Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Simon's Ultimate Showdown
Showing 1-10 of 16 entries
< 1  2 >
Update: 15 Nov, 2022 @ 10:49pm

- Fixed a floating point error caused by the flashing sequence timer if the control input was the first press causing all flashes after to stop

Update: 5 Jul, 2022 @ 8:05pm

- Fixed status light position

Update: 15 Jan, 2022 @ 8:53am

- Major update: Removed Simon Sends

Update: 14 Aug, 2021 @ 11:55am

- Updated the manual with a clarification about presses not being reset after the mod is left alone for a while

Update: 9 Aug, 2021 @ 8:46am

- The Simon Sends diode will now change what it displays only on a strike (Manual Reprint Required)
- Specified in the manual that there is a time limit for the Control Input on Simon Stops
- Fixed a bug where if you ran out of time on Control Input the module would assume the next press on the next stage should be a Control Input

Update: 2 Aug, 2021 @ 2:25pm

- Added in the ability for missions to set specific mod settings to be used when this module is played, refer to workshop item description for more information

Update: 23 May, 2021 @ 5:06pm

- Made it so the sends light color is shown in colorblind mode

Update: 12 May, 2021 @ 2:53pm

- Fix sends answers not getting modified by step 2 properly

Update: 10 May, 2021 @ 12:19am

Of course something has to go wrong in major update like this right?
- Fixed the sends answer not changing after color randomization
- Made it so the sends light does not start blinking until the lights turn on

Update: 9 May, 2021 @ 11:01pm

Major Update!
- Added Simon Sends (Manual Reprint Required)
- Fixed bug with Simon Simons on strikes changing
- Fixed some lights not turning off if time ran out on Control Input