Rivals of Aether

Rivals of Aether

Cupcake
Showing 11-20 of 60 entries
< 1  2  3  4  5  6 >
Update: 8 Nov, 2020 @ 6:41pm

v1.46

- improved dtilt animation

Update: 6 Nov, 2020 @ 5:52pm

v1.45

fixed kragg rock shards creating field

Update: 6 Nov, 2020 @ 9:21am

v1.44

squashed an fspecial bug

Update: 30 Oct, 2020 @ 5:47pm

v1.43

Update: 30 Oct, 2020 @ 5:24pm

v1.42

- Fixed a bug involving forward strong second hit not connecting
- Altered forward special so that when creating field will use the better feeling two hits instead of a clunky feeling single hit
- Added various character and stage supports

Update: 12 Oct, 2020 @ 7:53pm

v1.41

- New down tilt! Try it out in game uwu

- Fspecial startup decreased 16 > 13

Update: 27 Sep, 2020 @ 11:56am

v1.40

Update: 26 Sep, 2020 @ 7:34pm

v1.39

== PATCH NOTES ==

Forward Special:
= Now creates field automatically on hit, opponents will only be wrapped if in hitstun or within the field when hit.

Down Tilt:
- Endlag increased 6 > 9

Forward Tilt:
- Startup increased 4 > 5

Up Air:
= Angle changed 85 > 90

Jab:
- Jab 2 is no longer teachable
+ Jab 3 now has a mini sweetspot that does a little more damage

Neutral Special:
+ Sweetspot damage increased 2 > 5

Update: 21 Sep, 2020 @ 9:07pm

v1.38

== PATCH NOTES ==

- Various code optimization
- Changes to alternate palettes
- (Hopefully) fixed bugs regarding fspecial

Update: 16 Sep, 2020 @ 4:07pm

v1.37

== PATCH NOTES ==

General Stats:
- Initial Dash Speed 8 > 7.5
- Dash Speed 7 > 6.5
- Leave Ground Max 7.5 > 7
- Max Jump Hsp 7.5 > 6
- Double Jump Hsp 5.5 > 3
+ Pratfall Acceleration 7 > 8.5

Down Special:
- Base Knockback 7 > 6
+ Knockback Scaling 0.6 > 0.65

Neutral Special:
+ Added sweetspot that creates field on hit

Forward Special:
- Removed ability to hook to walls and floors
+ Removed gravity on endlag
+ Added ability to wall jump during endlag
= Improved hit detection

Up Strong:
- Startup Time 12 > 14
- Endlag Time 13 > 14

Forward Strong:
+ Knockback Scaling 0.9 > 0.95

Down Strong:
+ Startup Time 10 > 9

Visual Changes:
= Removed frames of idle animation to better match Rivals style
= Added new sfx for creating and destroying field