DayZ
DayZ-Expansion-Experimental
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Update: 26 Jul, 2020 @ 4:47am

Added:

- Added BarbedWireKit craft, combine two barbwire to craft a BarbedWireKit
- Added a Horn for the Bus and Tractor
- Added ability to change the flag texture on a existing territory flag.
- Added LOD to many objects
- Added notification alerting player they can not place current item if it is not permitted. (For example if territory is required, or if player is in enemy territory)
- Added working permissions to the COT Vehicles module, removed apply permission
+ Expansion.Vehicles.Delete
+ Expansion.Vehicles.Delete.All
+ Expansion.Vehicles.Delete.Destroyed
+ Expansion.Vehicles.Delete.Unclaimed
- Added a client setting in the expansion settings menu that allows you to change the font size of the displayed chat lines.
- Added mission files for the sandbox map
(Very Small = 12, Small = 14, Medium = 16, Large = 22)
- Added killfeed notification for the following conditions:
+ Player death thrue fall damage.
+ Player death on vehicle hit (when player get rolled over by car for example).
+ Player death on fire damage (standing in fireplace).
+ Player death on area damage (WIP)
+ Player death on barbed wire damage.
+ Player death on explosion (Satchel, Granade).
+ Player death on starvation.
+ Player death on dehydration.
+ Player death on bloodloss.
+ Player death on suicide with weapon.
+ Player death true other players weapon.
+ Player death true other players fists.
+ Player death true an infected.
+ Player death true an animal.
- Added new notification settings:
+ EnableKillFeed: Enable/Disable killfeed messages. 0 = Disabled | 1 = Enabled
+ KillFeedMessageType: Change how the message gets displayed. 0 = Chat | 1 = Notification
- Added towing, cars can only tow other cars and a helicopter can pick up any vehicle
- Enabled wind effects on helicopters
- Added 'EnableWindAerodynamics' to VehicleSettings.json, defaulted to true
- Added 'EnableTailRotorDamage' to VehicleSettings.json, defaulted to true.
- Added skins for the Mosin, Izh 18, UMP 45, MP5K, 1911, Engraved 1911, AK 101, AK74, AKS74-U, AKM, Sporter 22, Winchester, CZ 527, CZ 61, MP 133, Izh 43, Crossbow
- Added back player attachement
- Added AN/PEQ 15 laser sight. Class name Expansion_ANPEQ15_Red.
- Added server setting for minimum player count before missions will start ( 0 default is disabled)

Tweaked:

- Stairs are easier to get dismantle options
- Adjusted the camera in the Vodnik
- Localized the flag menu, territory book, COT Vehicle, COT General, missing localization of the server tab, interactions action
- Instead of the blank text when a string was not translated to your language, it will now instead show a tempoary english translation
- Updated the flag menu UI
- Updated the list of allowed characters that can be used for marker names
- Changed safe closing actions to CloseLocked (default) and CloseUnlocked
(Allowing you to store and move an unlocked safe)
- Removed some debug logs from the steam version of Expansion
- Updated the visual of some spraycans
- Updated Credits
- Notification UI design and layout has been changed slightly so it fits better to the rest of the DayZ UI menus and elements.
- Flag menu design and layout has been changed slightly so it fits better to the rest of the DayZ UI menus and elements.
- All the weapons and grenades now have 10 different colors
- Satchel now has a rare chance of spawning in military airdrops.
- Military airdrops nerfed from 100 to 50 items. For these two changes you will need to regenerate or manually edit your missions jsons.
- Removed 'DisableDamagedHeliSpin' from GeneralSettings.json
- Chat window fades out now after the fade out duration.
- Chat window fades in now when entering the chat input menu (before only when a message was send).
- Chat window fades in now when a new message has been received.
- Removed the keybinding to toggle the chat window.
- Tweaked DeathScreen
- Tweaked Helicopters
- Tweaked airdrops
- Updated sounds for the RPG-7 and the M79

Fixed:

- Fixed an issue where the new player tag icon stayed on screen forever.
- Fixed being able to get out of the UAZ when its doors are closed
- Fixed C130J Not spawning.
- Fixed NULL Pointer CycleOptic
- Fixed markers not loading correctly
- Fixed cars not taking radiator or rev damage
- Fixed COM not working with the newest COT version
- Potential Fix for mapping not loading at the correct position while in COM
- Fixed Expansion mapping conflicting with vanilla mapping in Kamyshovo and at the Evacuation Roadblock
- Fixed an issue with the cot vehicles menu map markers. The markers should get placed and updated correctly on the map frame now.
- Fixed Locked safe could be stored in cargo
- Fixed Expansion Vehicles spawning with the wrong skin
- Fixed Explosive Hologram still using the old 3d model
- Fixed an issue with the ShowTerritoryNotifications setting not loading the values from the NotificationSettings.json.
- Fixed all the weapons still spawning with a skin
- Fixed multiple items spawning with a skin
- Stairs have proper required parts now, so you cant just build tread instantly
- Floor can now be fully dismantled
- Items will not fall through floors when dropped with G.
- You can no longer view inventory of locked safe
- Helipad no longer have collisions
- Fixed an issue with Expansion client setting not loading correctly the saved settings.
NOTE: There is a small chance your current local client expansion settings will be wiped.
- Fixed an issue with chat messages for player join/leave messages not getting displayed when ever this option was active on the server.
- Fixed rabbit meat canoot be cooked

