Portal 2

Portal 2

Overfed Looparound
Showing 1-3 of 3 entries
Update: 4 Sep, 2020 @ 6:05pm

Fixed goo lighting, made one escape path less visually cumbersome.

Update: 29 Jul, 2020 @ 2:23pm

Discovered an alternate solution that didn't involve the one remaining 'bonk adjustment', so decided to make that the main solution and stop bonking from being feasibly usable. I'm not too happy how the beginning of the main solution functions now, but it's probably better than it was before.

Update: 28 Jul, 2020 @ 8:59pm