Rivals of Aether

Rivals of Aether

Beerus
Showing 1-6 of 6 entries
Update: 9 Aug, 2020 @ 3:27am

v1.5
-you can no longer avoid sleep by walking, dashing or crouching

-dspecial now reduces stamina when used by 20, not 10
-dspecial now increases stamina on hit by 10, not 20 (goodbye, infinite!)
-added a 10 frame cooldown to dspecial (goodbye, infinite!)
-increased dspecial damage, 4 to 13
-increased dspecial hitbox size, 80x140 to 120x140

Update: 5 Aug, 2020 @ 8:09pm

v1.4
-aerials now increase stamina by 1, not 2
-reduced max stamina from 90 to 55. this was done to severely punish Beerus for messing up any of his zero to deaths
-stamina can now run out during the first 2 frames of an attack. this was done to prevent instantly taunting upon landing to avoid entering sleep
-stamina is now reduced on the 3rd or 4th frame (depending on the attack) of an attack, not frame 1. this was done to prevent attacks that empty the energy bar from being cancelled due to the previous change
-getting hit now increases stamina by 2, not 4

-added basic AI code

-taunt now has a powerful windbox that pushes opponents away from beerus. Invalidates Kragg, Etalus, Forsburn recoveries, seriously hinders Wrastor, Absa, Orcane, Maypul recoveries, somewhat hinders zetterburn recovery
-taunt now has soft armor
-taunt now has a 4 second cooldown
-taunt no longer increases stamina
-taunt now reduces stamina by 35
-stamina no longer passively increases during taunt

-only the first hit of utilt increases stamina
-increased the size of utilt first hitbox, 90x110 to 100x130
-adjusted utilt first hitbox angle, 90 to 85
-gave first utilt hitbox fixed knockback, 6.5 base and 0.5 scaling to a fixed 7.88
-slightly adjusted utilt projectile hitboxes (no exact numbers on this change)

-super attack (attack + special) now has super armor
-super attack is now a multihit during startup
-super attack is MUCH bigger
-super attack does not increase stamina (guaranteed sleep)
-Beerus now goes into pratfall after using super attack

-added a second bair hitbox
-changed bair angle flipper, 6 to 0

-fspecial can no longer be semi-cancelled with special. other methods of cancelling fspecial, such as jump cancel and strong cancel, still work

-decreased nair base knockback, 8 to 6.5 (this move was killing at 50 at the ledge. not okay)
-decreased nair knockback scaling, 0.8 to 0.6
-decreased nair damage, 10 to 8

Update: 3 Aug, 2020 @ 8:37pm

v1.3
-added Kirby support
-added Hikaru support

-added a combo counter

-stamina meter now shows exact stamina number
-stamina now recovers when below 10 stamina

-added victory music

-uspecial startup reduced, 20 frames to 16 frames
-reduced teleport time, 20 frames to 7 frames
-adjusted first uspecial hitbox, 106x140 to 126x160
-first uspecial hitbox comes out earlier, frame 10 to frame 6
-increased uspecial base knockback, 10 to 12
-increased uspecial knockback scaling, 0.85 to 0.87
-uspecial now ALWAYS sends opponents upwards, not just away from Beerus
-uspecial cooldown reduced, 70 frames to 20 frames
-uspecial requires more energy, 20 to 25
-uspecial now teleports directly to the opponent as long as you are within range (the range is pretty big)
-increased uspecial hitpause, 22 frames to 32 frames
-increased uspecial hitstun multiplier, 1 to 1.6

-reduced dash attack endlag, 6 frames to 4 frames
-dash attack hitpause increased, 8 frames to 11 frames

-reduced ftilt endlag, 6 frames to 4 frames
-ftilt hitpause increased, 8 frames to 11 frames

-reduced dtilt startup, 4 frames to 3 frames
-increased dtilt hitbox size, 80x40 to 80x60
-dtilt hitpause increased, 5 frames to 10 frames

-jab hitpause increased, 6 to 12
-jab damage reduced, 8 to 5

-ustrong hitbox 1 adjusted, 60x100 to 90x100
-ustrong hitbox 2 adjusted, 70x70 to 100x70

-decreased utilt startup, 12 frames to 3 frames
-adjusted utilt hitstun multiplier, -1 to 1
-increased utilt hitpause, 0 frames (why?) to 10 frames
-added a hitbox at Beerus's feet during utilt to knock opponents into the other hitboxes

-adjusted fstrong hitbox

-decreased fair startup, 16 frames to 8 frames
-fair is now untechable
-fair hitpause increased, 6 frames to 20 frames (to keep the true combo that untechable fair breaks)

Update: 2 Aug, 2020 @ 1:21am

v1.2
-reduced max stamina from 120 to 90
-when parried, Beerus now loses 30 stamina
-super skins now deal double damage and knockback
-super skins now have 1000 jumps
-super skins now have unbreakable super armour

Update: 1 Aug, 2020 @ 7:32pm

v1.1
-no major changes, please ignore

Update: 1 Aug, 2020 @ 3:17am

v1.0