Age of Empires II (2013)

Age of Empires II (2013)

FVD Club Edition Scenario
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Update: 24 Mar, 2021 @ 2:30pm

Version 14 Hotfix:

Game changes:
- p5 and p7 conflict fixed
- relic cart auto-convert fixed~


Hunter changes:
- Berserker HP decreased
- Samurai HP decreased
- Cavalier HP decreased
- Elite ballista elephants HP decreased
- Chu Ko Nu AP increased
- Eastern swordsman AP increased
- Paladins now will replace the first gk wave and not the last gk wave and they will continue to spawn until sabouters wave
- Paladins hp increased
- War Elephants hp increased
- Belisarius fixed

Update: 22 Mar, 2021 @ 6:22pm

Version 12 guide:

https://drive.google.com/file/d/11BwAV9wHOuY1chCQZvCT78ZLbs-FPv22

Update: 27 Feb, 2021 @ 2:21am

Version 11 announcement:


- All bosses are stronger
- The unit spawning time has decreased (only some waves)
- Persians are fixed
- P7 Mayans no longer lose the game if the villager is killed
- Auto-kill system was removed

New Spawn System:

Hunter is able to control his spawn moving a relic cart in the king's area. Three options are available:

- Default direction
- South direction
- Stop-Spawn*

*Note: Only available in Normal mode and Hard mode after 10 minutes of gameplay. In Hardest or Expert mode is available instantly

Update: 23 Feb, 2021 @ 1:26am

Version 10:
Villagers - Standard Game

Japanese
Castle age: 100 kills
Imperial Age: 200 kills
Bombard Towers: 500 kills
Bonus:
= Yasama (Towers shoot triple arrow) in Castle Age
= Pop limit: 40

Addional Civs:

Britons:
Castle age: 90 kills
Imperial Age: 200 kills
Bombard Towers: 500 kills
Bonus:
= Yeomen
+ 1 Range in Feudal Age, Castle Age and Imperial Age
+ 10 AP in Castle Age (total attack)
+ 12 AP in Imperial Age (total attack)
+ Pop limit: 50 in Castle Age

Celts:
Castle age: 100 kills
Imperial Age: 200 kills
Bombard Towers: 500 kills
Bonus:
= Stronghold
+ Double Arrow in Castle Age
+ Towers fire 40% faster in Castle Age and 60% faster in Imperial age (total)
= Pop limit: 40

Turks:
Castle age: 100 kills
Imperial Age: 200 kills
Bombard Towers: 300 kills
Bonus:
= Artillery
+ 3 Range Bombard cannons (total)
+ 200 AP for Bombard Towers (total)
+ Pop limit: 50 in Castle Age
+ Janissary at Archery Range in Castle Age and in Imperial Age

Italians:
Castle age: 90 kills
Imperial Age: 200 kills
Bombard Towers: 500 kills
Bonus:
+ Towers fire 20% faster in Castle Age and 40% faster in Imperial age (total)
+ 1 Range
+ Genoese Crossbowman at Archery Range in Castle Age and in Imperial Age
+ Pop limit: 50 in Castle Age

Portuguese:
Castle age: 90 kills
Imperial Age: 200 kills
Bombard Towers: 300 kills
+ Fast bombard towers 20%
+ Elite Organ Guns
+ Arquebus
+ Bombard Cannon
+ Pop limit: 50 in Castle Age

Spanish
Castle age: 90 kills
Imperial Age: 200 kills
Bombard Towers: 300 kills
Bonus:
+ Fast bombard towers 50%
+ Pop limit: 50 in Castle Age

Koreans:
Castle age: 90 kills
Imperial Age: 200 kills
Bonus:
= Free Bombard Tower
= Tower Range
+ Tower Range +1 Castle, +2 Imperial Age (total)
+ 2 line of sight
+ Pop limit: 50 in Castle Age

Byzantines:
Castle age: 90 kills
Imperial Age: 200 kills
Bombard Towers: 500 kills
Bonus:
= Towers +20% HP Feudal age, +30% HP Castle Age, +40% Imperial HP Age
+ Cataphracts available at Stables (Castle Age and Imperial Age)
+ Pop limit: 50 in Castle Age

