Garry's Mod

Garry's Mod

Prop Hunt: X2Z
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Update: 8 Jan, 2024 @ 9:58pm

Version X2Z Rev. 09.01.24 - v.1.8
9th January 2024 Update Release Channel. Version 1.8

These patch are mainly fixes for December 2023/January 2024 Garry's Mod update as well as tweaks and improvements.

Changes:
  • ✔ HotFix: Fixed Lua Error when suicide occurs on all team due to December 2023/January 2024 patch. This affects to GAMEMODE:AddDeathNotice() rule changes
  • ✔ HotFix: Fixed Hunters when respawning too early during blind time will have them longer blindfold time. This is now cut shorter and will be soon released once blindfold time is over
  • ✔ Fixed typos GetGlobalBool's "BlindStatus" -> "PHX.BlindStatus"
  • ✔ Minor Improvements and Changed "MapVote" Global variable into "local MapVote = PHX.MV" table, so that you can use original fretta-like MapVote addon. To make it work you must use [ph_custom_mv_func "MapVote.Start() <or other map vote command>"] in order to work (or use any Map Votes addon you like)
  • ✔ Changed ULX Category for Prop Menu & MapVote commands and removed gamemodes/ulx/modules/sh directory
  • ✔ Renamed ConVar "lps_start_random" to "lps_start_random_round" with default value to 0 (Request)
  • ✔ Changed default value "ph_custom_mv_func" from "MapVote.PHXStart()" to "PHX.StartMapVote()"
  • ✔ Fixed Prop AutoTaunt HUD would overlap with Hunter's Weapon HUD upon respawn after switching team
  • ✔ Minor Improvements for Hunter's Weapon Loadout
  • ➕ Added new hook PH_OnHunterLoadOut (Arg: player Ply): Adds or Overrides Hunter's Weapon Loadout after blindfold is over. Using "return true" will remove default weapon loadout (crowbar, 357 and shotgun). CAUTION: using "return true" in an addon Will Also overrides other addons too that uses this hook!
  • ➕ Added Turkish Language (Submission by: Talha Berkay A. aka Matt, Nova Diablox, Fat Fox Talha)
  • ➕ Added "/config/maps/ph_lttp_kakariko_b2.lua": Remove invalid sprite entities to prevent console from spamming
  • ❌ Removed "cl_targetid.lua" and merged into "cl_init.lua" instead
  • ❌ Removed uneccessary global variables (e.g. "x" variable inside HUD hook, it should meant to "local x")
  • Deprecated: PHX's eChat will soon replaced/removed on future update. A warning message will appear if you use PHX's eChat feature.

Known Issues
  • Linux 64-bit only (with CEF patch): Player's Prop Entity (ph_prop) SetupDataTables will not get called and causes prop to stay in place. This may caused internally by the game and still looking forward for workaround.
  • December 2023/January 2024 update: Strange weapon tracer behaviour. This would affect to Last Prop Standing weapons with their custom Tracers. This is currently being discussed at Garry's Mod issue tracker #5684

Update: 30 Jan, 2023 @ 1:01am

Version X2Z Rev. 07.01.23 - v.1.7.1

30th January 2023 Update Release Channel. Version 1.7.1

Changes:
Revision 30.01.2023

  • HotFix: Fixed Error when calling PHInLastPropStanding hook where is Player argument returns nil. This is REQUIRED if you use "AK47 LPS Weapon" addon.
  • HotFix: Fixed Error when trying to run ph_force_end_round on Dedicated Server console.

Update: 6 Jan, 2023 @ 11:12pm

Version X2Z Rev. 07.01.23 - v.1.7

January 2023 Update Release Channel. Version 1.7

Changes:
This is a quick feature update for Last Prop Standing (LPS) and other fixes. A core gamemode hasn't patched yet (this patch was highly requested and therefore you should update your gamemode!)
- LPS will now allow you to Holster Weapon. To toggle holster (hide) LPS weapon, simply just right click on it.
- Holstering Weapon WILL also hides Glowing and Trail Effects.
- Added Text HUD to inform player when LPS is active: CLICK for Shoot, MOUSE2 for Holster
- Added LPS Weapon State 'HOLSTERED' to inform the weapon is being holstered. This networked value can be accessed via `Player:GetLPSWeaponState() == LPS_WEAPON_HOLSTER` OR `(boolean) Player:IsLPSHolstered()`
- Added sounds when holstering LPS weapons
- Devil Ball Fix: Fixed RPG, Grenade, and Flachette Launcher Bound Keys when a Player is in Last Prop Standing. A default RIGHT CLICK key will be changed temporarily to MIDDLE CLICK key when LPS is active.
- Updated Underwater Weapons to be more reliable (SMG, AR2, and Shotgun Water for use to any Underwater Maps)
- Added Weapon Select & Kill Icons for Underwater Weapons (Applies to: SMG, AR2, and Shotgun Water)
- Added `env_embers_controller` helper function for Mappers. Allows you to Turn On/Off this entity.

By Default, from this Revision 2023 update, Glowing and Trail effects are disabled.

