updates:
  • Added the original hard mode difficulty (which EA nerfed with an earlier patch) as new brutal difficulty to skirmish. Set SKIRMISH_DIFFICULTY_OVERRIDE to 3 to enable it.
  • Rewrote the building AI. The AI will now wait with the decision what to build next until the current building was placed. It now also checks if there is enough space for the building before starting construction.
    Added a fail safe to AI building placement, the AI will now try multiple times in different locations if the initial desired build location is blocked. This will fix the problem wherein the AI would otherwise become stuck.
  • Updated how the AI places their defensive buildings.
  • When units shuffle their position they now try to not block important buildings.
  • The AI now tries to fill their APCs with troops.
  • The AI can now offensively attack with helicopters.
  • AI controlled Commandos will now try to use their C4 to blow up buildings.
  • The AI will now instantly repair damaged buildings if they have some money.
  • The AI can now replace lost harvesters on hard difficulty.
  • The AI can now build the super weapon buildings and use super weapons when they are enabled.
  • The AI is now able to purchase building upgrades.
  • Replaced GETS_DOUBLE_CREDITS with BONUS_CREDITS which lets you set how much more credits the AI gets e.g. a value of 25 means they get 25% more credits. Set this to 0 to disable it.
  • Fixed a problem wherein the Nod AI wasn't building SAM sites.
  • Fixed a problem wherein the AI couldn't rebuild helicopters.
  • Fixed a problem wherein a building currently in construction fulfilled the requirements for another object.

New INI options
  • CASH_SUPPLY
  • PLAY_DOLLAR_ANIMATION
  • PLAY_KACHING_SOUND
  • FLASH_ON_LEVEL_UP
  • PLAY_LEVEL_UP_ANIMATION
  • ALLOW_SELL_BACK
  • BONUS_CREDITS
  • CASH_RESERVE
  • SUPPORT_UNITS_GAIN_EXP
  • IGNORE_RALLY_POINT
  • EXPLODING_UNITS
  • EXP_LEVEL_VETERAN
  • EXP_LEVEL_ELITE
  • EXP_LEVEL_HERO
  • EXP_LEVEL_LEGEND
  • EXP_KILL
  • EXP_ATTACKER
  • EXP_VICTIM

Removed INI options
  • GETS_DOUBLE_CREDITS

Update: 26 Sep, 2020 @ 3:45am

Beta 12.4
  • When the AI builds a refinery in skirmish the free harvester is now bound to that refinery.
  • Fixed a problem wherein the Orcas changed their weapons in the GDI mission 72. Radar-Guided Missiles will have no effect on Orcas in this mission.

Update: 24 Sep, 2020 @ 2:15pm

Beta 12.3
  • Updated to latest EA patch code.
  • Added an option to enable difficulty settings in skirmish this was needed because the base game will otherwise always use normal difficulty regardless what was selected within the UI. The new default value is Hard.

New INI options
  • SKIRMISH_DIFFICULTY_OVERRIDE

Update: 17 Sep, 2020 @ 1:20am

Beta 12.2

Update: 12 Aug, 2020 @ 12:34pm

Beta 12.1

Update: 12 Aug, 2020 @ 11:38am

Beta 12
  • Added Attack Move originally developed by Butch for his Attack Move mod. Hold SHIFT while ordering units to move somewhere on the map.
  • Shield upgrade is now disabled when custom vehicles are disabled.
  • Fixed a problem wherein the ECM tank crashed the game when you force fired on terrain.

New INI options
  • ATTACK_MOVE

Update: 7 Aug, 2020 @ 6:34am

Beta 11.2
  • Fixed a problem wherein SAM sites didn't attack.

Update: 6 Aug, 2020 @ 2:10pm

Beta 11.1
  • Fixed a problem wherein Beta 11 disabled tiberium growth in skirmish.
  • Campaign tiberium growth will now use the buildin tiberium growth algorithm. TIB_GROWTH_SCALE now has a max value of 9 (same as the skirmish setting).

Update: 6 Aug, 2020 @ 11:47am

Beta 11
  • Updated to latest EA patch code.
  • This mods tib growth is now only active in campaign. Use the new buildin tib growth setting for skirmish.
  • Fixed a problem wherein the GDI AI wasn't able to build the repair pad.

Update: 5 Aug, 2020 @ 8:08am

Beta 10
  • Added an option to change how the SAM behaves. When activated the SAM won't go underground anymore. Is activated by default.
  • APC passengers won't fire all at the same time anymore, their shots are now staggered by several frames.
  • APC passengers reload time is now increased by 75%.
  • Reverted the ammunition change of Attack helicopters, also reduced the bonus exp they get from 50% to 20%.
  • Fixed a problem wherein the game could crash when certain units fired at certain terrain. Thanks to djfdyuruiry for his debug script.

New INI options
  • MODERN_SAM
  • INCREASED_RELOAD_WHEN_IN_APC - ⚠️DOUBLE_RELOAD_WHEN_IN_APC was removed.