Goths:
Castle age: 90 kills
Imperial Age: 200 kills
Bombard Towers: 500 kills
Bonus:
= Huskarls available at Barracks
+ Pop limit in Castle age: 50
+ Pop limit in Imperial age: 100

Berbers:
Castle age: 90 kills
Imperial Age: 200 kills
Bombard Towers: 500 kills
Bonus:
= Villagers move +10% faster
+ Pop limit in Castle age: 50

Chinese:
Castle age: 250 kills
Imperial Age: 500 kills
Bombard Towers: 500 kills

Bonus:
+ ONE MORE Villager
= Great Wall +30% HP ALL TOWERS
+ Pop limit: 50 in Castle Age
+ Elite Chu Ko Nu at Archery Range in Castle Age and in Imperial Age
+ Rocketry
Penalty:
- If you lose any villager. You lose ALL villagers.
- NO HEALTH GROWTH or HEALING
- No Free Castle age at 25 minutes

Hunter:
Standard Game:

Mongols:
= Cav. Archers fire 20% faster
+ Belisarius at 30 minutes
+ Saladin at 35 minutes
- No Boss Elephants

Celts:
= 15% Infantry Speed
+ Belisarius at 30 minutes
+ Saladin at 35 minutes
- No Boss Elephants

Cels and Mongols can pick only three out of five options:
-Second Wave: Elite Boyar
-Fourth Wave: Gbeto
-Fifth Wave: Robin Hood
-Sixth Wave: War Elephants + Ballista Elephants
-Last Wave: Genghis Khan

If no units are chosen in 4 minutes, the game will automatically start on standard army mode.


Note: This option is only available for CELTS AND MONGOLS. It is not available for the additional civs.

Addional Civs:

Teutons
+ 10% hit points infantry
+ 10 AP
+ 6 Monks at 30 minutes
+ New Boss: Master of the Templars and he can spawn at 35 minutes

Byzantines:
+ 50 HP inf
+ Elite Cataphract replaces Elite Tarkan
+ 100 HP Elite Cataphract
+ Logistica
+ Belisarius and he can spawn at 30 minutes
+ 6 Flamethrower at 30 minutes

Spanish:
Castle age: 100 kills
Imperial Age: 200 kills
Bombard Towers: 300 kills
Bonus:
=Gunpowder
+ New Bosses: 6 Bombard Cannons at 30 minutes
+ New Bosses: 6 Monks at 30 minutes
+ New Bosses: El cid campeador at 35 minutes

Goths:
+ 1 Line of Sight Infantry
+ 5 AP for Infantry Units against buildings
+ Elite Huskarl replaces Elite Tarkan
+ NEW BOSS: theodoric the goth and he can spawn at 35 minutes
+ NEW BOSS: 6 Siege Rams at 30 minutes

Franks:
+ 50 HP Conquistadors
+ 50 HP Cav. Archers
+ 50 HP Cav.
+ 50 HP Charles Martel
+ Paladin replaces the last genghis khan wave
+ New Boss: Master of the Templars replaces Saladin and he can spawn at 35 minutes
+ NEW BOSS: Raynald of Châtillon replaces William the Conquer
+ NEW BOSS: 6 Siege Rams at 30 minutes

Penalty:
- Sabouters at 35 minutes

Britons:
+ Longbows gets + 2 range
+ Robin Hood wave time extended by 5 extra minutes
+ NEW BOSS: Richard the Lionheart replaces Saladin and he can spawn at 35 minutes
+ 6 Siege Rams at 30 minutes
+ William the conquer and his army

Vikings:
+ Infantry gets Berserkergang
+ Elite Berserker replaces Elite Teutons Knights
+ Harald Hardraade replaces Genghis Khan first wave
+ New boss: Hrolf the ganger and he can spawn at 35 minutes
+ 6 Siege Onager at 30 minutes

