Arma 3
[Discontinued] Vindicta - WW2 Factions [IFA3/FOW/GEIST]
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Update: 16 Jan, 2022 @ 5:10am

Fixed error in red army faction config

Update: 16 Jan, 2022 @ 4:59am

Removed Dependencies

Update: 7 Jan, 2021 @ 3:45pm

Update: 1 Oct, 2020 @ 1:51pm

Update: 1 Oct, 2020 @ 1:51pm

Update: 28 Aug, 2020 @ 2:15am

v. 1.8 Release

# Features
- Added new faction WW2 Afrika Korps MP.
- Added new faction WW2 US Army (late).
- Added new faction WW2 US Army MP (late).

# Tweaks
- Added more vehicles to WW2 Afrika Korps.
- Removed all grenades from police factions.
- Tweaked vehicle categorie names.
- Tidied faction code.
- Removed (SAB SW) vehicles from all factions.
- Removed (SAB SW) from mod dependencies.
- Added (US Military Police WWII 1940-1945) mod as a dependency for US factions.
- Added (US General Equipment and Accessories (FOW/IFA3)) mod as a dependency for US factions.

# Fixes
- Fixed some minor faction loadouts bugs.
- Removed planes (caused errors and bugs).

Please ignore WW2 US Army (late) error that appears during loading screen. For some reason arma thinks there is an error in the code when in fact there is non.

Update: 10 Aug, 2020 @ 3:59pm

v. 1.7 Release

# Features
- Added new faction WW2 Afrika Korps.

# Tweaks
- Added more vehicles to WW2 Heer.
- Added more loadouts for WW2 Heer and WW2 Red Army.

# Fixes
- Fixed some minor faction loadouts bugs.
- Fixed wrong ammo for springfield rifle. Thanks for finding it Kijord and FORCE community. :P

Update: 5 Aug, 2020 @ 5:44pm

v. 1.6 Release

# Fixes
- Fixed units/vehicle descriptions.

Update: 5 Aug, 2020 @ 10:18am

v. 1.5 Release

# Tweaks
- Removed GMG and HMG statics from WW2 Red Army.
- Renamed most of the units/vehicles.
- Removed some unused vehicle types.
- US Army factions framework (not implemented yet).

Update: 4 Aug, 2020 @ 5:07am

v. 1.4 Release

Going back to the older version because of some bugs in the Vindicta commenting out system apparently it decides to spawn modern helicopters if none are specified. (shouldn't do that)
:/