Age of Empires II (2013)

Age of Empires II (2013)

FVD Club Edition Scenario
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Update: 22 Apr, 2021 @ 7:43pm

re-upload

Update: 22 Apr, 2021 @ 7:36pm

re-upload

Update: 22 Apr, 2021 @ 7:29pm

re-upload

Update: 22 Apr, 2021 @ 3:26pm

VERSION 21:

Gameplay changes:

Now the game will end exactly after 40 minutes. So it doesnt matter if the hosts waits 10,20,25 seconds to select the game difficulty. In other words, the game will never end at 40:00. The extra time will be added in the countdown.

For example:

- If the hosts takes 10 seconds to select the game difficulty. The game will end at 40 minutes 10 seconds.

- If the hosts takes 20 seconds to select the game difficulty. The game will end at 40 minutes 20 seconds.


Normal mode changes:
- Now the villagers will get 45 seconds to build
- Anti Largest Army is now 550 pop limit

Hard, Hardest, Expert remains the same.


-The only penalty for blocking the spawn or deleting units is losing the spawn protection

-Hunter's Wachtower will be actived with 500 kills and after 10 minutes


Hunter changes:
- Burmese, Persians, Indians, Khmer are fixed
- Chu ko nu armor and AP increased
- Elite Genoese Crossbowman armor and AP increased
- Elite Janissary armor and AP increased
- Cav Archers HP increased - same as in V172 and V88
- Elite Jaguar HP and AP decreased

Villager changes:
- Mongols and Vikings 40 pop cap
- Britons now need 100 kills for castle age


Bugs & Glitches:
- The issue with some heroes not showing up - fixed
- Bombard Cannons - fixed
- P6 Celts getting castle age with 60 kills - fixed
- Villager Teutons get murder roles in feudal age - fixed

Update: 10 Apr, 2021 @ 11:56am

Version 20:
re-upload

Update: 10 Apr, 2021 @ 8:41am

Version 19 announcement:

-The last feature from Rice Farm Edition was removed. Dynamic game difficulty balancing was totally removed to prevent any future exploits.

That means:

- Block-spawn punishment will be only the removal of the spawn protection
- Deleting units punishment will be only the removal of the spawn protection
- Once the host selects the difficulty the system will not change the game level. Only the Host now can do it manually during the game after 5 minutes.


Hunter changes:

- Hunter Tower now it heals faster

Villager changes:
- Portuguese bombard towers with 250 kills
- Genghis Khan faster buff

Update: 8 Apr, 2021 @ 6:01am

Version 18:

- Corrections with the new anti exploiting system

Update: 8 Apr, 2021 @ 5:10am

Version 17 Announcement:

Hunter Changes:

- Hunter Walls Removed
- Khmer fixed
- Burmese fixed
- Belisarius armor increased
- Saladin armor increased
- Incas get alpacas
- Anti-block spawn system improved
- Stronger Bosses
- Elite Tarkans AP increased by 20%
- Cavalier AP increased by 20%
- Imperial Camels AP increased by 20%
- Elite Shotel Warrios AP increased by 20%

Villager Changes:

- Mongols will get one Genghis Khan hero like in CBA Hero
- Mongols will get castle age with 90 kills and imperial age with 200 kills


** Introducing the new anti exploiting system **

"For every action, there is an equal and opposite reaction"
--Newton's Third Law of Motion

1. New Block-spawn punishment:
- Hunter loses his spawn protection if he tries to cheat
- Dynamic game difficulty balancing will be disabled

2. New Deleting units punishment:
- Dynamic game difficulty balancing will be disabled.

Basically, if the hunter tries to do any of those exploits. He will not receive any help from the system. He is on his own and he needs to think about the strategy and the consequences of his actions.


Update: 3 Apr, 2021 @ 8:17pm

Hotfix v16:

Villager changes:
- Spanish and Turks get bombard towers with 250 kills
- Magyars Wolf HP Increased

Hunter changes:
- Koreans fixed
- Chinese fixed
- Stop Spawn fixed

Update: 2 Apr, 2021 @ 11:29am

Version 15:

Gameplay changes:

- New anti-exploiting system: Now it will matter how many players are in castle age. This means, in addition to the tower counter, units killed and how many survivors are alive. There is a new variable to the equation to stop new futher exploits.

- New anti-block system: Now the hunter can no longer block his spawn

Villager Changes:

- All civs (except japanese, celts, britons, koreans, chinese, byzantines) will get castle age with 60 kills

Hunter Changes:

- Hunter unit options have been removed. Since the hunter can now play with different units choosing specific civilizations, it makes no sense to maintain this system anymore. This will reduce the number of triggers

Units:
- Frederick Barbarossa HP increased
- Erik The Red fixed
- Elite Tarkan AP increased
- Imperial Camel HP and AP increased
- Elite Shotel Warrior HP and AP increased
- Elite Boyar (Vlad the Dracula) HP and AP increased
- Elite Arambai AP increased
- Arbalest HP and AP increased
- Elite Janissary Armor and AP increased
- Elite Rattan Archer HP decreased
- Chu Ko Nu Armor increased


Bosses:
- All bosses now are better and faster

More info:
https://drive.google.com/file/d/1ePVwJg3Nvo1BOCUkJcFKc34LjpgHgZvc/view?usp=sharing