Magyars:
+ Super Subotai replaces Conquistador
+ Recurve bow (cav archers +1 range, +1 attack)
+ Forging, Iron Casting, Blast Furnace for free
+ NEW BOSS: Miklos Toldi and he can spawn at 35 minutes
+ 6 Siege Rams at 30 minutes

Slavs:
+ Elite Boyar replaces Elite Tarkan
+ Elite Boyar gets + 100 HP
+ Super Subotai replaces Conquistador
+ 10% Fast Cav.
+ NEW BOSS: Alexander Nevsky and he can spawn at 35 minutes
+ 6 Siege Rams at 30 minutes

Huns:
+ Super Subotai replaces Conquistador
+ 15% Fast Cav.
+ 50HP elite tarkans
+ NEW BOSS: Attila the Hun replaces Belisarius and he can spawn at 35 minutes
+ 6 Siege Rams at 30 minutes

Saracens:
= Cavalry Archers +3 attack vs buildings
+ Imperial Camel replaces Elite Tarkans
+ Super Cav Archer replaces Conquistador
+ Elite Mameluke replaces the last genghis khan wave
+ Saladin can spawn at 35 minutes
+ 6 Siege Rams at 30 minutes

Penalty:
- Sabouters at 35 minutes


Persians:
+ Imperial Camel replaces Elite Tarkans
+ Super Cav Archer replaces Conquistador
+ War Elephants gets 1000 HP
+ War Elephants replaces genghis khan first wave
+ Mahouts
+ New Boss: Khosrau and he can spawn at 35 minutes
+ Boss Elephants at 30 minutes

Turks:
+ Imperial Camel replaces Elite Tarkans
+ Elite Janissary replaces Charles Martel
+ Super Cav Archer replaces Conquistador
+ New Bosses: 6 Bombard Cannons at 30 minutes
+ New Boss: Osman and he can spawn at 35 minutes

Berbers:
+ Imperial Camel replaces Elite Tarkans
+ Elite Camel Archers replaces Conquistador
+ Maghrabi Camels
+ NEW BOSS: Musa Ibn Nusayr, Tariq ibn Ziyad

Ethiopians:
+ Gidajan replaces Frederik Barbarossa
+ Archers fire 15% faster
+ Elite Shotel Warrior replaces elite tarkans
+ Super Cav Archer replaces Conquistador
+ Arbalest replaces Subotai
+ NEW BOSS: Dagnajan and he can spawn at 35 minutes
+ 6 Siege Onager at 30 minutes

Malians:
+ Elite Shotel Warrior replaces elite tarkans
+ Super Cav Archer replaces Conquistador
+ Gbeto + 5 AP and 50 HP
+ Farimba
+ NEW BOSS: Sundjata and he can spawn at 35 minutes

Indians:
+ Imperial Camel replaces Elite Tarkans
+ Elite Elephant archers replaces Conquistadors
+ NEW BOSS: Prithviraj and he can spawn at 35 minutes
+ Boss Elephants

Khmer:
+ Super Cav Archer replaces Conquistador
+ Ballista Elephant replaces First Genghis Khan wave
+ Elephants gets + 400 HP
+ Tusk Swords
+ Double CrossBow
+ Boss Elephants
+ New Boss: Super Elephant(King of the Khmer) and he can spawn at 35 minutes

Burmese:
+ Elite Arambai replaces Subotai
+ Super Cav Archer replaces Conquistador
+ Manipur Cavalry
+ Howdah
+ Elite Battle elephants replaces Genghis Khan first wave
+ Boss Elephants
+ New Boss: Super Elephant and he can spawn at 35 minutes

Vietnamese:
+ Arbalest replaces Subotai
+ Elite Rattan Archer replaces Charles Martel
+ New Feature (it is a surprise - game changer)
+ Boss Elephants
+ When the game starts, the Hunter can see the villager for 30 seconds
+ New Boss: Super Elephant and he can spawn at 35 minutes

Update: 3 Feb, 2021 @ 6:46pm

Mayans:
+ Hunter gets one villager at 5 minutes
+ Obsidian Arrows
+ Elite Shotel Warrior replaces elite tarkans
+ Arbalest replaces Subotai
+ New Bosses: Monks at 30 minutes
+ NEW BOSS: Pacal II and he can spawn at 35 minutes


