DayZ
DayZ-Expansion-Experimental
Showing 1-10 of 349 entries
< 1  2  3 ... 35 >
Update: 30 Jun @ 4:46am

Update 1.9.31

Changed:
  • AI & Animations: Updated animation graph for sneaky vanilla 1.28 stable changes from Experimental.
  • AI: Throw error if WaypointInterpolation value in patrol settings is invalid.
  • BaseBuilding: Removed fix for vanilla bug T189675 (items inside large tent can be accessed through closed tent windows from certain angles).

Fixed:
  • Core: Removed ancient obsolete NULL pointer fix for vanilla EffectParticle (fixes vanilla boat particles).
  • Core: Fixed player leaving safezone log message.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 2 Jun @ 3:48pm

Update 1.9.24
Added:
  • AI: Added formation scale & looseness to AI menu.

Changed:
  • AI, Animations: Updated animation graph for DayZ 1.28.
  • AI: Only do weapon melee if last melee was more than three seconds ago.
  • AI: Excluded static boats from climbing.
  • AI, Core: Worked around vanilla CTD with static damage source in ProcessDirectDamage (T192088).
  • Core: Updated X/Twitter icon.
  • Main: Disabled setting fog in custom intro scenes to work around vanilla CTD under 1.28 (T192270).
  • Main: Removed outdated pre-1.23 NWAF runway enhancement from default mapping settings.
  • P2P Market: Changed height of details view attachment and cargo lists.

Fixed:
  • AI: Fixed file & inverted file formations not adhering to formation scale.
  • AI: Fixed player respawn counting towards online players.
  • Main: Moved sea platform mapping into map bounds so it can actually be spawned.
  • P2P Market: Fixed scroll position of cargo and attachment list not resetting when entering details view.
  • Quests: Fixed restraining a player that has a quest item in hands not properly updating objective states related to the item.
  • Vehicles: Removed wrong damage states from igniter plug.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 23 May @ 3:38pm

Update 1.9.23
Added:
  • AI: Added looting behavior to AI menu.
  • AI: Added more fine-grained unlimited reload options to AI admin menu.
  • AI: Added ability to directly spawn all factions to AI admin menu.
  • AI: Added damage in/out settings to AI admin menu.
  • AI: Added AI position, health, weapon/ammo, number of threats and current focus information to sitrep (AI menu -> Report).

Changed:
  • AI: Much slower and smoother transition from near detection angle to far angle.
  • AI: Increased near detection angle.
  • AI: Tweaked AI melee to do less blocking/evading when fighting players or other AI.
  • AI: Re-arranged some items in AI menu.
  • Core: Implemented a better fix for vanilla sometimes closing the respawn time dialog prematurely.
  • P2P Market: Turned listing file not existing on removal attempt from error into warning.
  • Spawn Selection: Suppress further calls to select a spawnpoint after the first successful request to spawn was made.
  • Vehicles: Disabled attachments not shown in GUI being able to fall off when ruined.

Fixed:
  • AI: Fixed not taking better melee weapon if looting behavior allows upgrade.
  • AI, Core: Worked around vanilla crash with ProcessDirectDamage (T192088).
  • Hardline: Fixed swapped Market/P2P Market reputation requirement notification parameters.
  • P2P Market: Fixed not removing expired listing if JSON file or entity storage data does not exist.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 7 May @ 2:28pm

Update 1.9.20
Added:
  • AI: Added load balancing based on player count to AI patrol settings.
  • AI: Added stance to AI menu, moved speed to submenu.
  • AI: Exposed FormationScale option in AI and patrol settings.
  • BaseBuilding: Added maximum allowed codelocks for basebuilding structures and items to territory settings. When the limit is reached, any further attached codelocks wil be dropped to ground.
  • P2P Market: Player items in the "Sale" view now have a tooltip indicator when they are attached to the player or on one of the player's items.

