Tabletop Simulator

Tabletop Simulator

One Night Ultimate Werewolf [Scripted Night & Audio]
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Update: 21 Aug, 2020 @ 7:01pm

Update: 21 Aug, 2020 @ 7:00pm

Update: 21 Aug, 2020 @ 6:12pm

Update: 19 Aug, 2020 @ 7:18am

Fixed Evilometer's evilometer

Update: 18 Aug, 2020 @ 12:33pm

Additions:
+One Night Ultimate Super Villains

Changes
+Fixed some errors in the spaghetti

Update: 15 Aug, 2020 @ 11:55pm

Fixed typos on Werewolf and Copycat cards/tokens

Update: 15 Aug, 2020 @ 11:45pm

Additions:
+One Night Ultimate Vampire and the following Bonus Roles: Apprentice Tanner, Thing, Aura Seer, Squire, Beholder, Cursed, and Prince
+Added the following Artifacts: Bow of the Hunter, Cloak of the Prince, Sword of the Bodyguard, Mist of the Vampire, and Dagger of the Traitor
+Added reset button that will appear when voting ends or when a game is canceled by the host/admin
+When roles are added or removed, tokens arrange themselves neatly.
+Can filter roles based on game in the EZ Game Setup

Changes:
On game load, all cards and role tokens are locked, they are only unlocked by the host manually unlocking them or by the host selecting that role using the EZ Game Setup.
On game load, all noisemakers are made non interactable, so players cannot move them.

Removals:
-Removed Shroud of Shame Artifact (because its dumb in TTS)

Known Bugs:
Lovers do not get an indicator of how much time is left in their phase.

Future Plans:
One Night Ultimate Super Villains?
Expert Mode?
A log of what happened at night?
Scoreboard?

Update: 31 Jul, 2020 @ 7:01pm

Additions:
1. Audio from the app has been added for the roles in Daybreak
2. When they wake up, the Village Idiot will see two UI buttons so they can shift everyone's cards (except their own or any shielded cards) with a press of a button
3. Waits for all lines to be drawn before announcing who died and their role
4. Added rulebook pdf for Daybreak
5. Claims are limited to roles that are in play
6. Made Doppelganger audio more modular, will only mention roles that are in play: "if you saw the x,y or z do your action now"
7. Vote indicator added to let players know who their last vote was set to
8. Cards and Tokens give information on what the role does and what team its on
9. Strategy added to the notebook - from the One Night wiki

Changes:
1. Unlike Thomassaurus's mod, if there is a insomniac, revealer, and curator in play, the Doppleganger will get an announcement to wake up after each role. This was done to be more faithful to the game/rules at the expense of a longer night phase.

Known Bugs:
1. No known bugs at this time

Future plans:
1. Bonus Roles Pack 1 ?
2. Expert Mode to make games quicker ?

Update: 24 Jul, 2020 @ 8:56pm

Here's whats been changed:
Additions:
1. Audio from the app has been added for the phases.
2. Once the night phase ends, a 5 minute timer will appear in the middle of the table, can pause or skip to the remaining 10 seconds
3. Draws lines between voters and who they voted for of who voted for who
4. Prints who died and their role
5. Added rulebook pdf
6. Added ability to start game with press of button for host/promoted players
7. Added EZ game setup, clicking a role will bring card and token to the center of the table (still a bit buggy). Can set the time per role (amount of time following announcer instructions) and the amount of time given to vote during the day.
8. Time indicator for each phase
9. Players can make claims that will display in front of their card placement
10. Game checks to make sure you are not blindfolded unless you're allowed to be for the phase.
11. Players who receive the most votes will have their cards flipped


Replacements:
1. Replaced text indicator of wolves/masons with an image of the card -- the image will appear in front of the seated players card.
2. Replaced voting cards with voting UI
3. Changed areas for cards to be placed in, giving more space in the center
4. Felt background for table, noisemakers blend in pretty well, flip them if you want them to stick out more.

Removals:
1. Removed roles outside of the original 16 cards - I've never played the other games and don't currently have an interest to implement them (tokens? That's too big brain for me).
2. Game does not proceed based on blindfold status, it proceeds based on a timer.

Known Bugs:
1. If the night phase gets canceled there is a chance the background music will continue. (fixed?)

Future plans:
1. Don't hold your breath, may continue to include roles from expansions.