Divinity: Original Sin 2

Divinity: Original Sin 2

Scale Experience By Player Level
Showing 1-10 of 14 entries
< 1  2 >
Update: 22 Jul, 2022 @ 5:32pm

Updated changelog / localized text. Mainly updating to bring this version in line with the Nexus release.

Update: 16 Jul, 2022 @ 7:08am

Re-enabled ModuleResume listener, thanks to the issue being fixed in the latest v56 update.

Update: 14 Jul, 2022 @ 4:19pm

1.0.8.0

  • Temporarily disabled a listener for extender v56

This is to avoid a crash issue, until the problem gets patched in the extender. I'm not entirely sure if death experience will still scale correctly until this is addressed (the listener in question is 1 of 2 listeners that disables the regular death experience gain).

Sorry for the inconvience!

Update: 28 May, 2021 @ 2:39pm

1.0.7.2

  • Death XP rewarded should reflect the correct values now (125xp level 1 voidlings should be 100xp, like it is normally).

Update: 28 May, 2021 @ 2:02pm

1.0.7.1

Changes
  • Tweaks to make sure characters that die out of combat don't grant experience (some corpse characters in Arx for instance were granting xp, since they get killed by scripting).

Update: 28 May, 2021 @ 1:59pm

Update: 23 May, 2021 @ 6:35am

1.0.7.0

Changes
  • Added a "Character Gain Modifier" that will be multiplied by the dying character's gain stat (so 0.5 will generally lower the scaling value of everything by 50%). Note that the result is a whole number, so if the character has a gain of 1, and your modifier is 0.5, it'll end up still being 1 (we round up).
  • Fixed alignment flag check (looks for the global flag being set).
  • Tweaked the Mod Settings menu text.

Update: 3 Dec, 2020 @ 12:17pm

1.0.6.0

Changes
  • Fix for lower level enemies always scaling to the player level (it should respect the "Always Scale to Player Level" settings option now).
  • Tweaked the Mod Settings menu text.

Update: 3 Dec, 2020 @ 12:17pm

Update: 9 Nov, 2020 @ 8:25am

1.0.5.0

Changes
  • Added a tweak to hopefully make sure corpses never grant xp (they're actually characters that "die" when the level is first loaded. It's weird).