Aztecs:
+ 15% speed infantry
+ Garland Wars
+ Elite Jaguar Warrior replaces Knight Teutons
+ Elite Shotel Warrior replaces elite tarkans
+ Arbalest replaces Subotai
+ New Bosses: 6 Monks at 30 minutes
+ NEW BOSS: Itzcoatl - they can spawn at 35 minutes


Incas:
+ Elite Kamayuk replaces Frederick Barbarossa
+ Elite Shotel Warrior replaces Elite Tarkans
+ Arbalest replaces Subotai
+ New Bosses: 6 Monks at 30 minutes
+ NEW BOSS: Pachacuti - He can spawn at 35 minutes

=============================================
Version 9:

Hunter changes:

- Knight teutons HP increased
- Erik the Red AP increased
- Arbalest HP decreased
- Robin Hood HP and Range decreased

Villager changes:
- Chinese will not get Castle Age for free by time
- Chinese will get Castle age with 250 kills



Other changes:
- Persians glitch fixed
- Bugs fixes

Update: 26 Jan, 2021 @ 10:35am

Version 8:

Hunter Changes:

- Elite Jaguar Warriors HP reduced
- Elite Shotel Warrior HP reduced
- Elite Arambai Attack Increased
- Elite Janissary Attack and HP Increased
- Persians gk second wave glitch fixed
- Elite Ballista Elephants hp increased

Update: 24 Jan, 2021 @ 9:01pm

Version 7:

Villagers:

Japanese
Castle age: 100 kills
Imperial Age: 200 kills
Bombard Towers: 500 kills
Bonus:
= Yasama (Towers shoot triple arrow) in Castle Age
= Pop limit: 40

Britons:
Castle age: 90 kills
Imperial Age: 200 kills
Bombard Towers: 500 kills
Bonus:
= Yeomen
+ 1 Range in Feudal Age, Castle Age and Imperial Age
+ 10 AP in Castle Age (total attack)
+ 12 AP in Imperial Age (total attack)
+ Pop limit: 50 in Castle Age

Celts:
Castle age: 100 kills
Imperial Age: 200 kills
Bombard Towers: 500 kills
Bonus:
= Stronghold
+ Double Arrow in Castle Age
+ Towers fire 40% faster in Castle Age and 60% faster in Imperial age (total)
= Pop limit: 40

Turks:
Castle age: 100 kills
Imperial Age: 200 kills
Bombard Towers: 300 kills
Bonus:
= Artillery
+ 3 Range Bombard cannons (total)
+ 200 AP for Bombard Towers (total)
+ Pop limit: 50 in Castle Age
+ Janissary at Archery Range in Castle Age and in Imperial Age

Italians:
Castle age: 90 kills
Imperial Age: 200 kills
Bombard Towers: 500 kills
Bonus:
+ Towers fire 20% faster in Castle Age and 40% faster in Imperial age (total)
+ 1 Range
+ Genoese Crossbowman at Archery Range in Castle Age and in Imperial Age
+ Pop limit: 50 in Castle Age

Portuguese:
Castle age: 90 kills
Imperial Age: 200 kills
Bombard Towers: 300 kills
+ Fast bombard towers 20%
+ Elite Organ Guns
+ Arquebus
+ Bombard Cannon
+ Pop limit: 50 in Castle Age

Spanish
Castle age: 90 kills
Imperial Age: 200 kills
Bombard Towers: 300 kills
Bonus:
+ Fast bombard towers 50%
+ Pop limit: 50 in Castle Age

Koreans:
Castle age: 90 kills
Imperial Age: 200 kills
Bonus:
= Free Bombard Tower
= Tower Range
+ Tower Range +1 Castle, +2 Imperial Age (total)
+ 2 line of sight
+ Pop limit: 50 in Castle Age

Byzantines:
Castle age: 90 kills
Imperial Age: 200 kills
Bombard Towers: 500 kills
Bonus:
= Towers +20% HP Feudal age, +30% HP Castle Age, +40% Imperial HP Age
+ Cataphracts available at Stables (Castle Age and Imperial Age)
+ Pop limit: 50 in Castle Age