Changed:
  • AI: If AI doesn't have a projectile weapon, ignore unreachable creatures.
  • AI: Only allow teleporting if blocked by rock or plain object and not on inverse path.
  • AI: Disabled Admiral's Diving Mod for AI (needs changes in vanilla before it can be supported).
  • AI: Ignore locked doors if DisableShootToUnlock is set to true in Expansion general settings.
  • AI: More fine-grained day/night eyesight transition.
  • AI: Volumetric fog now affects AI vision.
  • AI: Use current DPS capability (treat weapons that require an external mag as single-shot if no mag is attached) to determine which weapon to choose.
  • AI: Improved obstacle avoidance when prone.
  • AI: Loot clothing if same protection value but higher capacity.
  • Missions: Smoother interpolation of airdrop plane nominal speed to drop zone speed.
  • P2P Market: Menu UI overhaul.
  • P2P Market: Added paging navigation to reduce load (14 listings per page). You will still be able to see the total amount of listings for each category in the menu.
  • P2P Market: The text search must be confirmed with the RETURN or ENTER key.
  • P2P Market: The text search should be more accurate now when using an item's display name or class name.
  • P2P Market: Advanced error logging.
  • P2P Market: Listings update handling has been changed and only gets updated now on the client when needed.
  • P2P Market: The list header is now also present in the sale and sales views but has no working filter functionalities in those views.
  • P2P Market: P2P market related server files such as the listing and entity storage files are now in subdirectories and grouped by trader ID.
  • P2P Market: Disallow selling active explosives (e.g. unpinned grenades).
  • Vehicles: DayZ 1.28 compatibility.
  • Vehicles: When physics are halted, don't process inputs.
  • Vehicles: Use car engine start/stop anims for Vodnik.
  • Vehicles: Considerably more force is now needed to unroot trees on collision.

Fixed:
  • AI: Fixed potential for aggro timer desync until next restart if server runs past midnight without restarting.
  • AI: Fixed not leaving combat state if next target is an item.
  • AI: Disabled ability to switch on/off attached lights if uncon or restrained.
  • AI: Prevent successive weapon firemode switch until a shot has been fired.
  • AI: Fixed melee positioning and off chance to never leave melee state.
  • AI: Fixed bandaging outside dangerous area while still in cluster.
  • AI: For persisted patrols with waypoints, set starting waypoint after load to the one closest to spawn position.
  • AI: Always check if there's enough space above before changing stance.
  • AI: Fixed issues with ladders on some buildings (e.g. lighthouse, green mountain radio tower).
  • Chat: When showing chat input, update chat toggle client setting to keep it in sync.
  • Core: Fixed issue with blocked inputs when reconnecting after getting booted off a server while in certain menus.
  • Core: Fixed issue with menu blur staying present when getting booted off a server while in certain menus.
  • Main: Added check for valid door component in DisableShootToUnlock handling.
  • P2P Market: Made sure listed items acquire a new global ID when sold to avoid clashes when resold.
  • P2P Market: Data handling and synchronization fixes.
  • P2P Market: File deletion handling condition fixes.
  • P2P Market: The health value text was cut off in certain languages in the listing or player item details view.
  • P2P Market: The quantity for pill items was not displayed in the details view.
  • P2P Market: Fixed attachments in hidden slots being shown in menu (e.g. M79 dummy optic).
  • Vehicles: Fixed Vodnik boat engine sound overriding car engine sound if both engines on.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 7 May @ 12:45pm

Update 1.9.19
Added:
  • AI: Added load balancing based on player count to AI patrol settings.
  • AI: Added stance to AI menu, moved speed to submenu.
  • AI: Exposed FormationScale option in AI and patrol settings.
  • BaseBuilding: Added maximum allowed codelocks for basebuilding structures and items to territory settings. When the limit is reached, any further attached codelocks wil be dropped to ground.
  • P2P Market: Player items in the "Sale" view now have a tooltip indicator when they are attached to the player or on one of the player's items.

Changed:
  • AI: If AI doesn't have a projectile weapon, ignore unreachable creatures.
  • AI: Only allow teleporting if blocked by rock or plain object and not on inverse path.
  • AI: Disabled Admiral's Diving Mod for AI (needs changes in vanilla before it can be supported).
  • AI: Ignore locked doors if DisableShootToUnlock is set to true in Expansion general settings.
  • AI: More fine-grained day/night eyesight transition.
  • AI: Volumetric fog now affects AI vision.
  • AI: Use current DPS capability (treat weapons that require an external mag as single-shot if no mag is attached) to determine which weapon to choose.
  • AI: Improved obstacle avoidance when prone.
  • AI: Loot clothing if same protection value but higher capacity.
  • Missions: Smoother interpolation of airdrop plane nominal speed to drop zone speed.
  • P2P Market: Menu UI overhaul.
  • P2P Market: Added paging navigation to reduce load (14 listings per page). You will still be able to see the total amount of listings for each category in the menu.
  • P2P Market: The text search must be confirmed with the RETURN or ENTER key.
  • P2P Market: The text search should be more accurate now when using an item's display name or class name.
  • P2P Market: Advanced error logging.
  • P2P Market: Listings update handling has been changed and only gets updated now on the client when needed.
  • P2P Market: The list header is now also present in the sale and sales views but has no working filter functionalities in those views.
  • P2P Market: P2P market related server files such as the listing and entity storage files are now in subdirectories and grouped by trader ID.
  • P2P Market: Disallow selling active explosives (e.g. unpinned grenades).
  • Vehicles: DayZ 1.28 compatibility.
  • Vehicles: When physics are halted, don't process inputs.
  • Vehicles: Use car engine start/stop anims for Vodnik.
  • Vehicles: Considerably more force is now needed to unroot trees on collision.

