Rusted Warfare - RTS

Rusted Warfare - RTS

Antpires | v1.3.1 Force of Nature
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Update: 17 Sep, 2023 @ 9:08am

v1.3.1 Quick Fix



-The ready button at the start of the game has been replaced by a timer to ensure that all players are ready when the game starts.

-Minor bug fixes.

-Nerfs:
*Honey Resistance Talent.
*Aphid Chamber.

Update: 30 Apr, 2023 @ 11:45am

v1.3 Force of Nature

Gameplay Changes

-New climate system, 4 different climates that affect game environment:
*Fresh: Spawns insects and materials.
*Warm: Generates aggressive insects and predators.
*Mild: Generates passive insects and materials.
*Cold: Causes most insects to hide.

-Resources are infinite, they regenerate randomly depending on climate.

-Sandbox Tool allows to deactivate and activate the climate system.

-New block building system:
*Anthill can build different chambers on available building slots only.
*Chambers are visualized underground and automatically connect to the rest of the colony.
*Chambers have specific graphics, show ants and are invisible to enemy players.
*Chambers suffer attrition and require Anthills or Construction Chambers to be repaired.

-10 New ant types:
*Attus Caxden: Harvester ants.
*Myrmesieh: Hunter ants.
*Acrospinosus: Harvester ants.
*Myrmecanus: Honey ants.
*Eccittomin: Nomadic ants.
*Parpus Balatta: Hunter ants.
*Sopsis Invictus: Colonizer ants.
*Laza Nigor: Collector and harvester ants.
*Careversus: Collector ants.
*Camp Brinus: Collector and harvester ants.

-Improved experience system: Now there are 3 experience levels for each branch.

-Improved talent system: Now they work like missions.
*Talents now require completion of different objectives to be available.
*All talents can be obtained as long as the required objectives are met.
*Some talents unlock new chambers and ants.

-10 New Generic Talents.

-Ants don't lose experience when entering the colony.

-All mod ambient songs have been replaced.

-Improved neutral insect behavior.

-Molasses is generated directly on the body of the Aphids.

-Insect corpses disappear over time.

-Added Ready button to Queen. Game starts once all players are ready.

-Anthill generates a small amount of Food every minute to allow recovery when player runs out of Workers and Food.

-Stop reproduction button added to reproduction interface.

-New game mode: Ranked, score mode, allows players to get ES Coins, by default in multiplayer without AIs (See Discord server for more information).

-New game mode: Custom Faction, allows players to create and play their own factions by choosing from a variety of 40 different perks.

Balance Changes

-All structures can be reinforced with Wood, increasing their HP.

-Chambers can be built under cliffs and water.

-Experience requirements for ant levels have been increased.

-Military castes require a certain number of military chambers to be unlocked.

-Woodlouse can be attacked.

Unit Changes

-7 New structures:
*Tunnel: Connects underground structures.
*Queen Chamber: Reproduces new ants, created by default with the Anthill.
*Construction Chamber: Can repair and build other structures.
*Military Chamber: Unlocks military units.
*Guard Chamber: Spawns real guards when external structures are destroyed.
*Crop Chamber: Generates food from collected leaves. Available only for harvester ants.
*Honey Chamber: Can double the food. Available only to honey ants.
*Aphid Chamber: Generates food from collected Aphids. Available only for collector ants.

-1 New caste:
*Princess: Expansion unit capable of flying and becoming Queen.

-1 New neutral structure:
*Plant: Generates leaves, wood and attracts aphids.

-7 New neutral insects:
*Aphid: Passive insect. Generates molasses over time, can be moved with Workers. Present with all climates.
*Ladybug: Passive insect. Attacks if disturbed and intimidated. Present with fresh climate.
*Beetle: Passive insect. Attacks if disturbed only. Present with fresh and mild climate.
*Scorpion: Aggressive insect. Causes area damage. Present with warm climate.
*Roach: Passive insect. Flies if disturbed. Present with Mild climate.
*Mole Cricket: Passive insect. Attacks if disturbed only. Area damage with knockback. Present with cold climate.
*Silverfish: Aggressive insect. Has a chance to appear when building chambers. Present with all climates.

Aesthetic Changes

-Split interface: Anthill shows the interface for building and exiting ants. Queen Chamber shows the reproduction interface.

-Queen Chamber shows how many ants are in the colony.

-Visual reproduction type indicator added to the Queen Chamber.

-Anthill and Construction Chamber show which chambers are being repaired when selected.

-Anthill shows the chosen faction along with its perks.

-Amount of colony Space used is displayed next to the maximum Space.

