Rivals of Aether

Rivals of Aether

Flight Mode
Showing 1-8 of 8 entries
Update: 4 Aug, 2020 @ 4:07am

v1.7

AI will no longer use flight mode by default.

if an AI player has the 'has_flightmode_ai' variable, the AI will use flight mode; be warned that you still will have to program the AI for it yourself.

Update: 22 Jul, 2020 @ 2:24pm

v1.6

Air dash can now be steered during travel, and held to continue it. Its cooldown is now 60 frames.

You can now cancel attacks into the air dash on hit; this is to encourage combos instead of walling.

Fixed invisibility bug.

Update: 22 Jul, 2020 @ 11:41am

v1.5

Changed default max flight speed stat.
(It basically always resulted in the same speed before. Now, speeds should actually vary.)

Update: 22 Jul, 2020 @ 11:33am

v1.4

Update: 22 Jul, 2020 @ 11:26am

v1.3

Added stat refresh button.
Removed debug print.

Update: 22 Jul, 2020 @ 11:11am

v1.2

Fixed the base cast B, at the cost of making the player indicator vanish
(Turns out you can't set sprites on base cast moves. Who would've thought?)

Fixed the attack cancelling from the air dash not working... and fixed the fact that the c-stick cancels would actually use the main stick's vertical axis.
(yikes, glad it wasnt working before LMAO)

Update: 22 Jul, 2020 @ 12:51am

v1.1

default kb adjustment increased less (+0.2 > +0.1)

Update: 22 Jul, 2020 @ 12:26am

v1.1