Fixed:
  • AI: Fixed potential for aggro timer desync until next restart if server runs past midnight without restarting.
  • AI: Fixed not leaving combat state if next target is an item.
  • AI: Disabled ability to switch on/off attached lights if uncon or restrained.
  • AI: Prevent successive weapon firemode switch until a shot has been fired.
  • AI: Fixed melee positioning and off chance to never leave melee state.
  • AI: Fixed bandaging outside dangerous area while still in cluster.
  • AI: For persisted patrols with waypoints, set starting waypoint after load to the one closest to spawn position.
  • AI: Always check if there's enough space above before changing stance.
  • AI: Fixed issues with ladders on some buildings (e.g. lighthouse, green mountain radio tower).
  • Chat: When showing chat input, update chat toggle client setting to keep it in sync.
  • Core: Fixed issue with blocked inputs when reconnecting after getting booted off a server while in certain menus.
  • Core: Fixed issue with menu blur staying present when getting booted off a server while in certain menus.
  • Main: Added check for valid door component in DisableShootToUnlock handling.
  • P2P Market: Made sure listed items acquire a new global ID when sold to avoid clashes when resold.
  • P2P Market: Data handling and synchronization fixes.
  • P2P Market: File deletion handling condition fixes.
  • P2P Market: The health value text was cut off in certain languages in the listing or player item details view.
  • P2P Market: The quantity for pill items was not displayed in the details view.
  • P2P Market: Fixed attachments in hidden slots being shown in menu (e.g. M79 dummy optic).
  • Vehicles: Fixed Vodnik boat engine sound overriding car engine sound if both engines on.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 8 Mar @ 1:05pm

Update 1.9.16
Added:
  • Missions: Added same workaround we have for the airdrop plane due to vanilla bug T189290 to the airdrop container as well. Note that a fix is still needed for the base game itself, but it should allow you to use airdrops for the time being, and hopefully address sporadic client crashes due to container physics interactions.


Fixed:
  • BaseBuilding: Fixed items being difficult to access inside structures.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 12 Feb @ 11:26am

Update 1.9.14
Added:
  • AI: More fine-grained clothing selection based on slot.
  • AI: Added Santa crashes to possible roaming locations.
  • AI: Can climb ladders.
  • All mods: DayZ 1.27 Experimental compatibility.

Changed:
  • AI, Animations: Updated animation graph for DayZ 1.27 Experimental.
  • AI: Removed dependance on HumanCommandScript.
  • AI: AI spawned by CE are automatically put in roaming mode.
  • AI: Always prefer backpack with more cargo space irrespective of item health and armor.
  • AI: Select random building at roaming location if available instead of relying on ad-hoc discovery.
  • AI: Only select next roaming location if waypoint reached or near to target, else wait briefly before leaving.
  • AI: Discard gun if reloading failed 3 times (buggy gun).
  • Vehicles: New heli and boat HUDs.
  • Vehicles: Prepararation for requiring hydraulic fluid for helis.

Fixed:
  • AI: Only pick helicrash as roaming location if prev location wasn't a helicrash.
  • AI: Fixed not checking stance preference before crouching in cover/while reloading.
  • AI: Fixed AI repeatedly switching between two weapons if same DPS and one has more health and the other more attachments.
  • AI: Fixed occasionally picking up clothing even if not in looting behavior if checking several items within the same parent (e.g. dead Infected or players).
  • AI: Pathfinding: Only update path with inverse path if within tolerance and not blocked.
  • AI: Fixed AI spinning while uncon in vehicle.
  • AI: Fixed flanking interfering with dangerous area avoidance.
  • Map-Assets, Main: Fixed Sakhal map assets being included in Expansion Main instead of Map-Assets.
  • Licensed: Tractor section count cleanup.
  • Licensed: Increased emissive values of tractor lights and dashboard material.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 28 Jan @ 12:56pm

Update 1.9.14
Added:
  • AI: More fine-grained clothing selection based on slot.
  • AI: Added Santa crashes to possible roaming locations.
  • AI: Can climb ladders (WIP).
  • All mods: DayZ 1.27 Experimental compatibility.
  • Vehicles: New heli and boat HUDs (early WIP).

Changed:
  • AI, Animations: Updated animation graph for DayZ 1.27 Experimental.
  • AI: Removed dependance on HumanCommandScript.

