Rivals of Aether

Rivals of Aether

[OLD] Shyrx
Showing 1-9 of 9 entries
Update: 24 Apr, 2021 @ 10:05am

Don't mind me, just fixing a mistake I did lol
New update coming soon*!

*maybe not idk

Update: 24 Apr, 2021 @ 10:04am

v1.6

Update: 24 Apr, 2021 @ 10:03am

v1.5

Update: 29 Oct, 2020 @ 5:21pm

v1.5
DTILT:
- Decreased endlag (14 -> 12)
FAIR:
- Not nerfed lol
- The first hit now has an additional ground-only hitbox so the second hit can follow up better on ground opponents.
MISC.
- Walljumping now has a unique animation that makes more sense
- Adjusted the taunt's sprites slightly

Update: 31 Aug, 2020 @ 1:48pm

v1.4
JAB:
- Adjusted Jab 3's speed to be slightly faster
- Jab 3's hitbox has been adjusted to better fit the animation
- Additional hitboxes have been added to the move, also to better fit the animation
(Basically, Jab 3's hitbox is no longer "10 light years" away from the actual attack)
- Jab 3 has increased endlag (11 -> 13)
- Cleaned up Jab 3's hurtboxes
(I hate you Jab 3)
DTILT:
- Increased startup (4 -> 5)
- Increased endlag (10 -> 14)
DAIR:
- Increased startup time (7 -> 10)
- Shyrx doesn't move upwards as much when starting up the move

FAIR will probably be nerfed next patch.

Update: 12 Aug, 2020 @ 10:09am

v1.3

MISC.:
- Adjusted the Toon Link Photography sprite to fit more with the art style of RoA
- Added support for the following stages:
-- Miiverse
-- The Last Resort
-- Soulbound Conflict

Update: 9 Aug, 2020 @ 3:17pm

v1.2
The "fix back air hitboxes" update

UTILT:
- The lower hitbox has slightly increased range.

BAIR:
- The first hitbox has been altered to better fit the animation.
- Fixed an issue where the second hitbox was the same size as the first hitbox.
- The second hitbox no longer uses an angle flipper, and now has the same angle as the first hitbox.
- Added an additional hitbox on the second active frame of the move.
- BAIR has increased endlag (4 -> 6).
- BAIR has increased landing lag (8 -> 10).

DAIR:
- The active window has been significantly shortened (200 -> 50) and a lag window has been added. You'll probably still die if you use it offstage anyways.

FSTRONG:
- Increased the hitstun of the final hit (3 -> 12).

USTRONG:
- Increased the hitstun of the final hit (9 -> 12).

DSTRONG:
- The projectiles can no longer be reflected or bashed. Instead, when parried, Shyrx will be stunned.

Update: 5 Aug, 2020 @ 8:34am

v1.1

- Forward air's second hit should work with the C-stick
- You can now wall jump out of down air
- Forward tilt has a different hit sound
- Added a "finished" tag

Update: 4 Aug, 2020 @ 10:59am

v1.0
Release