Northgard

Northgard

Skygard
Showing 1-10 of 10 entries
Update: 4 Aug, 2020 @ 8:53am

Skygard - Version 1.2.0 (Civil War Update)

###############
# Map
###############

- Increased the map's official difficulty from Medium to Hard. This includes environment hostility, AI and resource management difficulty among other things. The reason of this change is to make it hard to win due to how easy to win the game with previous difficulty.
- Removed hostile population from the adjacent food tile of each clan's Town Halls.
- Added hostile population (one Wolf or one White Wolf if northern) to the nearest wood tile to each clan's Town Halls and some other secondary food tiles near them.

###############
# Script
###############

- Added two teams and the clans splitted up to 4v4 setup similar to Skyrim Civil War (minus Morthal).
  • Team Imperials: Solitude (Wolf), Markarth (Goat), Falkreath (Stag) and Horse (Whiterun).
  • Team Stormcloaks: Windhelm (Bear), Winterhold (Boar), Dawnstar (Raven) and Riften (Snake).

###############
# Minor Changes
###############

- Changed the color of Falkreath (Stag clan) from navy blue to brown.
- Changed the color of Dawnstar (Raven clan) from brown to navy blue.

Update: 2 Aug, 2020 @ 8:06am

Skygard - Version 1.1.3 (Patch)

###############
# Map
###############

- Decreased the number of hostile units in Collage of Winterhold (Sword of the Gods) tile by half, making it easier for Winterhold (Boar clan) to colonize.
- Removed all elements and passive units from off-map tiles, increasing overall game performance and stability.

Update: 2 Aug, 2020 @ 7:32am

Skygard - Version 1.1.2 (Patch)

###############
# Map
###############

- Added several stone and iron "deposits" (not the whole tile itself) throughout the map close to clans.
- Raised the height level of some off-map tiles. Therefore, Dawnstar (Raven clan) will not experience exploring those off-map shores with using harbor's feature.

Update: 2 Aug, 2020 @ 4:14am

Skygard - Version 1.1.1 (Patch)

###############
# Map
###############

- Removed all Warchiefs (Kaija too :c) at the start of the game for the sake of challenge. Some clans had two warchiefs (Horse and Bear) while others had only one. They had to be removed or else some of the clans during the early game would be much overpowered. Now you have to start with villagers only, much like in the original game.

Update: 1 Aug, 2020 @ 11:16am

Skygard - Version 1.1.0 (Script Update)

###############
# Map
###############

- Added 20 sheep across the map. Praise the Goat!

###############
# Script
###############

- Added script, ohoï everyone! All clans now have the benefits from "Rangers" lore just like with the Raven clan. This will help all clan chiefs to remove the fog of war from the huge Skygard map as quick as possible.
  • Rangers - Increases your scouting and exploration speed by 100%. Your Scouts no longer consume Food and cannot be hurt while exploring.
Note: This lore is hidden to the other clans but they still have its benefits. Although when you play as Dawnstar (Raven clan) you will see this lore is unlocked and still replacing the Colonization lore but it does not count towards the Wisdom victory. To make things fair I will try to replace the shown Rangers lore with Colonization or add a new and unique lore instead of that in the future updates.

Update: 31 Jul, 2020 @ 6:10pm

Skygard - Version 1.0.4 (Patch)

###############
# Map
###############

- Added 3 more Damaged House (total number is now 4) to the place which contains the ruins of Helgen near Falkreath.
- Increased the Myrkálf number from 2 to 6 around the ruins of Helgen near Falkreath.
- Increased the Draugr number from 4 to 10 in Bleak Falls Barrow (Draugr Tombs) near Whiterun.
- Minor changes on the terrain tile of the ruings of Helgen near Falkreath.

Update: 31 Jul, 2020 @ 2:59pm

Skygard - Version 1.0.3 (Patch)

###############
# Map
###############

- Changed the swamp tiles south of Windhelm (Bear Clan) to poisonous swamp for variety purposes.
- Minor changes to the terrain of some off-map areas.

###############
# Minor Changes
###############

- Updated the preview.jpg to better quality.

Update: 31 Jul, 2020 @ 12:16pm

Skygard - Version 1.0.2 (Hotfix)

###############
# Minor Changes
###############

- Temporarily expanded the resolution of preview.jpg from 268x268 to 512x512 to match the extended size on Most Popular Items.

Update: 31 Jul, 2020 @ 10:20am

Skygard - Version 1.0.1 (Hotfix)

###############
# Map
###############

- Minor tweaks to hostile NPC population.
- Corrected the clan chiefs.

###############
# Minor Changes
###############

- Added preview.jpg to the mod folder.

Update: 31 Jul, 2020 @ 9:36am

Skygard - Version 1.0.0 (Release)

###############
# Release
###############

- Full release of Skygard map.