Update: 26 Jul, 2020 @ 4:34am

Added:

- Added BarbedWireKit craft, combine two barbwire to craft a BarbedWireKit
- Added a Horn for the Bus and Tractor
- Added ability to change the flag texture on a existing territory flag.
- Added LOD to many objects
- Added notification alerting player they can not place current item if it is not permitted. (For example if territory is required, or if player is in enemy territory)
- Added working permissions to the COT Vehicles module, removed apply permission
+ Expansion.Vehicles.Delete
+ Expansion.Vehicles.Delete.All
+ Expansion.Vehicles.Delete.Destroyed
+ Expansion.Vehicles.Delete.Unclaimed
- Added a client setting in the expansion settings menu that allows you to change the font size of the displayed chat lines.
- Added mission files for the sandbox map
(Very Small = 12, Small = 14, Medium = 16, Large = 22)
- Added killfeed notification for the following conditions:
+ Player death thrue fall damage.
+ Player death on vehicle hit (when player get rolled over by car for example).
+ Player death on fire damage (standing in fireplace).
+ Player death on area damage (WIP)
+ Player death on barbed wire damage.
+ Player death on explosion (Satchel, Granade).
+ Player death on starvation.
+ Player death on dehydration.
+ Player death on bloodloss.
+ Player death on suicide with weapon.
+ Player death true other players weapon.
+ Player death true other players fists.
+ Player death true an infected.
+ Player death true an animal.
- Added new notification settings:
+ EnableKillFeed: Enable/Disable killfeed messages. 0 = Disabled | 1 = Enabled
+ KillFeedMessageType: Change how the message gets displayed. 0 = Chat | 1 = Notification
- Added towing, cars can only tow other cars and a helicopter can pick up any vehicle
- Enabled wind effects on helicopters
- Added 'EnableWindAerodynamics' to VehicleSettings.json, defaulted to true
- Added 'EnableTailRotorDamage' to VehicleSettings.json, defaulted to true.
- Added skins for the Mosin, Izh 18, UMP 45, MP5K, 1911, Engraved 1911, AK 101, AK74, AKS74-U, AKM, Sporter 22, Winchester, CZ 527, CZ 61, MP 133, Izh 43, Crossbow
- Added back player attachement
- Added AN/PEQ 15 laser sight. Class name Expansion_ANPEQ15_Red.
- Added server setting for minimum player count before missions will start ( 0 default is disabled)

Tweaked:

- Stairs are easier to get dismantle options
- Adjusted the camera in the Vodnik
- Localized the flag menu, territory book, COT Vehicle, COT General, missing localization of the server tab, interactions action
- Instead of the blank text when a string was not translated to your language, it will now instead show a tempoary english translation
- Updated the flag menu UI
- Updated the list of allowed characters that can be used for marker names
- Changed safe closing actions to CloseLocked (default) and CloseUnlocked
(Allowing you to store and move an unlocked safe)
- Removed some debug logs from the steam version of Expansion
- Updated the visual of some spraycans
- Updated Credits
- Notification UI design and layout has been changed slightly so it fits better to the rest of the DayZ UI menus and elements.
- Flag menu design and layout has been changed slightly so it fits better to the rest of the DayZ UI menus and elements.
- All the weapons and grenades now have 10 different colors
- Satchel now has a rare chance of spawning in military airdrops.
- Military airdrops nerfed from 100 to 50 items. For these two changes you will need to regenerate or manually edit your missions jsons.
- Removed 'DisableDamagedHeliSpin' from GeneralSettings.json
- Chat window fades out now after the fade out duration.
- Chat window fades in now when entering the chat input menu (before only when a message was send).
- Chat window fades in now when a new message has been received.
- Removed the keybinding to toggle the chat window.
- Tweaked DeathScreen
- Tweaked Helicopters
- Tweaked airdrops
- Updated sounds for the RPG-7 and the M79

Fixed:

