Rivals of Aether

Rivals of Aether

G.B.A
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Update: 15 Dec, 2020 @ 1:15pm

v1.20:

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DSTRONG:
• The Second hitbox's angle (a.k.a Back blast) has been altered from 130 > 138.
+ Knockback Scaling from 0.7 > 1.0.

UAIR:
• Adjusted the hitboxes to be more accurate with the move.

NSPECIAL:
+ Knockback Scaling from 0.6 > 0.65.
+ HitPause Scaling from 0.6 > 0.8.

USPECIAL:
• Loop Animation has been corrected.
• Adjusted the hitboxes to be more accurate with the move.
• Changed the visual effect.
(It's fixed... FOR REALZ!!!)

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Misc:
• Changed the sound effect for the first hit for the UPSPECIAL.
• New sound effects for DSPECIAL & DSPECIAL_AIR.
• Updated the tips section for the USPECIAL and DSPECIAL.
• Updated the codex for Trummel and Alto 2.0.

Update: 3 Dec, 2020 @ 6:20pm

v1.19:
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General:

- Minor update for the Dash Start sprites.
- Realigned the Dash sprites have a smoother transition from the Dash Start.
- Realigned the Dash Stop sprites have a smoother transition from Dash.

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finally, my eyes can rest easy...

Update: 2 Dec, 2020 @ 4:24pm

v1.18:

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General:
-Max Fall reduced from 13 > 10.
-Fast Fall reduced from 16 > 14.
-Short Hop Speed reduced from 8 > 6.85.
-Wall jump Vertical Speed reduced from 11 > 10.
-Wave Friction reduced from 0.04 > 0.06.
-Initial Dash Time increased from 11 > 14.
-Prat land Time increased from 3 > 12.

(These will be added in the phone patch notes next time.
Also, hahaha, Sandbert.)

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Misc:
-Fixed the cheats in the Muno Phone.
-Updated the Muno Phone with the newest build.

Update: 25 Nov, 2020 @ 4:13pm

v1.17

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Randomiser should be working now... :U

Update: 25 Nov, 2020 @ 2:55pm

v1.16:

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General
-Updated the Idle animation.
-Jump height/speed has been reduced from 13 to 12.
-Changed how the air dodge looks so it doesn't look too similar with the double jump animation.

DAIR:
-Repositioned and touched up the animation. (It was the first move I made when I was prototyping earlier this year.)

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Misc:
-Added a sound effect when you are successful with a parry.
-Minor adjustments with some hurt strip sprites. (BAIR, FSPECIAL & DSPECIAL_AIR)
-Changed the hit sound effects for the DSPECIAL.
-Added a randomiser that plays different sound effects for the DAIR. Eight unique sounds from the base game and elsewhere. Hope you like them.


~BONUS~
-Phone Support and new Codec with Alto and Trum (2.0).
-Added support for Rat.
-Added support for Minecraft Steve (Muno ver).

Update: 8 Nov, 2020 @ 7:51pm

v1.15:

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DASH ATTACK:
-Re-position the sprites and revamped the hit-boxes to be more accurate to the move and duration.

NAIR:
-The move has been revamped with two hit-boxes. A strong one and a sour one.
-The Old hit-box will remain in the NAIR Rune though. :^)

FAIR:
-The move has been revamped with two hit-boxes. A strong one and a sour one.

NSPECIAL:
-Changed Projectile hit-box to be more accurate to the size of object.
(Kirby copying this has also been updated too.)

DSPECIAL:
-Changed Projectile hit-box to be smaller and more fair.
-Reduced Knockback Scaling from 0.35 > 0.3.

=========

~BONUS~
Agent N Support Added.

Update: 28 Oct, 2020 @ 4:15pm

v1.14:

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Jab:
-Third hit box Damage increased from 6 > 8.

F-Tilt:
-Changed the width of the hit box to match the kick/length.

DSPECIAL_AIR
-The Hit boxes for the Multiple hit disappear on landing now.

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Misc:
-Minor sprite alignment changes for walking and air-dodge.
-Colour Palettes Dashly and Opposite Day now have burning colours that match that skin. (Well, kinda...)
-Some grey dots were once again not in the right colour. (I must be going blind...)

~BONUS~
Abyss Runes Support!!

Update: 11 Oct, 2020 @ 8:17pm

v1.13b

Minor Sprite clipping issue.

Update: 11 Oct, 2020 @ 4:34pm

v1.13a

Forgot Patch date. lol

Update: 11 Oct, 2020 @ 4:29pm

v1.13:

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Jab:
-Reworked! The sprites are now in proper transition than before. I made a mistake with the three jab, somehow the start up for Jab 1 was reused for the third strike.

Fstrong:
-Changed KnockBack Scaling from 0.8 > 1.0
-Changed HitPause Scaling from 0.8 > 1.0

U-Tilt:
-Reworked! There are now two hitboxes, a small circle one for start-up and a big rounded rectangle one for the follow-up. Both share the same damage and knockback data.

D-Tilt:
-Changed Hitbox shape from a Circle to a Rounded Rectangle.
-Changed the timing of the hitbox to properly match the strike of the attack.
-Changed KnockBack from 5 > 6.
-Changed KnockBack Scaling from 0.2 > 0.3.
-Changed the sound effect for the swipe blow contact.

Dair:
-Reworked! Two hitboxes, the original hitbox for the punishing spike and one above it if you don't time it right, the opponent doesn't get spiked! (Though, chances of still dying however...).

Bair:
-Reworked! Two hitboxes, the original hitbox for the powerful kick and one where you didn't land it right.

U-Special:
-Second Hitbox Knockback Scaling from 0.4 > 0.6.
-Second HitboxHitPause 4 > 9.

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Misc:
-Changed initial Dash time from 14 > 11. (Basically means the start of the dash/run animation frames :U).
-Changed sprite position for Dash stop so it looks smoother.
-Changed sprite position for Crouch so it looks smoother.
-Changed sprite position for Jabs so it looks smoother.