-Amount of colony Food, Leaves and Wood collected is displayed next to the maximum Storage.

-Building menu shows how many ants are lacked and how many are already in the colony to build a new chamber.

-Visual HP indicators added to chambers.

-Male ant is now called Drone.

-Improved descriptions.

-Graphic scale adjustments in some units.

-Antennas added to all ants.

-New resource icons.

-New faction icons.

-Slightly improved effects.

Update: 11 Jun, 2021 @ 10:57am

v1.2.2 Kingdoms
Balance Patch

-Buff to the Supersoldier, HP increased (350>400).

-Buff to the Pro-slavery Ant, damage increased (8>14).

-Buff to the Defense talent, Workers in colony can repair structures passively.

-Nerf to the Turtle Ant, damage reduced (10>8), attack speed reduced (-40).

-Nerf to the Gunner, damage reduced (8>6), movement speed reduced (1>0.8).

-Honey Breeder goddess bug has been fixed.

-The cost in ants of all structures has been reduced.

-The collection rate of all resources has been slightly reduced.

-The price of all evolutions has been slightly reduced.

Update: 19 Feb, 2021 @ 3:31pm

v1.2 Kingdoms

-The resource spawn system has been improved, with more resources and less lag.

-Graphics for external buildings have been improved.

-Names of resources have been translated into Spanish.

-Descriptions of many units, buildings and actions have been improved.

-Now only Leafcutter Workers can collect leaves.

-Now only Carpenter Workers can collect wood.

-Now Workers of all factions show all the resources collected.

-3 new ambient songs added.

-Costs and creation times of some technologies of the Evolution Chamber have been adjusted.

-Now Bachacos are called Supersoldiers.

-New neutral unit: Butterfly, fly across the map until attacked. Its corpse is a food source.

-New aggressive building: Termite Mound, generates melee and ranged termites, generates termite larvae if destroyed (food).

-Sandbox tool added to the mod, useful for correcting bugs and knowing all factions.

-Ant death images have been removed to improve performance.

-Building prices have been adjusted.

-New generic technology: Acid Expelling, allows you reproducing Gunners.

-New generic unit: Gunner, soldier ant with acid ranged attack.

-New experience system for all ants:
*Melee Resistance Bonus: +50% resistance against melee attacks. Requires withstanding 15 melee hits.
*Ranged resistance bonus: +50% resistance against ranged attacks. Requires withstanding 20 ranged hits.
*Melee Attack Bonus: +100% Melee Attack Damage. Requires attack 20 times.
*Ranged Attack Bonus: +100% Ranged Attack Damage. Requires attack 30 times.
*HP regeneration bonus: +1HP regeneration per second. Requires withstanding 35 melee hits or 50 ranged hits.
-Any ant and termite can acquire these bonuses while fighting against other insects.
-Combat bonuses are permanent on surface, but are removed when ants enter to colony.
-These bonuses give more importance to unit micromanagement and to the aggressive units, for a higher quality gameplay.

-A Honey faction buff has been changed (Regeneration without enough food > + 30% HP for all units).

-Various loading and copying systems have been improved to improve mod loading speed and performance.

-Now buildings placed in Sandbox change to the corresponding team faction.

-New mod description.

-New technology: Inherited Skills, allows reproducing special ants.

-New Collector ant: Bulldog Ant, special supersoldier with high attack speed and knockback effect.

-New Leafcutter ant: Bullet Ant, soldier with great attack damage and movement speed.

-New Carpenter ant: Turtle Ant, soldier with area damage and great resistance.

-New Honey ant: Wineskin Ant, worker capable of collecting food directly and multiplying it by 5, can heal ally ants very fast.

-New Colonizer ant: Proslavery Ant, soldier with great attack speed capable of enslaving enemy ants.

-New Nomadic ant: Legionary Ant, supersoldier with great attack damage and extra damage against structures.

-Now all ants are produced in Anthills.

-The reproduction system has been redesigned, it is now more organic and faster:
*Now all ants take the same time to be created (15 seconds maximum, 5 seconds minimum).
*Now each ant type has different food consumption (Worker: 2, Breeder: 4, Soldier: 6, Gunner: 8, Supersoldier: 10, Male: 12, Special: 14-18).
*Now each Colony Breeder reduces reproduction time by 1 second, spawn time can be reduced to 5 seconds.

-A Nomad faction buff has been changed (Improved reproduction with fewer honeys > +1s reproduction speed).

-New resource: DNA, special resource used for upgrades and evolutions.

-Now Evolution Chamber generates DNA slowly, and more than one can be built.