- Fixed an issue where the new player tag icon stayed on screen forever.
- Fixed being able to get out of the UAZ when its doors are closed
- Fixed C130J Not spawning.
- Fixed NULL Pointer CycleOptic
- Fixed markers not loading correctly
- Fixed cars not taking radiator or rev damage
- Fixed COM not working with the newest COT version
- Potential Fix for mapping not loading at the correct position while in COM
- Fixed Expansion mapping conflicting with vanilla mapping in Kamyshovo and at the Evacuation Roadblock
- Fixed an issue with the cot vehicles menu map markers. The markers should get placed and updated correctly on the map frame now.
- Fixed Locked safe could be stored in cargo
- Fixed Expansion Vehicles spawning with the wrong skin
- Fixed Explosive Hologram still using the old 3d model
- Fixed an issue with the ShowTerritoryNotifications setting not loading the values from the NotificationSettings.json.
- Fixed all the weapons still spawning with a skin
- Fixed multiple items spawning with a skin
- Stairs have proper required parts now, so you cant just build tread instantly
- Floor can now be fully dismantled
- Items will not fall through floors when dropped with G.
- You can no longer view inventory of locked safe
- Helipad no longer have collisions
- Fixed an issue with Expansion client setting not loading correctly the saved settings.
NOTE: There is a small chance your current local client expansion settings will be wiped.
- Fixed an issue with chat messages for player join/leave messages not getting displayed when ever this option was active on the server.
- Fixed rabbit meat canoot be cooked

Update: 26 Jul, 2020 @ 3:45am

Added:

- Added BarbedWireKit craft, combine two barbwire to craft a BarbedWireKit
- Added a Horn for the Bus and Tractor
- Added ability to change the flag texture on a existing territory flag.
- Added LOD to many objects
- Added notification alerting player they can not place current item if it is not permitted. (For example if territory is required, or if player is in enemy territory)
- Added working permissions to the COT Vehicles module, removed apply permission
+ Expansion.Vehicles.Delete
+ Expansion.Vehicles.Delete.All
+ Expansion.Vehicles.Delete.Destroyed
+ Expansion.Vehicles.Delete.Unclaimed
- Added a client setting in the expansion settings menu that allows you to change the font size of the displayed chat lines.
- Added mission files for the sandbox map
(Very Small = 12, Small = 14, Medium = 16, Large = 22)
- Added killfeed notification for the following conditions:
+ Player death thrue fall damage.
+ Player death on vehicle hit (when player get rolled over by car for example).
+ Player death on fire damage (standing in fireplace).
+ Player death on area damage (WIP)
+ Player death on barbed wire damage.
+ Player death on explosion (Satchel, Granade).
+ Player death on starvation.
+ Player death on dehydration.
+ Player death on bloodloss.
+ Player death on suicide with weapon.
+ Player death true other players weapon.
+ Player death true other players fists.
+ Player death true an infected.
+ Player death true an animal.
- Added new notification settings:
+ EnableKillFeed: Enable/Disable killfeed messages. 0 = Disabled | 1 = Enabled
+ KillFeedMessageType: Change how the message gets displayed. 0 = Chat | 1 = Notification
- Added towing, cars can only tow other cars and a helicopter can pick up any vehicle
- Enabled wind effects on helicopters
- Added 'EnableWindAerodynamics' to VehicleSettings.json, defaulted to true
- Added 'EnableTailRotorDamage' to VehicleSettings.json, defaulted to true.
- Added skins for the Mosin, Izh 18, UMP 45, MP5K, 1911, Engraved 1911, AK 101, AK74, AKS74-U, AKM, Sporter 22, Winchester, CZ 527, CZ 61, MP 133, Izh 43, Crossbow
- Added back player attachement
- Added AN/PEQ 15 laser sight. Class name Expansion_ANPEQ15_Red.
- Added server setting for minimum player count before missions will start ( 0 default is disabled)

Tweaked:

- Stairs are easier to get dismantle options
- Adjusted the camera in the Vodnik
- Localized the flag menu, territory book, COT Vehicle, COT General, missing localization of the server tab, interactions action
- Instead of the blank text when a string was not translated to your language, it will now instead show a tempoary english translation
- Updated the flag menu UI
- Updated the list of allowed characters that can be used for marker names
- Changed safe closing actions to CloseLocked (default) and CloseUnlocked
(Allowing you to store and move an unlocked safe)
- Removed some debug logs from the steam version of Expansion
- Updated the visual of some spraycans
- Updated Credits
- Notification UI design and layout has been changed slightly so it fits better to the rest of the DayZ UI menus and elements.
- Flag menu design and layout has been changed slightly so it fits better to the rest of the DayZ UI menus and elements.
- All the weapons and grenades now have 10 different colors
- Satchel now has a rare chance of spawning in military airdrops.
- Military airdrops nerfed from 100 to 50 items. For these two changes you will need to regenerate or manually edit your missions jsons.
- Removed 'DisableDamagedHeliSpin' from GeneralSettings.json
- Chat window fades out now after the fade out duration.
- Chat window fades in now when entering the chat input menu (before only when a message was send).
- Chat window fades in now when a new message has been received.
- Removed the keybinding to toggle the chat window.
- Tweaked DeathScreen
- Tweaked Helicopters
- Tweaked airdrops
- Updated sounds for the RPG-7 and the M79

