Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

New World Empires - Swords of the Prophets
Showing 141-150 of 491 entries
< 1 ... 13  14  15  16  17 ... 50 >
Update: 23 Aug, 2022 @ 4:01am

Update: 23 Aug, 2022 @ 3:54am

[23.8.22]
Patriots have been checked and audited, found a potentially troublesome entry. It has been fixed; more patches are incoming soon.

Update: 22 Aug, 2022 @ 10:41pm

[23.8.22]
More compromised animations -covering slinger and hurler units - have been found. They have been dealt with accordingly.

All that is left is to hunt down potential ammo particle issues, and we can test this mod again to check for CTDs.

Update: 22 Aug, 2022 @ 11:46am

[23.8.22]
I found issues with spear units - movement anims have been amended and replaced.

TO-DO:
- Ammo issues
- Field test, using factions mentioned by Skully.

Update: 22 Aug, 2022 @ 8:35am

[22.8.22]
Infantry units - Norse, Chinese, Saxon and Indian - have all been checked out and assigned charge attack parameters. But our work is not done yet.

The full list of units with charge attack params can be found here: https://newworldempires.fandom.com/wiki/Special:WhatLinksHere?target=charge+attack&namespace=

Update: 22 Aug, 2022 @ 7:56am

[22.8.22]
Cavalry - Xianbei Lancers, Elite Scara, and Turkish Lancers - now have a "charge" attack that involves them running into the enemy and lowering their lances to cause damage. This makes them highly lethal, especially in combat against slower and weaker cavalry units or light infantry. We've checked it to ensure that (A) the animations work without crashing and (B) the coding for ammo particles is intact, ensuring that the mod works as desired.

Update: 22 Aug, 2022 @ 7:52am

Next in line:
Recheck ammo-per-attack values, pay attention to anything with 1 or more. There must be something there.

Update: 22 Aug, 2022 @ 5:51am

[22.8.22]
We're doing this audit, one tribal set of units at a time.

Finally got to Fandom, and did the following:

- Chinese, Norse, Tibetan units with "charge" are being audited; their information posted online to Fandom.
- Cavalry units - Turkish Lancer, Xianbei cav, Frankish Scara - are being given "charge" abilities. They have been earmarked and will have their info gradually compiled there too.

This update had Tibetans checked and audited. Du-Jong, Mud'ng all had their animations checked and compiled. They now have the ability to "charge" although their slow movements mean that they don't do well, except as a flanking unit taking out slow units trying to flee.

Aside from auditing, Saxons, Goths, Indians, Norse, Franks......

- Saxons need Skjaldberri, Germanic Axemen.
- Franks need enfants perdus, as a replacement for Limitanei.

Update: 21 Aug, 2022 @ 4:32am

More files archived into this mod. They're attackwalk replacements for melee units.

Found a lot of faulty files on investigation, most notably the phalanx animations. Something tells me that I will need to audit each and every last walk animation there ever was....

Also found missing ammunition code. We will have to patch those in.

Update: 20 Aug, 2022 @ 9:33pm

After a long hiatus, we've added charge animations and amended proj_speed variables to identify melee units with a charge-based attack. Haven't solved the issue identified by our Dutch user though. I'm sleepy.