-New underground structure: Breeding Chamber, extends population capacity of colony and shows the current population capacity, it can be improved.

-New population system: Now every ant occupies 1 space in colony.
*Anthills add +15 population capacity and Breeding Chambers add +20/30/40 depending on their level.
*If there is not enough population space, Queens stop reproduction.
*The maximum population limit is 175.

-Resource collection speeds have been adjusted.

-New underground structure: Storage Chamber, extends colony resource storage capacity and shows the current storage capacity, can be improved.

-New storage system: Now there is an expandable limit of food storage.
*At the start there is a limit of 40 and Storage Chambers add +40/60/80 storage depending on their level.
*If the storage limit is exceeded, food begins to be lost.
*This limit does not affect other resources such as leaf and wood.

-Mod help guide has been improved.

-Now subterranean structures can only be built from Anthills.

-Now all factions have design differences in external buildings.

-Improved general effects.

-New neutral unit: Bee, fly around the map until attacked. It attacks if disturbed, its corpse is a food source.

-New neutral unit: Wasp, fly around the map until attacked. It attacks if disturbed, its corpse attracts other wasps to the place.

-New food source: Blueberries, 60 food with slow harvest rate.

-New talent system: Now each player can choose 3 talents per game in Evolution Chambers.
*Level 1 talents (available with 3 or more structures): Collection, Space, Defense.
*Level 2 talents (available with 5 structures or more): Construction, Experience, Succession.
*Level 3 Talents (available with 7 or more structures): Domestication, Breeding, Regeneration.
-Talents give small perks to players at no cost.
-Anthills doesn't count as structures to get talents.
-Player can decide to obtain talents of the same level or of different levels.
-Talents allow players to better adapt to adverse situations or to perfect strategies with specific factions.
-Talents enrich gameplay by making each game and each faction different each time.

-Many improved sound effects.

-New game mode: Conquest, starting with a Colony Gate and 5 workers, there are conquerable anthill in resource pools, Queens cannot be reproduced.

-New game mode: Nomad, starting with 2 soldiers, 2 gunners and 2 supersoldiers, there are no structures, eliminating enemy insects grants more ants, Nomad faction by default.

-New Easter Egg unit (?).

Update: 4 Aug, 2020 @ 7:21am

v1.1 Castes

-Now Queens must wait 7 seconds alive to build Anthills.

-Graphic improvements.

-Now the ant types differ morphologically.

-Fixed the Anthills bug that fired materials such as Wood and Leaves at Spiders.

-Improved AI, now is able to expand and found more than one base.

-The Military Maw upgrade for Colonizer Soldiers now generates less food (0.1>0.05).

-The Deadly Explosion upgrade for Colonizer Breeders now deals more damage (30>50).

-The Stealth upgrade for Leafcutter Breeders now allows them to move underground.

-The Hunting upgrade for Nomadic Soldiers now adds more HP (+50), and is called Shell.

-The Cannibalization upgrade for Nomadic Workers now allows them to build Colony Gates, and is called Nomad Phase.

-Now the different ant types appear in Sandbox mode.

-Now the woodlouses are not edible, but they generate Molasses.

-New resource: Molasses, a food source that is easy to collect.

-Maintenance system has been removed, no Workers are required in Colony for maintenance, and only the exact number of Workers is required to build.

-Food collection rate has been reduced for Honeys (10>6).

-Honey Substitution ability of Breeders now needs more food (85>100) and takes longer to be completed (30s>65s).

-The number of Breeders necessary to improve the reproduction speed has been reduced:
*For the first time reduction (-2s): 8 Breeders in Colony.
*For second time reduction (-2s): 15 Breeders in Colony.
This change also affects the reproduction speed of the Nomads.

-A special resource system has been added for certain maps where no food appeared at all player start points.

-New building: Deep Gate, building that allows the production of special units.

-New unit for all factions: Bachaco, powerful unit with area damage and reduced damage to buildings, available at the Deep Gates.

-New technological research: Combat Specialization, allows creating Bachacos.

-The Collector Militia upgrade for Collector Soldiers allows them to collect food without having to take it to base.

-The Regenerative Saliva upgrade for Carpenter Breeders now allows them to heal damaged buildings, and is called Salivary Coverage.

-Now Spiders do not move if they are attacking.

-New unit for all factions: Male, unit capable of flying temporarily, available at the Deep Gate.

-New technological research: Flyers, allows creating Males.

-Now Queens can be transported by external buildings.

-New icons for all building actions.

-Now the Antpires start guide is also shown in the Anthills.

-Food spawn rate has been improved on most maps.

-Now ants are improved outside of Colony in real time.