Fixed:

- Fixed an issue where the new player tag icon stayed on screen forever.
- Fixed being able to get out of the UAZ when its doors are closed
- Fixed C130J Not spawning.
- Fixed NULL Pointer CycleOptic
- Fixed markers not loading correctly
- Fixed cars not taking radiator or rev damage
- Fixed COM not working with the newest COT version
- Potential Fix for mapping not loading at the correct position while in COM
- Fixed Expansion mapping conflicting with vanilla mapping in Kamyshovo and at the Evacuation Roadblock
- Fixed an issue with the cot vehicles menu map markers. The markers should get placed and updated correctly on the map frame now.
- Fixed Locked safe could be stored in cargo
- Fixed Expansion Vehicles spawning with the wrong skin
- Fixed Explosive Hologram still using the old 3d model
- Fixed an issue with the ShowTerritoryNotifications setting not loading the values from the NotificationSettings.json.
- Fixed all the weapons still spawning with a skin
- Fixed multiple items spawning with a skin
- Stairs have proper required parts now, so you cant just build tread instantly
- Floor can now be fully dismantled
- Items will not fall through floors when dropped with G.
- You can no longer view inventory of locked safe
- Helipad no longer have collisions
- Fixed an issue with Expansion client setting not loading correctly the saved settings.
NOTE: There is a small chance your current local client expansion settings will be wiped.
- Fixed an issue with chat messages for player join/leave messages not getting displayed when ever this option was active on the server.
- Fixed rabbit meat canoot be cooked

Update: 26 Jul, 2020 @ 3:32am

Added:

- Added BarbedWireKit craft, combine two barbwire to craft a BarbedWireKit
- Added a Horn for the Bus and Tractor
- Added ability to change the flag texture on a existing territory flag.
- Added LOD to many objects
- Added notification alerting player they can not place current item if it is not permitted. (For example if territory is required, or if player is in enemy territory)
- Added working permissions to the COT Vehicles module, removed apply permission
+ Expansion.Vehicles.Delete
+ Expansion.Vehicles.Delete.All
+ Expansion.Vehicles.Delete.Destroyed
+ Expansion.Vehicles.Delete.Unclaimed
- Added a client setting in the expansion settings menu that allows you to change the font size of the displayed chat lines.
- Added mission files for the sandbox map
(Very Small = 12, Small = 14, Medium = 16, Large = 22)
- Added killfeed notification for the following conditions:
+ Player death thrue fall damage.
+ Player death on vehicle hit (when player get rolled over by car for example).
+ Player death on fire damage (standing in fireplace).
+ Player death on area damage (WIP)
+ Player death on barbed wire damage.
+ Player death on explosion (Satchel, Granade).
+ Player death on starvation.
+ Player death on dehydration.
+ Player death on bloodloss.
+ Player death on suicide with weapon.
+ Player death true other players weapon.
+ Player death true other players fists.
+ Player death true an infected.
+ Player death true an animal.
- Added new notification settings:
+ EnableKillFeed: Enable/Disable killfeed messages. 0 = Disabled | 1 = Enabled
+ KillFeedMessageType: Change how the message gets displayed. 0 = Chat | 1 = Notification
- Added towing, cars can only tow other cars and a helicopter can pick up any vehicle
- Enabled wind effects on helicopters
- Added 'EnableWindAerodynamics' to VehicleSettings.json, defaulted to true
- Added 'EnableTailRotorDamage' to VehicleSettings.json, defaulted to true.
- Added skins for the Mosin, Izh 18, UMP 45, MP5K, 1911, Engraved 1911, AK 101, AK74, AKS74-U, AKM, Sporter 22, Winchester, CZ 527, CZ 61, MP 133, Izh 43, Crossbow
- Added back player attachement
- Added AN/PEQ 15 laser sight. Class name Expansion_ANPEQ15_Red.
- Added server setting for minimum player count before missions will start ( 0 default is disabled)

Tweaked:

