Ravenfield

Ravenfield

Tactical Musket
Showing 1-9 of 9 entries
Update: 26 Apr, 2023 @ 12:12am

Spit Shine

Refreshed Model

Refreshed FP Scope

Secret Reload Added
Not really a secret if I put it here, but whatever!

Update: 24 Apr, 2023 @ 4:58pm

Extra Tactical

New Firing Sound Effect

Replaced Laser Module
Now uses properly scripted laser line!

New Reload Animation
%200 more Tactical!

Update: 6 Nov, 2021 @ 1:15pm

Unity 2020 Update

Update: 31 Jul, 2020 @ 2:30am

Oops! All Animations

Fixed Missing Animations
Unity decided to import the tactical animations at a different framerate at some point, meaning all the timings were messed up and nothing was working. Should be fixed now!

Some Tactical Additions
By which I mean I accidentally left the currently unusable canted ironsights I was testing out on when I uploaded this. And I can't really make them usable until Steel fixes how object scopes work.

Made the Supressor Even Longer

Update: 29 Jul, 2020 @ 10:30am

Only Singles in Your Area

Buuuuuug Fix
No longer can you fire twice by firing while reloading.

Fixed AI Engagement Range
Pumped that puppy up from 75 meters to 300. Happy Snipin'

Update: 28 Jul, 2020 @ 4:48pm

Speed Demon Pt. 2

RavenScript Fixes
Fixed an issue with my animation transition script caused by high framerates.

Update: 28 Jul, 2020 @ 4:27pm

Speed Demon

Attempted a Fix for the Bipod Transitions
I actually fixed it like... 30 seconds after I uploaded this upload.

Update: 28 Jul, 2020 @ 11:12am

Cleanup

Fixed The Lack of an Icon

But this is all pre-public release so it's not like anything's changed out there...

Update: 28 Jul, 2020 @ 10:45am

Supressed The Hounds