Arma 3
VcomAI Development Build
Showing 1-10 of 23 entries
< 1  2  3 >
Update: 12 Jun, 2021 @ 11:46pm

-V4-
Fix: When a squad has VCOM deactived, their VCOM event handlers will also be removed.
Fix: Disabled VCOM from changing skills of AI in players group
Fix: More checks for Vcom exiting when the squad leader is a player
Fix: Removed AI Suppress Player function, as it was now replaced
Fix: Further imrpoved AI returning fire
Fix: Increased distance that bullets suppress AI (Suppression forces AI to return fire and break their current movement)
Removed: sniper AI, will be reworking and adding in back later
New: Combat Movement debug mode added

Update: 4 Jun, 2021 @ 3:13pm

-V3.1-
New: Added more debug options, this is still a work in progress.
Fix: Attempted fix for headless clients and AI not creating waypoints or engaging properly.

Update: 31 May, 2021 @ 3:41pm

-V3-
New: Added new AI suppression script: This will make AI respond to fire quicker when being ordered to move
Change: Improved AI behavior for clearing building
Change: Optimized scripts for detecting closest enemies
New: Added debug text for suppression
Change: Tweak how AI throw grenades
Fix: Grenade % throw chance implemented correctly. This % is checked when an AI is hit and when a squad is moving during combat
New: Idle animations improved: Added two more animations, animations cancel when AI squad is engaged. Optimized idle animations script
Change: Tweaked AI movement during combat.
Change: Tweaked AI firing during combat, AI will respond quicker to close spotted targets or when getting suppressed at further distances.

Update: 22 May, 2021 @ 3:57pm

Dev Build Changes

-V2.1-
Fix: Small bugfixes

-V2-
New: Reintroduced VCM_fnc_3DPathDebug function to track AI movement
New: Enhanced Movement Code reintroduced, will be adding support for different version.
New: Idle animations toggle added to params
New: Idle animations chance slider added to params
New: Vcom will no longer force AI to seek cover until the AI group is engaged. Allowing scripts/Zeus to change the AI behavior (Aware vs combat vs stealth) prior to engagement

Fix: Idle animations now work correctly
Fix: Fixed undefined _coverobjects error when AI squad engages enemy aircraft
Fix: Encouraged AI to move further when doing bounding moves, you will have to keep an eye on their responses to enemy contact
Fix: New CBA initalization for attempted fix for CBA settings not appearing. CBA settings will appear in the Eden editor now.
Fix: Fixed inverted VCM_MEDICALACTIVE param in AIHIT function


-V1-
New: AI performance at stacking up and clearing buildings has been improved
New: FSM based system to monitor and move AI around the battlefield in more dynamic ways
New: Movement for AI while in combat. AI will move together more cohesively now, following their waypoint.
New: Parameter for smoke throw cool down.
New: Parameter for grenade throw cool down.
New: Parameter to disable AI radio protocol (Disabling AI protocol makes them respond faster to commands). This is not enabled by default.
New: Parameter to disable AI using static weapons
New: AI units will check if they are Zeus controlled before throwing grenades. (This will only work if the unit is local to the zeus).

Fix: AI will now throw grenades again at enemies
Fix: Vcom will no longer replace skills of AI when VCM_SKILLCHANGE is set to false
Fix: Replaced 'servertime' commands with 'time' command. This will help Vcom work in SP environments
Fix: AI no longer throw as much smoke! Each AI squad will have a % chance to attempt throwing smoke, and then each AI within the group will have a % chance to throw smoke.
Fix: Vcom AI will no longer force YELLOW combat mode
Fix: Attempted fix of CBA settings not loading when using over 9000 mods

Update: 12 May, 2021 @ 9:33pm

Dev Build Changes


-V2-
New: Reintroduced VCM_fnc_3DPathDebug function to track AI movement
New: Enhanced Movement Code reintroduced, will be adding support for different version.
New: Idle animations toggle added to params
New: Idle animations chance slider added to params
New: Vcom will no longer force AI to seek cover until the AI group is engaged. Allowing scripts/Zeus to change the AI behavior (Aware vs combat vs stealth) prior to engagement

Fix: Idle animations now work correctly
Fix: Fixed undefined _coverobjects error when AI squad engages enemy aircraft
Fix: Encouraged AI to move further when doing bounding moves, you will have to keep an eye on their responses to enemy contact
Fix: New CBA initalization for attempted fix for CBA settings not appearing. CBA settings will appear in the Eden editor now.
Fix: Fixed inverted VCM_MEDICALACTIVE param in AIHIT function


-V1-
New: AI performance at stacking up and clearing buildings has been improved
New: FSM based system to monitor and move AI around the battlefield in more dynamic ways
New: Movement for AI while in combat. AI will move together more cohesively now, following their waypoint.
New: Parameter for smoke throw cool down.
New: Parameter for grenade throw cool down.
New: Parameter to disable AI radio protocol (Disabling AI protocol makes them respond faster to commands). This is not enabled by default.
New: Parameter to disable AI using static weapons
New: AI units will check if they are Zeus controlled before throwing grenades. (This will only work if the unit is local to the zeus).

Fix: AI will now throw grenades again at enemies
Fix: Vcom will no longer replace skills of AI when VCM_SKILLCHANGE is set to false
Fix: Replaced 'servertime' commands with 'time' command. This will help Vcom work in SP environments
Fix: AI no longer throw as much smoke! Each AI squad will have a % chance to attempt throwing smoke, and then each AI within the group will have a % chance to throw smoke.
Fix: Vcom AI will no longer force YELLOW combat mode
Fix: Attempted fix of CBA settings not loading when using over 9000 mods

Update: 9 May, 2021 @ 6:30pm

Vcom Changes

New: AI performance at stacking up and clearing buildings has been improved
New: FSM based system to monitor and move AI around the battlefield in more dynamic ways
New: Movement for AI while in combat. AI will move together more cohesively now, following their waypoint.
New: Parameter for smoke throw cool down.
New: Parameter for grenade throw cool down.
New: Parameter to disable AI radio protocol (Disabling AI protocol makes them respond faster to commands). This is not enabled by default.
New: Parameter to disable AI using static weapons
New: AI units will check if they are Zeus controlled before throwing grenades. (This will only work if the unit is local to the zeus).

Fix: Vcom will no longer replace skills of AI when VCM_SKILLCHANGE is set to false
Fix: Replaced 'servertime' commands with 'time' command. This will help Vcom work in SP environments
Fix: AI no longer throw as much smoke! Each AI squad will have a % chance to attempt throwing smoke, and then each AI within the group will have a % chance to throw smoke.
Fix: Vcom AI will no longer force YELLOW combat mode
Fix: Attempted fix of CBA settings not loading when using over 9000 mods

Update: 22 Mar, 2021 @ 11:39am

-Removed old source code

Update: 22 Mar, 2021 @ 11:35am

Update: 22 Mar, 2021 @ 11:34am

- Does this fix steam's BS?

Update: 22 Mar, 2021 @ 10:01am

- I uploaded the wrong version!! I uploaded the script version lol