RimWorld

RimWorld

RimVali: Far From Avalon
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Update: 4 Sep, 2020 @ 4:47pm

[Auto-generated text]: Update on 9/5/2020 2:46:54 AM.

Update: 4 Sep, 2020 @ 1:31am

[Auto-generated text]: Update on 9/4/2020 11:31:28 AM.

[Gamplay changes]
- Avali form packs.
—> [May not be functioning correctly yet] Avali get upset if they are no longer in a pack. [Does/should not effect Avali that have never had a pack- can’t miss what you haven’t had!]
—> The list of races can be easily modified with patches to include races from other mods.
—> The maximum amount of members in a pack can be modified as well.
—> Packs are less likely to form over time. You can change that with patches too.

-Mod settings

—> Both packs and pack loss can be disabled in settings.

Update: 31 Aug, 2020 @ 2:59pm

[Auto-generated text]: Update on 9/1/2020 12:58:48 AM.

[Behind the scenes]
-Added a new hediff comp: TraitsOverTime.

-> This hediff adds traits over time.
-> Modded traits will work with it. They just need to be patched in.
-> Supports adding different degrees.
-> The age fraction curve factor can be changed. Older Avali are less likely to change, but newer Avali will.
-> Each trait has a requirement of a record (like shots fired) they must hit before adding. If you don’t want a number, 0 will make it only rely on the age factor.
-> All of this can be edited from the xml.

[Gameplay affecting]

-Avali traits change over time.
-Newborn/hatched Avali start with no traits.

Update: 30 Aug, 2020 @ 7:15am

[Auto-generated text]: Update on 8/30/2020 5:14:48 PM.

[Gameplay affecting]
- Basic, Advanced, and Elite T.C.A augments conflict with each other.
- The tail stiffening and bionic tails conflict with each other.

[Behind the scenes]

- Minor rework of conflict and multipart bionic comp.

Update: 29 Aug, 2020 @ 2:51pm

[Auto-generated text]: Update on 8/30/2020 12:51:21 AM.

[Behind the scenes]

-Two new hediff comps:

-> ConflictsWith
-> MultiPartBionic

Update: 28 Aug, 2020 @ 3:29am

[Auto-generated text]: Update on 8/28/2020 1:28:54 PM.

[Gameplay changes]

-Avali body size was slightly increased.

[Graphics changes]

-Some head apparel textures have been updated.

[Behind the scenes]

-Fixed a bug involving the textures of skulls/skeletons.

Update: 27 Aug, 2020 @ 11:59pm

[Auto-generated text]: Update on 8/28/2020 9:59:02 AM.

Update: 27 Aug, 2020 @ 12:19am

[Auto-generated text]: Update on 8/27/2020 10:19:22 AM.

[Gameplay affecting]

-Added “Positive enforcement” augment.

-Fixed a texture bug involving the basic shirt texture.

-Added a apparel white list to avali, to prevent graphical bugs.
-> You can manually edit the mod or use patches to add to the list.

-Fixed a bug affecting workbenches.

-Avali Research table no longer gets a debuff from cold temperatures.

[Behind the scenes]

-Gave avali a “name” for use with parentName
-> This should make it easier to create expansions with different variants of avali.

Update: 25 Aug, 2020 @ 2:59am

[Auto-generated text]: Update on 8/25/2020 12:59:06 PM.

-Added "Social Capability Enhancer" augment. [This will probably be renamed.]
-Only avali can use avali augments now.
--The patches for Jaffer's Avali Race Mod will be updated to account for this soon.

Update: 23 Aug, 2020 @ 2:35pm

[Auto-generated text]: Update on 8/23/2020 9:34:46 PM.

-Upgraded and updated patches for Avali Race Mod 1.6.3.

-Added basic and advanced bionic tail.