Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

New World Empires - Swords of the Prophets
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Update: 30 Jul, 2020 @ 6:59am

Update: 25 Jul, 2020 @ 10:54pm

All 24 tribes present and accounted for. Unfortunately this is going to break a lot of references.

Nations from RKE that survived the transition back in time include:

- Chinese: Tang
- Byzantines
- Papal States: now the Lombards
- Turks - but they have a very different set of units
- Mongols - were they connected to the Avars?
- HRE - now referred to as the "Franks"
- Scots - now the Britons.
- Norse

A lot of these guys simply didn't survive.

Update: 25 Jul, 2020 @ 10:51pm

Update: 25 Jul, 2020 @ 10:44pm

Update: 24 Jul, 2020 @ 5:06pm

Update: 24 Jul, 2020 @ 4:59am

(7.8.2020)
FOR STEPHANIE: Happy 30th!

New World Empires: SWORDS OF THE PROPHETS is a prequel to Rise of Kings: CHRONICLES, and the first installment of the NEW WORLD EMPIRES series of mods.

Whereas CHRONICLES concentrates on the six centuries following the rise of the Capetian Dynasty in France and the fall of the Tang in China, SWORDS OF THE PROPHETS this time has a single start date - 666 CE, and functions as a prologue - albeit much belated - to the 10th century world of CHRONICLES itself.

One of the more well-known mods created for Rise of Nations since its emergence in early 2004, the Rise of Kings mod series is now available as a mod for the Steam edition of Rise of Nations.

WANNA SEE MORE OF OUR MODS? visit https://www.patreon.com/beelimsolutions
LIKE THIS MOD? visit https://www.patreon.com/posts/help-us-11689318

FEATURES

While the Rise of Kings series concentrates mainly on booming and expanding (the historically accurate long run scenario), New World Empires instead is built around rushing. Unlike Rise of Kings where you must first research new techs in order to open up all military options, here the barracks and the hovels are immediately ready. However, as this mod covers only a short span of time - 200 years - cities are understandably costlier, but buildings cheaper.

- 24 completed factions featuring different playstyles - from the melee-heavy Norse and Tibetans, to the more mobile Turks and Arabs (saracens don't exist).

- More custom units, with many new models and animations.

- A more variegated and complex mercenary management system. The Outpost isn't the only player in town.

- Aggressive gameplay. Barracks and Hovels can be built right away without the need for "teching up".

- Morale and information warfare. The LOS of most buildings and mercenaries is drastically reduced, making spies more useful. Professional units have higher LOS, while levies are almost deprived of them.

- A full set of medieval wonders to flesh out the Early Middle Ages.

For more info, feel free to visit out official wiki, now based with http://newworldempires.fandom.com/Swords_of_the_Prophets

Update: 24 Jul, 2020 @ 12:51am

Update: 24 Jul, 2020 @ 12:49am

Update: 24 Jul, 2020 @ 12:31am

Update: 23 Jul, 2020 @ 8:11am

特征

虽然 《王国崛起 - 第1章: 中世纪》(Rise of Kings - Chronicles) 系列主要专注于扩展您的文明(历史上准确的长期场景),但 《新世帝国》 (New World Empires) 却围绕激进的游戏玩法而构建。 不同于《王国崛起》 必须先研究新技术才能获得所有的军队招募,这里的军营和茅屋是立即准备好的。 然而,由于这个 mod 只涵盖了很短的时间跨度 - 200 年 - 在一个前工业化的原始人类世世界中,城市的成本更高,但建筑物更便宜,这是可以理解的。

- 24 个完整的派系,具有不同的游戏风格 - 从近战频繁的挪威人和西藏人,到更机动的土耳其人和阿拉伯人(撒拉逊人不存在)。
- 更多自定义单位,有许多新模型和动画。
- 更加多样化和复杂的佣兵管理系统。 雇佣兵不再局限于前哨站进行招募。
- 激进的游戏。 无需技术升级即可立即建造兵营和小屋
- 士气和信息战。 大多数建筑物和雇佣兵的视野范围都大大缩小,使间谍更有用。 专业单位看得更远,而征兵则差点被剥夺。
- 猝死! 由于时间跨度更短,建筑物更便宜,但城市的成本和建造时间却大大增加了。 谨慎选择您的定居点!
- 充实中世纪早期的一整套中世纪奇观。

有关更多信息,请随时访问官方维基,现在基于 newworldempires.fandom.com/Swords_of_the_Prophets (英语)