Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

New World Empires - Swords of the Prophets
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Update: 21 Aug, 2020 @ 7:03am

NW666.0.4:
- Added cataphracts to the mod - these powerful units are now recruitable to four different Asian factions - Persians, Chinese, Khazars and Tibetans.

Update: 21 Aug, 2020 @ 4:04am

Update: 19 Aug, 2020 @ 10:39pm

NW666.0.3:

- Warrior Hall, Mercenary Quarters redone.
- Russian and Norse factions will be worked on first. Already, the first merc unit of the mod - the Turkish roster - is done and ready for use from a Warrior Hall.
- Added sounds and unit localisation: this is for new units, we don't waste time on old RKC stuff.

BUGS (no change from NW666.0.1)

- Startup graphic error: not sure what is causing this.
- Norse, African warhalls not done - have to change appearance.
- Norse units, cav units haven't assigned them proper costs.
- Chinese elite infantry, cavalry need new sounds (but it should be Hakka NOT Mandarin, sigh)

Update: 19 Aug, 2020 @ 2:39pm

Update: 17 Aug, 2020 @ 11:01pm

Update: 17 Aug, 2020 @ 6:59pm

NW666.0.2:

- Added sounds and unit localisation: this is for new units, we don't waste time on old RKC stuff.

BUGS (no change from NW666.0.1)

- Norse, African warhalls not done - have to change appearance.
- Dhow and Dromonarion costs not properly configured, gotta fix them.
- Norse units, cav units haven't assigned them proper costs.
- Chinese elite infantry, cavalry need new sounds (but it should be Hakka NOT Mandarin, sigh)

Update: 17 Aug, 2020 @ 8:01am

Update: 17 Aug, 2020 @ 7:53am

Update: 17 Aug, 2020 @ 7:42am

Update: 17 Aug, 2020 @ 7:39am