- Stairs are easier to get dismantle options
- Adjusted the camera in the Vodnik
- Localized the flag menu, territory book, COT Vehicle, COT General, missing localization of the server tab, interactions action
- Instead of the blank text when a string was not translated to your language, it will now instead show a tempoary english translation
- Updated the flag menu UI
- Updated the list of allowed characters that can be used for marker names
- Changed safe closing actions to CloseLocked (default) and CloseUnlocked
(Allowing you to store and move an unlocked safe)
- Removed some debug logs from the steam version of Expansion
- Updated the visual of some spraycans
- Updated Credits
- Notification UI design and layout has been changed slightly so it fits better to the rest of the DayZ UI menus and elements.
- Flag menu design and layout has been changed slightly so it fits better to the rest of the DayZ UI menus and elements.
- All the weapons and grenades now have 10 different colors
- Satchel now has a rare chance of spawning in military airdrops.
- Military airdrops nerfed from 100 to 50 items. For these two changes you will need to regenerate or manually edit your missions jsons.
- Removed 'DisableDamagedHeliSpin' from GeneralSettings.json
- Chat window fades out now after the fade out duration.
- Chat window fades in now when entering the chat input menu (before only when a message was send).
- Chat window fades in now when a new message has been received.
- Removed the keybinding to toggle the chat window.
- Tweaked DeathScreen
- Tweaked Helicopters
- Tweaked airdrops
- Updated sounds for the RPG-7 and the M79

Fixed:

- Fixed an issue where the new player tag icon stayed on screen forever.
- Fixed being able to get out of the UAZ when its doors are closed
- Fixed C130J Not spawning.
- Fixed NULL Pointer CycleOptic
- Fixed markers not loading correctly
- Fixed cars not taking radiator or rev damage
- Fixed COM not working with the newest COT version
- Potential Fix for mapping not loading at the correct position while in COM
- Fixed Expansion mapping conflicting with vanilla mapping in Kamyshovo and at the Evacuation Roadblock
- Fixed an issue with the cot vehicles menu map markers. The markers should get placed and updated correctly on the map frame now.
- Fixed Locked safe could be stored in cargo
- Fixed Expansion Vehicles spawning with the wrong skin
- Fixed Explosive Hologram still using the old 3d model
- Fixed an issue with the ShowTerritoryNotifications setting not loading the values from the NotificationSettings.json.
- Fixed all the weapons still spawning with a skin
- Fixed multiple items spawning with a skin
- Stairs have proper required parts now, so you cant just build tread instantly
- Floor can now be fully dismantled
- Items will not fall through floors when dropped with G.
- You can no longer view inventory of locked safe
- Helipad no longer have collisions
- Fixed an issue with Expansion client setting not loading correctly the saved settings.
NOTE: There is a small chance your current local client expansion settings will be wiped.
- Fixed an issue with chat messages for player join/leave messages not getting displayed when ever this option was active on the server.
- Fixed rabbit meat canoot be cooked

Update: 26 Jul, 2020 @ 3:31am

Added:

- Added BarbedWireKit craft, combine two barbwire to craft a BarbedWireKit
- Added a Horn for the Bus and Tractor
- Added ability to change the flag texture on a existing territory flag.
- Added LOD to many objects
- Added notification alerting player they can not place current item if it is not permitted. (For example if territory is required, or if player is in enemy territory)
- Added working permissions to the COT Vehicles module, removed apply permission
+ Expansion.Vehicles.Delete
+ Expansion.Vehicles.Delete.All
+ Expansion.Vehicles.Delete.Destroyed
+ Expansion.Vehicles.Delete.Unclaimed
- Added a client setting in the expansion settings menu that allows you to change the font size of the displayed chat lines.
- Added mission files for the sandbox map
(Very Small = 12, Small = 14, Medium = 16, Large = 22)
- Added killfeed notification for the following conditions:
+ Player death thrue fall damage.
+ Player death on vehicle hit (when player get rolled over by car for example).
+ Player death on fire damage (standing in fireplace).
+ Player death on area damage (WIP)
+ Player death on barbed wire damage.
+ Player death on explosion (Satchel, Granade).
+ Player death on starvation.
+ Player death on dehydration.
+ Player death on bloodloss.
+ Player death on suicide with weapon.
+ Player death true other players weapon.
+ Player death true other players fists.
+ Player death true an infected.
+ Player death true an animal.
- Added new notification settings:
+ EnableKillFeed: Enable/Disable killfeed messages. 0 = Disabled | 1 = Enabled
+ KillFeedMessageType: Change how the message gets displayed. 0 = Chat | 1 = Notification
- Added towing, cars can only tow other cars and a helicopter can pick up any vehicle
- Enabled wind effects on helicopters
- Added 'EnableWindAerodynamics' to VehicleSettings.json, defaulted to true
- Added 'EnableTailRotorDamage' to VehicleSettings.json, defaulted to true.
- Added skins for the Mosin, Izh 18, UMP 45, MP5K, 1911, Engraved 1911, AK 101, AK74, AKS74-U, AKM, Sporter 22, Winchester, CZ 527, CZ 61, MP 133, Izh 43, Crossbow
- Added back player attachement
- Added AN/PEQ 15 laser sight. Class name Expansion_ANPEQ15_Red.
- Added server setting for minimum player count before missions will start ( 0 default is disabled)

