Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Burnout
Showing 1-10 of 10 entries
Update: 14 Jun, 2022 @ 9:06pm

Build Notes 1.9:
- Fixed Supercar input condition.

Update: 8 Feb, 2022 @ 10:39am

Build Notes v1.8:
- Changed SVS condition 4th condition to Lit/Unlit IND.

Update: 3 Dec, 2021 @ 7:07pm

Build Notes v1.7:
- TP support added by eXish along with a few other updates.

Update: 21 Mar, 2021 @ 12:21am

Build Notes v1.6:
- Removed the need to solve at specific times (manual reprint necessary).
- Made sure that releasing the 'BOOST!' button picks up the prepended zeros.
- Added to the manual, since I had forgotten, the way to reset the module with incorrect answers before beginning.

Update: 1 Jan, 2021 @ 12:55am

Build Notes v1.5:
- Make the module spawn on timer side.

Update: 18 Aug, 2020 @ 3:40pm

Build Notes v1.4:
- Fixed a bug whenever you submitted with a 0 as the second digit of the timer (ex. 14:06)
- Fixed a bug whenever you struck on the module, it didn't fully reset.
- Changed time logging again.

Update: 30 Jul, 2020 @ 9:30am

Build Notes v1.3:
- VR Support
- Fixed not being able to reset.

Update: 28 Jul, 2020 @ 2:29pm

Build Notes v1.2:
- Changed the timing logging a little and fixed a override log.
- Fixed a bug where boosting timing condition was off because it was using the original car index *before* %ing 22.
- Fixed a potential bug with an override.

Update: 26 Jul, 2020 @ 4:08pm

Build Notes v1.1:
- Fixed track direction not doing lit indicators and instead only doing total indicators
- Fixed resetting/striking on the module causing it to softlock.
- Updated some wording in the manual.

Update: 26 Jul, 2020 @ 8:13am

Build Notes v1.0:
- Initial release