Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

New World Empires - Swords of the Prophets
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Update: 23 Nov, 2023 @ 10:11pm

Mod triggered uknown GPIECE error during a random playthrough, featuring Tibet. Not sure who else is affected.

Game 1 of 6: Tibetans, Nubians, Koreans, Vikings fired off without errors.
Game 2 of 6: Japanese, Britons, Chinese, Magyar fired off without errors. Soundtrack verified to be working.
Game 3 of 6: Avars, Lonbards, Saxons, Turks fired off without errors.

Update: 16 Nov, 2023 @ 8:17am

- Removed Caucasus Mountain Men. The unit wasn't very relevant any more.
- Caucasus Huntsmen transferred from Poles to Khazars, since Poland isn't exactly a major eastern European power with any reach to western Ukraine.

Update: 17 Oct, 2023 @ 2:43am

Replacement of defective animation files, as discovered from Kings & Conquerors is underway

[2317/10]

RKC - done
WBI - not complete. It is time to update Rise of the Ancients, I guess.
NWO - complete.
K&C - only KC0 is complete. Not one of the other chapters, nor Fall of Nations, is complete.

Update: 2 Jul, 2023 @ 10:21am

(7.8.2020)
FOR DHANISHTHA: Happy 30th!

WANNA SEE MORE OF OUR MODS? visit our page on Patreon[www.patreon.com].
Need a non-Steam Workshop version? visit https://www.patreon.com/posts/8003698 (this is the official downloads page)
LIKE THIS MOD? visit https://www.patreon.com/posts/help-us-11689318

DISCLAIMER:
(1) All publicly accessible assets in this mod are the sole copyright of the creator of this mod.
(2) This mod shall NOT be freely used in mod compilations, or its assets altered or redistributed by none other than Beelim Solutions or Valve Corporation -- unless permission to do so has been expressly granted by any of these parties.
(3) Distribution of this mod outside of Steam Workshop shall be held to be a copyright violation, and will be dealt with accordingly.


DO NOT DOWNLOAD THIS MOD EXCEPT FROM steamhost.cn/steamcommunity_com OR patreon.com !

Originally designated way back in 2005 as a "Rise of Islam" submod for the Rise of Kings[www.patreon.com] family of mods, New World Empires: SWORDS OF THE PROPHETS is a prequel chapter to Rise of Kings: Chronicles, and the first installment of the New World Empires series of mods. But whereas Chronicles concentrates on the six centuries following the rise of the Capetian Dynasty in France and the fall of the Tang in China, Swords of the Prophets this time has a single start date - 666 CE, and functions as a prologue - albeit much belated - to the 10th century world of Chronicles itself.

FEATURES

While the Rise of Kings series concentrates mainly on booming and expanding (the historically accurate long run scenario), New World Empires instead is built around rushing. Unlike Rise of Kings where you must first research new techs in order to open up all military options, here the barracks and the hovels are immediately ready. However, as this mod covers only a short span of time - 200 years - in a pre-industrial, proto-Anthropocene world, cities are understandably costlier, but buildings cheaper.

- 24 completed factions featuring different playstyles - from the melee-heavy Norse and Tibetans, to the more mobile Turks and Arabs (Saracens don't exist).
- More custom units, with many new models and animations.
- A more variegated and complex mercenary management system. The Outpost isn't the only player in town.
- Aggressive gameplay. Barracks and Hovels can be built right away without the need for "teching up".
- Morale and information warfare. The LOS of most buildings and mercenaries is drastically reduced, making spies more useful. Professional units have higher LOS, while levies are almost deprived of them.
- Sudden Death! Because of the shorter timespan, buildings are cheaper, but cities have been drastically increased in cost and build time. Choose your settlement sites with care!
- A full set of medieval wonders to flesh out the Early Middle Ages.

For more info, feel free to visit out official wiki, now based with newworldempires.fandom.com/Swords_of_the_Prophets

Update: 1 Jul, 2023 @ 8:56pm

Update: 25 Jun, 2023 @ 8:37am

Balance.x amended.

Update: 15 Jun, 2023 @ 8:37pm

Cleaning up old files - this mod is pretty much done and we will be moving its assets away.

Update: 14 Jun, 2023 @ 6:31am

Stats of Bedouin Lancers updated, to fit the unit from Warbirth.

Update: 30 May, 2023 @ 8:08am

Nomenclature changes. Om nom nom nom.

Update: 17 May, 2023 @ 10:06am