Tweaked:

- Stairs are easier to get dismantle options
- Adjusted the camera in the Vodnik
- Localized the flag menu, territory book, COT Vehicle, COT General, missing localization of the server tab, interactions action
- Instead of the blank text when a string was not translated to your language, it will now instead show a tempoary english translation
- Updated the flag menu UI
- Updated the list of allowed characters that can be used for marker names
- Changed safe closing actions to CloseLocked (default) and CloseUnlocked
(Allowing you to store and move an unlocked safe)
- Removed some debug logs from the steam version of Expansion
- Updated the visual of some spraycans
- Updated Credits
- Notification UI design and layout has been changed slightly so it fits better to the rest of the DayZ UI menus and elements.
- Flag menu design and layout has been changed slightly so it fits better to the rest of the DayZ UI menus and elements.
- All the weapons and grenades now have 10 different colors
- Satchel now has a rare chance of spawning in military airdrops.
- Military airdrops nerfed from 100 to 50 items. For these two changes you will need to regenerate or manually edit your missions jsons.
- Removed 'DisableDamagedHeliSpin' from GeneralSettings.json
- Chat window fades out now after the fade out duration.
- Chat window fades in now when entering the chat input menu (before only when a message was send).
- Chat window fades in now when a new message has been received.
- Removed the keybinding to toggle the chat window.
- Tweaked DeathScreen
- Tweaked Helicopters
- Tweaked airdrops
- Updated sounds for the RPG-7 and the M79

Fixed:

- Fixed an issue where the new player tag icon stayed on screen forever.
- Fixed being able to get out of the UAZ when its doors are closed
- Fixed C130J Not spawning.
- Fixed NULL Pointer CycleOptic
- Fixed markers not loading correctly
- Fixed cars not taking radiator or rev damage
- Fixed COM not working with the newest COT version
- Potential Fix for mapping not loading at the correct position while in COM
- Fixed Expansion mapping conflicting with vanilla mapping in Kamyshovo and at the Evacuation Roadblock
- Fixed an issue with the cot vehicles menu map markers. The markers should get placed and updated correctly on the map frame now.
- Fixed Locked safe could be stored in cargo
- Fixed Expansion Vehicles spawning with the wrong skin
- Fixed Explosive Hologram still using the old 3d model
- Fixed an issue with the ShowTerritoryNotifications setting not loading the values from the NotificationSettings.json.
- Fixed all the weapons still spawning with a skin
- Fixed multiple items spawning with a skin
- Stairs have proper required parts now, so you cant just build tread instantly
- Floor can now be fully dismantled
- Items will not fall through floors when dropped with G.
- You can no longer view inventory of locked safe
- Helipad no longer have collisions
- Fixed an issue with Expansion client setting not loading correctly the saved settings.
NOTE: There is a small chance your current local client expansion settings will be wiped.
- Fixed an issue with chat messages for player join/leave messages not getting displayed when ever this option was active on the server.
- Fixed rabbit meat canoot be cooked

Update: 26 Jul, 2020 @ 1:24am

Added:

- Added BarbedWireKit craft, combine two barbwire to craft a BarbedWireKit
- Added a Horn for the Bus and Tractor
- Added ability to change the flag texture on a existing territory flag.
- Added LOD to many objects
- Added notification alerting player they can not place current item if it is not permitted. (For example if territory is required, or if player is in enemy territory)
- Added working permissions to the COT Vehicles module, removed apply permission
+ Expansion.Vehicles.Delete
+ Expansion.Vehicles.Delete.All
+ Expansion.Vehicles.Delete.Destroyed
+ Expansion.Vehicles.Delete.Unclaimed
- Added a client setting in the expansion settings menu that allows you to change the font size of the displayed chat lines.
- Added mission files for the sandbox map
(Very Small = 12, Small = 14, Medium = 16, Large = 22)
- Added killfeed notification for the following conditions:
+ Player death thrue fall damage.
+ Player death on vehicle hit (when player get rolled over by car for example).
+ Player death on fire damage (standing in fireplace).
+ Player death on area damage (WIP)
+ Player death on barbed wire damage.
+ Player death on explosion (Satchel, Granade).
+ Player death on starvation.
+ Player death on dehydration.
+ Player death on bloodloss.
+ Player death on suicide with weapon.
+ Player death true other players weapon.
+ Player death true other players fists.
+ Player death true an infected.
+ Player death true an animal.
- Added new notification settings:
+ EnableKillFeed: Enable/Disable killfeed messages. 0 = Disabled | 1 = Enabled
+ KillFeedMessageType: Change how the message gets displayed. 0 = Chat | 1 = Notification
- Added towing, cars can only tow other cars and a helicopter can pick up any vehicle
- Enabled wind effects on helicopters
- Added 'EnableWindAerodynamics' to VehicleSettings.json, defaulted to true
- Added 'EnableTailRotorDamage' to VehicleSettings.json, defaulted to true.
- Added skins for the Mosin, Izh 18, UMP 45, MP5K, 1911, Engraved 1911, AK 101, AK74, AKS74-U, AKM, Sporter 22, Winchester, CZ 527, CZ 61, MP 133, Izh 43, Crossbow
- Added back player attachement
- Added AN/PEQ 15 laser sight. Class name Expansion_ANPEQ15_Red.
- Added server setting for minimum player count before missions will start ( 0 default is disabled)