Fixed:
  • AI: Only pick helicrash as roaming location if prev location wasn't a helicrash.
  • AI: Fixed not checking stance preference before crouching in cover/while reloading.
  • AI: Fixed AI repeatedly switching between two weapons if same DPS and one has more health and the other more attachments.
  • AI: Fixed occasionally picking up clothing even if not in looting behavior if checking several items within the same parent (e.g. dead Infected or players).
  • AI: Pathfinding: Only update path with temp path if within tolerance and not blocked.
  • Map-Assets, Main: Fixed Sakhal map assets being included in Expansion Main instead of Map-Assets.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 2 Jan @ 7:16am

Update 1.9.12

Changed:
  • AI: Ignore flaregun and non-explosive weapons with low DPS.
  • AI: Improved pathfinding while swimming.
  • AI: Will now be able to avoid all dangerous areas (hot spring, volcanic, geysers, contaminated).
  • AI: Will wait for animation of door to finish before attempting to pass.
  • BaseBuilding: Virtual Storage: Added support for any item that returns true when calling `IsContainer()` or `IsItemTent()`.
  • Map-Assets: Removed bldr_prop_Truck_02_Wheel_Ruined since Truck_02_ruined does not exist in vanilla.

Fixed:
  • AI: Fixed not going into deep water even if swimming enabled.
  • AI: Fixed force recalculate path not working while swimming.
  • AI: Worked around pathfinding not working while in very deep water (any map), or on baked map objects over water (like the ice floes on Sakhal).
  • AI: Fixed not generating clusters for non-overlapping contaminated areas.
  • AI: Fixed not avoiding contaminated area reliably if partially underground or partially floating.
  • AI: Require full NBC gear to stay in contaminated area (previously, one piece of the full suit could be missing and AI would still enter/stay).
  • AI: Fixed remaining issue with stance when waking from uncon.
  • AI: Fixed potential loop issue w/ weapon selection if at last three firearms are involved.
  • AI: Fixed clothing selection issue if clothing item can be used for bandaging.
  • AI: Prevent climb if above max height.
  • AI: Fixed climbing not working while swimming (this alongside the pathfinding fix for Sakhal will allow AI to go to the islands without getting stuck).
  • AI: Worked around physics falling sometimes not working, leading to AI being stuck in falling animation.
  • AI: Fixed OnCommandSwimFinish not being called if swimming gets interrupted by other command.
  • AI: Fixed trader AI with waypoints not starting to move again if the interacting player gets disconnected, killed or goes uncon.
  • AI, BaseBuilding, Vehicles: Changed log messages to consistently quote names.
  • BaseBuilding: Virtual Storage: Fixed "Store" action appearing on unsupported items if they have a global ID, e.g. purchased from P2P market or pulled out of Personal Storage (old).
  • BaseBuilding: Virtual Storage: Fixed having to wait for unopenable containers (e.g. Expansion Gunrack) to be persisted before being able to store their contents again after restoring.
  • Core: Damage System: Fixed explosion damage could override calculated damage for configured explosion targets that are not items.
  • Core: Fixed calculating DPS for weapons w/o reloading mechanism.
  • Core: Fixed model path for ExpansionCircuitBoardBase.
  • Main: Fixed missing dep for milkbottle.
  • Quests: Fixed ExpansionQuestDryBag_ColorBase hiddenSelectionsTextures.
  • Licensed: Fixed texture file extensions on MH6 rvmats.
  • Weapons: Fixed model path for Expansion_Ammo_ArrowBolt (it's pending removal though so should no longer be spawned).

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 22 Oct, 2024 @ 11:59am

Update 1.9.8
Added:
  • AI: Added a few default patrols for Sakhal.
  • Navigation: Translated Sakhal location names to english.

Changed:
  • Hardline: If UseItemRarityOnInventoryIcons and respective client setting is enabled, show a small icon in the top right corner of the respective item instead of changed background color.
  • Missions: Use location classname as filename for generated missions.
  • Missions: Use winter camo airdrop containers for default military airdrops on Sakhal.
  • Navigation: Fixed a few inconsistencies with map handling (UseMapOnMapItem now requires EnableMap as well, only let vanilla handle map shortcut key if EnableMap is disabled, CanOpenMapWithKeyBinding is disabled, or player doesn't have necessary item).

Fixed:
  • AI: Only redirect for root entity, clothing etc are dealt with by hierarchy parent anyway.
  • Core: Avoid NPR if error log called from 3rd party mod before statics initialized.
  • Core: Fixed desync when spawning large market item in hands.
  • Core: Fixed bought P2P market item overriding existing item if different type.
  • Core: Don't show double notification when creating temporary container.
  • Main: Fixed NPR in DTOR of Land_Roadblock_WoodenCrate on server exit when using Sakhal.
  • Main: Fixed Expansion milk for 1.26 liquid changes.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki