Counter-Strike 2

Counter-Strike 2

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Update: 11 Aug, 2020 @ 4:44pm

Changelog:

-Updated sounds on floors
-Fixed clipping on the metal door on A site
-Added window textures on the window outside Mid
-Fixed several texture issues
-Decorated the outside area to feel more engaging
-Fixed lighting around the map

Update: 30 Jul, 2020 @ 4:22pm

Changelog:
-Changed Colors of the doors to grey
-Removed Duplicate sprays
-Removed plotholes
-Fixed Lighting issues

Update: 30 Jul, 2020 @ 1:52pm

Changelog:

-Updated textures and corners of the map

-Fixed several bombstuck spots

-Fixed clipping in some areas

-Added back roof onto plantroom

-Added windows in the plantroom ceiling for grenades

Update: 30 Jul, 2020 @ 8:47am

Changelog:

-Added graffiti and several other props in the T spawn outside area

-Added extra cover on A site for CT's

-Added Bombsite lines

-Changed the light color in A building from red to white

Update: 30 Jul, 2020 @ 6:48am

Changelog:

-Changed Textures around the map
/I felt these textures represent the map better than the original.

Update: 29 Jul, 2020 @ 5:51pm

Map Changelog:

-Added textures

-Fixed Lighting

-Opened up plant room ceiling
/This is so T's can have an easier time taking control of plantroom

-Extended the pillar in B hallway
/This is so the T's have more of an angle advantage when pushing through the door on B

-Moved the table on B side over more to the left
/This allows for better and more fluid movement on the site

-Shrunk the shelf outside A door
/This reveals more of the T's head to make it easier for the CT's to deal with

-Changed the texture for the window on A
/This allows for better visibility through the window.

-Fixed Bot Navigation

Update: 27 Jul, 2020 @ 4:26pm

Bug Fixes:

-Improved Clipping around A main door
/This removes the texture bug that occured in earlier versions

Update: 27 Jul, 2020 @ 3:59pm

Layout Changes:

-Added empty double doors in CT spawn instead of the single door
/This is done to allow for better movement in CT and remove the 50/50 door fights that took place every round on A

-Added a pillar in B hallway
/This is to remove the ability for CT's to hold B from CT without pushing up to the site or holding out in the open hallway

-Moved A main door to the side of the building
/This was done to allow the T's to have better movement throughout the map in a safe environment this also allows T's to cross to Market without being spotted from CT spawn

Bug Fixes + Quality of life:

-Made desks in CT spawn smaller
/This was done to nerf the headshot angle in CT spawn

-Fixed several bugs in the doorway clippings

-Moved the desk on B so it no longer blocks movement

-Fixed lighting throughout the map

-The map is now set in night



Update: 27 Jul, 2020 @ 9:02am

Bug Fixes:

-Fixed A bombsite

Update: 27 Jul, 2020 @ 8:44am

Bug Fixes:

-Fixed Radar