Garry's Mod

Garry's Mod

Prop Hunt: X2Z
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Update: 21 Mar @ 3:37am

All changes can be viewed here:
https://github.com/Wolvin-NET/prophuntx/releases/tag/v.1.9.7

Update: 31 Jul, 2024 @ 8:38am

Revision 31.07.2024
- Quick Minor fix where players cannot use door or any entities where it supposed to. (This was caused by `ph_allow_pickup_object` that was set to 0 or <team number>)
- Removed .sw.vtx and .xbox.vtx for models (as it is not needed on Gmod Today Source Engine standard.)

'Proper' Prop Collission
- A propposed feature for proper prop collision will be added in future update. Currently testing any possible way to get this reliable or efficient. See https://github.com/Wolvin-NET/prophuntx/issues/13#issuecomment-2260784230

Update: 16 Jul, 2024 @ 11:58pm

Revision 17.07.2024

  • Re-enabled back a function where you can use accurate prop's hull rather than rounding them.
  • Added ConVar "ph_tmp_accurate_hull" (Enabled by Default) for Accurate Hull - Turn this off if you have a problem such as getting stuck too often
  • Changed restriction that you cannot change into a Prop if Prop's max hull X and Y is less than 0.5 units (before: 1.0 units)
  • Removed some .sw.vtx and .xbox.vtx on models directory (yes they're leftover and wasting disk space)

Update: 22 May, 2024 @ 9:55am

Revision 22.05.2024

This update are mainly focus to taunt behaviour.

  • Renamed `fretta` base gamemode to `base_phx` to avoid conflicts with other gamemodes.
  • Integrity Check: Added function to check any other "fretta" folders in gamemodes/ folder. ConVar `phx_integrity_check_fretta` was added to ignore checks if any other `fretta` folders are present.
  • Taunt: Added function to Include/Exclude stock PH:X Taunts provided from the gamemode, meaning you can remove 'Prop Hunt X Originals' and 'Prop Hunt X Classics' category. This will also disable stock Taunt scanner that scanned from `sound/taunt_phx` directory so you have to update your custom taunt folder if it was installed in the directory. this requires map restart after toggling this function.
  • Taunt Include/Exclude: At least requires any Custom Taunts (LUA or using from Taunt Scanner with different path other than `sound/taunt_phx`)
  • Taunt Include/Exclude: When Excluding taunts without any custom taunts installed, the gamemode will use a fallback sound.
  • Taunt: Added function to Stop/Overlapping taunt sounds after playing a new Taunts.
  • Taunt: Added Taunt Sound Level: Starting from 75dB to 100dB (default is 100dB)
  • Added CVar: `ph_include_default_taunt` (1/0, def: 1)
  • Added CVar: `ph_taunt_soundlevel` (1=75dB, 2=80dB, 3=85dB, 4=90dB, 5=95dB, 6=100dB, def: 6)
  • Added CVar: `ph_overlap_taunt` (1/0, def: 0 = stop)
  • Fixed some errors when using search in Taunt window when `Favorite Taunts` category is selected. A warning message will printed the text entry instead.
  • Other tweaks for taunt behaviours
  • Fixed typo on Ko-Fi Donation Link
  • Added Donation Message on first time play

Update: 7 Feb, 2024 @ 3:20am

Update reverted causing other issues

Update: 7 Feb, 2024 @ 2:56am

Version X2Z Rev. 07.02.24 - v.1.9.3
07th February 2024 Update Release Channel. Version 1.9.3

We highly recommend you to update the gamemode as soon as possible to prevent error as described below.

  • A RoundRestart / MapCleanUp fix to prevent 'Too Many Edicts' bug and also preventing addon/plugins or other scripts from breaking due to this changes. More detail on Garry's Mod Issue Tracker #5902: Facepunch/garrysmod-issues#5702 (comment)

Update: 29 Jan, 2024 @ 11:24pm

Version X2Z Rev. 19.01.24 - v.1.9.2B
30th January 2024 Update Release Channel. Version 1.9.2B

  • Moved every "content" files inside from "gamemodes/prop_hunt/content/*" to parent addon root directory to prevent missing textures and models. So that contents will be: "<addons>/materials, <addons>/models," etc...

Update: 19 Jan, 2024 @ 12:10am

Version X2Z Rev. 19.01.24 - v.1.9.2
19th January 2024 Update Release Channel. Version 1.9.2

If you are previously installed/updated from Revision 17-18.01.24 We highly recommend you to update the gamemode as soon as possible

Revision 19.01.2024

  • Fixed Error when using Classic HUD with AutoTaunt enabled (cl_autotaunt.lua->AutoTauntPaint())
  • Fixed Error when Trying to Closing Taunt Window too early while Right Click Context Menu is still remain open
  • Fixed Error when attempting to create Muzzle Effect for Last Prop Standing "Blaster Gun" Outside from PVS
  • Added prevention when prop tries to use Trash Prop (Residual props that was made from PROP Launcher)

Update: 18 Jan, 2024 @ 3:30am

Version X2Z Rev. 18.01.24 - v.1.9.1
18th January 2024 Update Release Channel. Version 1.9.1

If you are previously installed/updated from Revision 17.01.24 We highly recommend you to update the gamemode as soon as possible.

This update mainly fixes for "Respawn Team-to-Team/Spectator-to-Team on Hunter's Blind Time" as well as other ConVar changes related to Team Balance (ph_enable_teambalance) option. Do note that you must use Original Classic Team Balance (ph_team_balance_classic ->renamed-> from ph_originalteambalance) method if you want to use 1:1 Teams when Team Balance is enabled, or it will use default method to "Team Shuffle/Rotation" (Half Hunter vs Full Props).

Disabling ph_enable_teambalance will completely disable team balance and run just like oldest version of Classic Prop Hunt with no Team Balancing.

For more information about this update please check on GItHub Release page here:
https://github.com/Wolvin-NET/prophuntx/releases/tag/v.1.9.1

Additional information to learn more about Team Options (Team Shuffle/Original Team Balance) & BlindFold Respawn:
https://github.com/Wolvin-NET/prophuntx/wiki/Team-Options-&-BlindFold-Respawn

Update: 17 Jan, 2024 @ 8:31am

Version X2Z Rev. 17.01.24 - v.1.9
17th January 2024 Update Release Channel. Version 1.9

This is a Major patch mainly fixes for error caused by ph_print_verbose that sometimes do not exists in client realm, added new weapon, events, and New Plugin (as Addon): Weapon Loadout Manager & Ammo Editor and other Garry's Mod December 2023/January 2024 fixes.

The update list are pretty long so You might want to check on discord Release page here:
https://github.com/Wolvin-NET/prophuntx/releases/tag/v.1.9