Tweaked:

- Stairs are easier to get dismantle options
- Adjusted the camera in the Vodnik
- Localized the flag menu, territory book, COT Vehicle, COT General, missing localization of the server tab, interactions action
- Instead of the blank text when a string was not translated to your language, it will now instead show a tempoary english translation
- Updated the flag menu UI
- Updated the list of allowed characters that can be used for marker names
- Changed safe closing actions to CloseLocked (default) and CloseUnlocked
(Allowing you to store and move an unlocked safe)
- Removed some debug logs from the steam version of Expansion
- Updated the visual of some spraycans
- Updated Credits
- Notification UI design and layout has been changed slightly so it fits better to the rest of the DayZ UI menus and elements.
- Flag menu design and layout has been changed slightly so it fits better to the rest of the DayZ UI menus and elements.
- All the weapons and grenades now have 10 different colors
- Satchel now has a rare chance of spawning in military airdrops.
- Military airdrops nerfed from 100 to 50 items. For these two changes you will need to regenerate or manually edit your missions jsons.
- Removed 'DisableDamagedHeliSpin' from GeneralSettings.json
- Chat window fades out now after the fade out duration.
- Chat window fades in now when entering the chat input menu (before only when a message was send).
- Chat window fades in now when a new message has been received.
- Removed the keybinding to toggle the chat window.
- Tweaked DeathScreen
- Tweaked Helicopters
- Tweaked airdrops
- Updated sounds for the RPG-7 and the M79

Fixed:

- Fixed an issue where the new player tag icon stayed on screen forever.
- Fixed being able to get out of the UAZ when its doors are closed
- Fixed C130J Not spawning.
- Fixed NULL Pointer CycleOptic
- Fixed markers not loading correctly
- Fixed cars not taking radiator or rev damage
- Fixed COM not working with the newest COT version
- Potential Fix for mapping not loading at the correct position while in COM
- Fixed Expansion mapping conflicting with vanilla mapping in Kamyshovo and at the Evacuation Roadblock
- Fixed an issue with the cot vehicles menu map markers. The markers should get placed and updated correctly on the map frame now.
- Fixed Locked safe could be stored in cargo
- Fixed Expansion Vehicles spawning with the wrong skin
- Fixed Explosive Hologram still using the old 3d model
- Fixed an issue with the ShowTerritoryNotifications setting not loading the values from the NotificationSettings.json.
- Fixed all the weapons still spawning with a skin
- Fixed multiple items spawning with a skin
- Stairs have proper required parts now, so you cant just build tread instantly
- Floor can now be fully dismantled
- Items will not fall through floors when dropped with G.
- You can no longer view inventory of locked safe
- Helipad no longer have collisions
- Fixed an issue with Expansion client setting not loading correctly the saved settings.
NOTE: There is a small chance your current local client expansion settings will be wiped.
- Fixed an issue with chat messages for player join/leave messages not getting displayed when ever this option was active on the server.
- Fixed rabbit meat canoot be cooked

Update: 26 Jul, 2020 @ 12:45am

Added:

