Counter-Strike 2

Counter-Strike 2

Cobblestone United
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Update: 22 Aug, 2023 @ 12:30pm

In this update, I have reapplied the changes in a re-decompiled version of Cobblestone.
It fixes broken geometry and microholes directly and visual glitches with bad performance indirectly.

*KNOWN BUGS*:
- NODRAW optimizations have not been ported over.
- Radar file has not been updated due to TAR visgroups not being carried over.

General:
- Readjusted and reprioritized spawns.
- Fixed cubemaps, occluders and misplaced overlays.
- Fixed broken areaportals and added new ones to outside areas.
- Fixed some overlapping brushes.
- Toilets are no longer accessible.

Bombsite A:
- Shortened back the A Bombsite (matches the last pre-halloween version).
- Moved the tree near the wooden wall to provide better cover.
- Removed a barrel behind the wooden wall.
- Fixed broken geometry and clipping of the heightened wall.
- Added a rock on CT Ramp to provide cover.

Danger:
- Adjusted geometry and sightlines.

Middle:
- Removed top set of scaffolding outside of Middle to make grenade throws easier.
- Made geometry above the rest of scaffolding non-solid to ease grenade throws.
- Closed-off the building on sidewalk.

B Halls:
- Swapped the ugly, added wall in Snake for a platform.
- Tweaked geometry of stairs in both B Halls and Snake.

Drop:
- Swapped ladder for a self-boost with barrels.
- Added a window that gives players ability to jump off on B Long.
- Removed a wooden pillar in the middle of Drop.

Bombsite B:
- Readded the alcove behind the bombsite.
- Extended clipping of railing to make self-boost on tree much easier.
- Made geometry above T-side of B Long non-solid to ease grenade throws.

Update: 6 Jan, 2023 @ 10:01am

This update introduces major changes to the layout and fixes many bugs from the previous version.

General:
- Applied lighting, fog and skybox from the post-Halloween version.
- Added overview and packed bot navmesh.
- Added missing reflections.
- Added support for the Wingman gamemode.
- Tweaked lighting intensity on the whole map.
- Changed spawnpoints and implemented priority spawns feature for both teams.
- Fixed off-grid or broken brushes (they have been creating light leaks and visible holes in the world geometry).
- Reactivated occluders, skips, hints and added areaportals to closed areas to improve performance.
- Replaced missing textures.
- Tweaked fade distance of some props.
- Fixed env_cubemap entities pointing to non-existent brushes.
- Various clipping fixes.
- Added info_player_start entity to silence an error.
- Added birds, which fly near the main tower and above Courtyard.
- Allowed more chickens to spawn at once.

Bombsite A:
- Extended CT Spawn and Bombsite A further back.
- Added another tree to provide cover.
- Slightly moved the bench near Balcony to smooothen movement.
- Restored archways at Stable.
- Moved the tree near CT Ramp to provide better cover and reduce visual obstructions.

Danger:
- Cut down walls even more to give a wider sightline in both directions.
- Changed the model of archway on entrance from Middle to create more space.

Middle:
- Added some benches to create better cover.
- Rotated the door leading to T Ramp to create more space.
- Removed a hole in the roof.
- Added cover in a corner near doors leading to Bombsite A.
- Added rocks on CT Ramp to serve as cover.

Statue:
- Restored area near the construction crane.
- Restored archway leading to Catwalk near the fountain stairs.
- Moved the construction crane in the direction of Bombsite A.
- Swapped a rock near a tree with haybales and barrels for more reliable cover.

Patio:
- Fixed overlays which were visually covered or not being properly applied.
- Fixed visible nodraw textures.

T Spawn:
- Fixed visual clipping of fencing used to block access to the removed Tower area.
- Added visual detail in place of removed entry to the Tower and above fenced tree.
- Added additional light sources near toilets.

B Halls:
- Restored original archway in place of barred window.
- Fixed overlays above playable area not being properly applied.
- Opened up windows above entryways to Drop and Long to allow throwing grenades.

B Long:
- Re-added a walled arch near a wooden structure and "windows" at the end from older version of the map.
- Added a barrel next to it to allow self-boosting.
- Fixed clipping of wooden crates.
- Made self-boosting on Tree much easier.

Drop:
- Restored a window leading to outside B Doors.
- Tweaked position of added cover and adjusted its clipping.
- Tweaked size of the ladder brush.

Bombsite B:
- Slightly moved and rotated Tree area along with Bombsite B to make self-boosting on Tree easier.
- Rotated the statue to modify sightlines during a boost.
- Smoothed-out a corner near CT Long stairs.
- Adjuested clipping of an added barrel.
- Fixed displacements passing through brushes.
- Added stairs leading from the Bombsite to Rock.
- Extended area behind B Doors (to the right when coming from Bombsite A)
- Fixed visual overlapping of added cover behind B Doors.

Update: 15 Jul, 2020 @ 6:27am