To Re-enable this function, simply Navigate to F1 -> Prop Hunt Menu -> Addons/Plugins -> Last Prop Standing, and look for "Appearances" category, and Tick:
✅ "Draw a halo effect around the last prop?"
✅ "Draw a trail behind the Last Prop player"

Or simply, use Console Variable by opening the Console (~ key or `Shift+F10`), and copy & paste these commands:

lps_halo_show 1; lps_trail_show 1;

Update: 14 Sep, 2022 @ 12:18pm

Version X2Z Rev. 14.09.22 - v.1.6

September Update Release Channel. Version 1.6 Revision 14.09.22

Changes:
- Updated French Language (by: GalaxioFr)
- Added ConVar `phx_enable_checker` to enable/disable Addon Conflict Detection (PH:X Integrity Checker). **You need to set this manually by editing your `server.cfg` file!**
- Added Map FGD file: `fgd/prophuntx.fgd` for Hammer Editor
- New Improved entity: `ph_teamitem_spawner` - Spawn Lucky Ball or Devil Crystal in Hammer.
- Prop Decoy (`ph_fake_prop`) entity are now spawnable in Hammer... for fun.
- Fixed missing 'The Bomb!' sound in Lucky Ball events
- Changed & Renamed `MapVote.Start()` into `MapVote.PHXStart()` (Inc. `MapVote.PHXStop()`) to prevent the mapvote being overwritten by other addon.
- All MapVote events (inc. End Round, RTV, ULX MapVote Calls) will now triggered by using `PHX.StartMapVote()`, which will be automatically managed if you're using external addon (a custom ConVar still needed to trigger this, see **MapVote Changes** section below) No need to edit the core file anymore.
- Changed MapVote's Recent Maps File Path from `"mapvotes/recentmaps.txt"` to `"phx_data/mapvote_recentmaps.txt"` in order to prevent being overrided by other Fretta-like MapVote addons.
- Stopping MapVotes will now close the [F1] > [Prop Hunt Menu] Window, if you're calling it from there.
- Fixed MapVote Cooldown. You still need to disable map cooldown if you have only fewer maps (< 10 maps). Set `mv_cooldown 0` to disable this feature.

MapVote Changes

**These Speciallized MapVotes ConVars & Settings may not be available on [F1] > [Prop Hunt Menu] > [Admin Settings] due to Security Reason.**
You needs to edit them through your `server.cfg` file!

- Added ConVar: `ph_enable_mapvote` Enable or Disable internal PH:X MapVote system. This will call `PH_OverrideMapVote` hooks if you want to call the Map Votes event to be triggered with your MapVote addon.
- Improved ConVar: `ph_use_custom_mapvote` Use custom external Map votes system (e.g. Addon MapVote). **This will override the built-in PH:X MapVote, even though it's enabled or disabled**
- Added ConVar: `ph_use_custom_mapvote_cmd` Use custom external Map votes by calling from Console Command. **This will override built-in PH:X MapVote (even though it's enabled or disabled) AND 'ph_use_custom_mapvote' ConVar.**
- Improved ConVar: `ph_custom_mv_func` If 'ph_use_custom_mapvote' is set, Use a function to call non-built-in Map Vote system (Example: `AwesomeMapVote:StartVoting()`). Only Works if the Function is on Global Scope. This is Case Sensitive and do not work for Local Functions!
- Added ConVar: `ph_custom_mv_concmd` If 'ph_use_custom_mapvote_cmd' is set, use this to call mapvote by using from their console command. **Overrides `ph_use_custom_mapvote` and `ph_custom_mv_func`**. If it has arguments supply them too (Example: `start_mapvote 15` (*15* means in seconds)).
- Added New Hook: `PH_OverrideMapVote` This will be called only if PH:X MapVote is disabled.

To See full changelogs, please visit to `CHANGES.MD` on PH:X Repository:
https://github.com/Wolvin-NET/prophuntx/blob/master/CHANGES.MD

Update: 1 Sep, 2022 @ 8:45pm

Revision 27-08-2022G:

  • Fixed Clientside Freeze Cam that trying to use NULL Entity
  • Added Map Config: Motel Blacke v3 to add more spawn and moved original spawn point higher by 6 units tall.

Update: 1 Sep, 2022 @ 6:41am

Revision 27-08-2022E Fixed PHX Hunter Spawn Name

Update: 29 Aug, 2022 @ 10:49pm

Revision 27-08-2022D Fixed Error after toggling Original Team Balance

Update: 29 Aug, 2022 @ 8:26pm

Revision 27-08-2022C Addon Conflict Checker Update

Update: 28 Aug, 2022 @ 8:39pm

Revision 27-08-2022B Rule & License Update

Update: 27 Aug, 2022 @ 3:05pm

Version X2Z Rev. 27.08.22A - v.1.5.1

Minor August Update Version 1.5.1 Revision 27.08.22A

Changes:
- Fixed Taunt Category being non existence (becoming nil) after switching teams. This will reset to Default Category instead
- Fixed Error for Blaster Muzzle Flash Effect that trying to Display the Effect outside of Player's PVS
- Fixed FCVAR Flags Typo for Unstuck and Team Options on Enhanced Plus settings
- Crosshair, Indicator Icons, Markers, and Glowing Effect will no longer renders to HUD if Proper Round has Ended.
- Prop can no longer replicate to object if Proper Round has Ended. (A Prevention for Very Rare Bug upon team switching occurs)
- Updated "Indonesian", "Russian", "Korean" (80%) Translation and added Untranslated Text Language to prevent Errors text from displaying