DayZ
Hacking Mod - Expansion
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Update: 25 Mar, 2021 @ 1:54pm

Removed redudant Features and renamed mod

Update: 19 Nov, 2020 @ 9:58am

WIll update with more details but changed configs to be inline with hacking mod and added hacking of safes

Update: 8 Sep, 2020 @ 6:24am

Fix for 1.09

Update: 20 Aug, 2020 @ 2:25pm

Repushing the old update but with
Fixed:
Expansion Bases getting reverted back

Update: 19 Aug, 2020 @ 11:16am

Temporary revert to fix issues

Update: 19 Aug, 2020 @ 9:53am

Added:
Decoder Tablet
This tablet is used as a new form of raiding hacking (see the Wiki[github.com] for how this works)
Tablet Batteries
These will be required in side the tablet in order for the hacking to commence you may need more depending on the type of door
Setting for Unlock from anywhere allowing players to unlock code locks from anywhere on the building

Changed:
The settings for Hacksaw raiding and is now disabled by default(replaced by the new hacking method

Fixed:
The tent persistence issues(kind of)
when you first add the mod to the server with out a tent wipe set the allow code locks on tents to 0, boot the server wait 10 minutes for the server to save all the data then reboot with the allow code locks on tents back to 1 all the tents will now work correctly

Update: 5 Aug, 2020 @ 6:44pm

Added new setting

"AllowLockUnlockFromAnywhere": 0, //1 Enable / 0 Disabled - if enabled it will allow you to unlock code locks from anywhere on Expansion Doors and Gates
fixed obscure bug where when AllowCodeLocksOnTents was disabled it would cause the the tent to think it had a code lock on it.
Note disabling AllowCodeLocksOnTents and will cause the server to remove all exsiting code locks so disable it with caution

Potential mitigation fixes against the server freeze at server.core.xml issue
(this mod alone can't fix this issue all mods must do the same mitigation techniques althought the theory on the fix is still just a theory)

Update: 26 Jul, 2020 @ 9:22am

Added Remove Code Lock Action to the Expansion Admin Car Key this will work on tents and all basebuilding objects including Expansion Walls
Added a setting to log raiding
Some more bug fixes

Update: 25 Jul, 2020 @ 10:17am

Adding setting to hide codelock attachment slot on tents(Config Should autoupdate)

"AllowCodeLocksOnTents": 1,
Fixed issue with tents acting locked if they where placed prior to mod being added, if you had the mod already on you will need to remove it, restart the server wait for it to fully start and then re add the mod.
exsiting tents will exsiting tent default state will be considered open all you will need to do is open and close the door to fix, this is really important for party tents as there are mulitple doors

Update: 23 Jul, 2020 @ 4:18pm

Changed Toggle Tent to include the selection this helps ensure that the correct open and close state is set
Fixed state of party tent to allow party tents to now set a code lock on party tents
Changed logic for releasing and accepting cargo into a tent to just be for locked tents