- Added BarbedWireKit craft, combine two barbwire to craft a BarbedWireKit
- Added a Horn for the Bus and Tractor
- Added ability to change the flag texture on a existing territory flag.
- Added LOD to many objects
- Added notification alerting player they can not place current item if it is not permitted. (For example if territory is required, or if player is in enemy territory)
- Added working permissions to the COT Vehicles module, removed apply permission
+ Expansion.Vehicles.Delete
+ Expansion.Vehicles.Delete.All
+ Expansion.Vehicles.Delete.Destroyed
+ Expansion.Vehicles.Delete.Unclaimed
- Added a client setting in the expansion settings menu that allows you to change the font size of the displayed chat lines.
- Added mission files for the sandbox map
(Very Small = 12, Small = 14, Medium = 16, Large = 22)
- Added killfeed notification for the following conditions:
+ Player death thrue fall damage.
+ Player death on vehicle hit (when player get rolled over by car for example).
+ Player death on fire damage (standing in fireplace).
+ Player death on area damage (WIP)
+ Player death on barbed wire damage.
+ Player death on explosion (Satchel, Granade).
+ Player death on starvation.
+ Player death on dehydration.
+ Player death on bloodloss.
+ Player death on suicide with weapon.
+ Player death true other players weapon.
+ Player death true other players fists.
+ Player death true an infected.
+ Player death true an animal.
- Added new notification settings:
+ EnableKillFeed: Enable/Disable killfeed messages. 0 = Disabled | 1 = Enabled
+ KillFeedMessageType: Change how the message gets displayed. 0 = Chat | 1 = Notification
- Added towing, cars can only tow other cars and a helicopter can pick up any vehicle
- Enabled wind effects on helicopters
- Added 'EnableWindAerodynamics' to VehicleSettings.json, defaulted to true
- Added 'EnableTailRotorDamage' to VehicleSettings.json, defaulted to true.
- Added skins for the Mosin, Izh 18, UMP 45, MP5K, 1911, Engraved 1911, AK 101, AK74, AKS74-U, AKM, Sporter 22, Winchester, CZ 527, CZ 61, MP 133, Izh 43, Crossbow
- Added back player attachement
- Added AN/PEQ 15 laser sight. Class name Expansion_ANPEQ15_Red.
- Added server setting for minimum player count before missions will start ( 0 default is disabled)

Tweaked:

- Stairs are easier to get dismantle options
- Adjusted the camera in the Vodnik
- Localized the flag menu, territory book, COT Vehicle, COT General, missing localization of the server tab, interactions action
- Instead of the blank text when a string was not translated to your language, it will now instead show a tempoary english translation
- Updated the flag menu UI
- Updated the list of allowed characters that can be used for marker names
- Changed safe closing actions to CloseLocked (default) and CloseUnlocked
(Allowing you to store and move an unlocked safe)
- Removed some debug logs from the steam version of Expansion
- Updated the visual of some spraycans
- Updated Credits
- Notification UI design and layout has been changed slightly so it fits better to the rest of the DayZ UI menus and elements.
- Flag menu design and layout has been changed slightly so it fits better to the rest of the DayZ UI menus and elements.
- All the weapons and grenades now have 10 different colors
- Satchel now has a rare chance of spawning in military airdrops.
- Military airdrops nerfed from 100 to 50 items. For these two changes you will need to regenerate or manually edit your missions jsons.
- Removed 'DisableDamagedHeliSpin' from GeneralSettings.json
- Chat window fades out now after the fade out duration.
- Chat window fades in now when entering the chat input menu (before only when a message was send).
- Chat window fades in now when a new message has been received.
- Removed the keybinding to toggle the chat window.
- Tweaked DeathScreen
- Tweaked Helicopters
- Tweaked airdrops
- Updated sounds for the RPG-7 and the M79

Fixed:

- Fixed an issue where the new player tag icon stayed on screen forever.
- Fixed being able to get out of the UAZ when its doors are closed
- Fixed C130J Not spawning.
- Fixed NULL Pointer CycleOptic
- Fixed markers not loading correctly
- Fixed cars not taking radiator or rev damage
- Fixed COM not working with the newest COT version
- Potential Fix for mapping not loading at the correct position while in COM
- Fixed Expansion mapping conflicting with vanilla mapping in Kamyshovo and at the Evacuation Roadblock
- Fixed an issue with the cot vehicles menu map markers. The markers should get placed and updated correctly on the map frame now.
- Fixed Locked safe could be stored in cargo
- Fixed Expansion Vehicles spawning with the wrong skin
- Fixed Explosive Hologram still using the old 3d model
- Fixed an issue with the ShowTerritoryNotifications setting not loading the values from the NotificationSettings.json.
- Fixed all the weapons still spawning with a skin
- Fixed multiple items spawning with a skin
- Stairs have proper required parts now, so you cant just build tread instantly
- Floor can now be fully dismantled
- Items will not fall through floors when dropped with G.
- You can no longer view inventory of locked safe
- Helipad no longer have collisions
- Fixed an issue with Expansion client setting not loading correctly the saved settings.
NOTE: There is a small chance your current local client expansion settings will be wiped.
- Fixed an issue with chat messages for player join/leave messages not getting displayed when ever this option was active on the server.
- Fixed rabbit meat canoot be cooked

Update: 26 Jul, 2020 @ 12:21am

Update: 26 Jul, 2020 @ 12:08am