Arma 3
VcomAI Development Build
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Update: 21 Mar, 2021 @ 3:55pm

Vcom Changes

New: Parameter for smoke throw cool down.
New: Parameter for grenade throw cool down.
New: Parameter to disable AI radio protocol (Disabling AI protocol makes them respond faster to commands). This is not enabled by default.
New: Parameter to disable AI using static weapons
New: AI units will check if they are Zeus controlled before throwing grenades. (This will only work if the unit is local to the zeus).

Fix: Replaced 'servertime' commands with 'time' command. This will help Vcom work in SP environments
Fix: AI no longer throw as much smoke! Each AI squad will have a % chance to attempt throwing smoke, and then each AI within the group will have a % chance to throw smoke.
Fix: Vcom AI will no longer force YELLOW combat mode
Fix: Attempted fix of CBA settings not loading when using over 9000 mods

Update: 16 Aug, 2020 @ 9:15am

-MINES!!!!!!!!

Update: 16 Aug, 2020 @ 9:11am

------MINEESSSSSSSSSSSSSSSSSSSSSS

Update: 16 Aug, 2020 @ 8:51am

Stupid mines!

Update: 16 Aug, 2020 @ 1:55am

Update: 16 Aug, 2020 @ 1:51am

-Fixed reverse for mine chance

-Attempt fix at AI getting "stuck"

Update: 8 Aug, 2020 @ 9:01pm

-Attempt at fixing stuck AI

Update: 8 Aug, 2020 @ 11:11am

-AI will clear buildings that are garrisoned.

-Cleared up CBA text for suppressed weapon fire

Update: 7 Aug, 2020 @ 10:59pm

Update: 7 Aug, 2020 @ 8:33pm

-AI squads will switch to AWARE move when no enemy is spotted for 5 seconds. This will make AI more responsive to moving up and only entering COMBAT mode when actually engaging enemies.

-Added in a new parameter that can be changed for AI hearing of suppressed weapons. Default is 200 M (Unsupressed is 1200 by default)

-Fixed bug for AI ragdoll's