Goths:
Castle age: 90 kills
Imperial Age: 200 kills
Bombard Towers: 500 kills
Bonus:
= Huskarls available at Barracks
+ Pop limit in Castle age: 50
+ Pop limit in Imperial age: 100

Berbers:
Castle age: 90 kills
Imperial Age: 200 kills
Bombard Towers: 500 kills
Bonus:
= Villagers move +10% faster
+ Pop limit in Castle age: 50

Chinese:
Castle age: 200 kills
Imperial Age: 500 kills
Bombard Towers: 500 kills

Bonus:
+ ONE MORE Villager
= Great Wall +30% HP ALL TOWERS
+ Pop limit: 50 in Castle Age
+ Elite Chu Ko Nu at Archery Range in Castle Age and in Imperial Age
+ Rocketry
Penalty:
- If you lose any villager. You lose ALL villagers.
- NO HEALTH GROWTH or HEALING
-(50% fast reload towers in Castle age and Imperial Age was removed)

Hunter:

Mongols:
= Cav. Archers fire 20% faster

Celts:
= 15% Infantry Speed

Huns:
+ 15% Fast Cav.
+ 50HP elite tarkans

Goths:
+ 1 Line of Sight Infantry
+ 5 AP for Infantry Units against buildings
+ Elite Huskarl replaces Elite Tarkan

Franks:
+ 50 HP Conquistadors
+ 50 HP Cav. Archers
+ 50 HP Cav.
+ Paladin replaces the last genghis khan wave
+ NEW BOSS: Richard the Lionheart replaces Saladin and he can spawn at 35 minutes
+ NEW BOSS: Raynald of Châtillon replaces William the Conquer
+ NEW BOSS: 6 Rams replaces all 6 elephants (boss)

Penalty:
- Sabouters at 35 minutes
- No Belisarius
- No William the conquer and his army
- No Ballista Elephants option
- No Boss Elephants (boss)
- No Gbeto option
- No Genghis Khan last wave

Vikings:
+ Infantry gets Berserkergang
+ Elite Berserker replaces Elite Teutons Knights
+ Harald Hardraade replaces Genghis Khan first wave

Saracens:
= Cavalry Archers +3 attack vs buildings
+ Elite Mameluke replaces the last genghis khan wave
+ Saladin can spawn at 35 minutes
Penalty:
- Sabouters at 35 minutes
- No Belisarius
- No William the conquer and his army

Persians:
+ War Elephants gets 1000 HP
+ War Elephants replaces genghis khan first wave
+ Mahouts

Burmese:
+ Elite Arambai replaces Subotai
+ Manipur Cavalry
+ Howdah
+ Elite Battle elephants replaces Genghis Khan first wave

Ethiopians:
+ Archers fire 15% faster
+ Elite Shotel Warrior replaces elite tarkans
+ Arbalest replaces Subotai

Mayans:
+ Hunter gets one villager at 10 minutes
+ Obsidian Arrows
+ Arbalest replaces Subotai

Penalty:
-If the hunter loses his villager. He loses the game

Magyars:
+ Recurve bow (cav archers +1 range, +1 attack)
+ Forging, Iron Casting, Blast Furnace for free

Teutons
+ 10% hit points infantry
+ 10 AP

Aztecs:
+ 15% speed infantry
+ Garland Wars
+ Elite Jaguar Warrior replaces Knight Teutons

Khmer:
+ Elephants gets + 400 HP
+ Tusk Swords
+ Double CrossBow

Malians:
+ Gbeto + 5 AP and 50 HP
+ Farimba

Turks:
+ Elite Janissary replaces Charles Martel

Britons:
+ Longbows gets + 2 range
+ Robin Hood wave time extended by 5 extra minutes



And:
- Hunter now gets castle age and imperial age with time without effecting the current researches
- Glitch fixes

Update: 18 Jan, 2021 @ 8:41am

Version 6:

Villagers:

Japanese
Castle age: 100 kills
Imperial Age: 200 kills
Bombard Towers: 500 kills
Bonus:
= Yasama (Towers shoot triple arrow) in Castle Age
= Pop limit: 40

Britons:
Castle age: 90 kills
Imperial Age: 200 kills
Bombard Towers: 500 kills
Bonus:
= Yeomen
+ 1 Range in Feudal Age, Castle Age and Imperial Age
+ 10 AP in Castle Age (total attack)
+ 12 AP in Imperial Age (total attack)
+ Pop limit: 50 in Castle Age

Celts:
Castle age: 100 kills
Imperial Age: 200 kills
Bombard Towers: 500 kills
Bonus:
= Stronghold
+ Double Arrow in Castle Age
+ Towers fire 40% faster in Castle Age and 60% faster in Imperial age (total)
= Pop limit: 40

Turks:
Castle age: 100 kills
Imperial Age: 200 kills
Bombard Towers: 300 kills
Bonus:
= Artillery
+ 3 Range Bombard cannons (total)
+ 200 AP for Bombard Towers (total)
+ Pop limit: 50 in Castle Age


Italians:
Castle age: 90 kills
Imperial Age: 200 kills
Bombard Towers: 500 kills
Bonus:
+ Towers fire 20% faster in Castle Age and 40% faster in Imperial age (total)
+ 1 Range
+ Genoese Crossbowman at Archery Range in Castle Age and in Imperial Age
+ Pop limit: 50 in Castle Age

Spanish
Castle age: 90 kills
Imperial Age: 200 kills
Bombard Towers: 250 kills
Bonus:
+ Fast bombard towers 50%
+ Pop limit: 50 in Castle Age

Koreans:
Castle age: 90 kills
Imperial Age: 200 kills
Bonus:
= Free Bombard Tower
= Tower Range
+ Tower Range +2 Castle, +3 Imperial Age (total)
+ 2 line of sight
+ Pop limit: 50 in Castle Age

Byzantines:
Castle age: 90 kills
Imperial Age: 200 kills
Bombard Towers: 500 kills
Bonus:
= Towers +20% HP Feudal age, +30% HP Castle Age, +40% Imperial HP Age
+ Cataphracts available at Stables (Castle Age and Imperial Age)
+ Pop limit: 50 in Castle Age

Goths:
Castle age: 90 kills
Imperial Age: 200 kills
Bombard Towers: 500 kills
Bonus:
= Huskarls available at Barracks
+ Pop limit in Castle age: 50
+ Pop limit in Imperial age: 100

Berbers:
Castle age: 90 kills
Imperial Age: 200 kills
Bombard Towers: 500 kills
Bonus:
= Villagers move +10% faster
+ Pop limit in Castle age: 50

Chinese:
Castle age: 200 kills
Imperial Age: 500 kills
Bombard Towers: 500 kills

Bonus:
+ ONE MORE Villager
= Great Wall +30% HP ALL TOWERS
+ Pop limit: 50 in Castle Age
+50% fast reload towers in Castle age and Imperial Age
Penalty:
- If you lose any villager. You lose ALL villagers.
- NO HEALTH GROWTH or HEALING




Hunter:

Mongols:
= Cav. Archers fire 20% faster

Celts:
= 15% Infantry Speed

Huns:
+ 15% Fast Cav.
+ 50HP elite tarkans

Goths:
+ 1 Line of Sight Infantry
+ 5 AP for Infantry Units against buildings
+ Elite Huskarl replaces Elite Tarkans

Franks:
+ 50 HP Conquistadors
+ 50 HP Cav. Archers
+ 50 HP Cav.
+ Paladin replaces the last genghis khan wave
+ NEW BOSS: Richard the Lionheart replaces Saladin and he can spawn at 35 minutes
+ NEW BOSS: Raynald of Châtillon replaces William the Conquer
+ NEW BOSS: 6 Rams replaces all 6 elephants (boss)

Penalty:
- Sabouters at 35 minutes
- No Belisarius
- No William the conquer and his army
- No Ballista Elephants option
- No Boss Elephants (boss)
- No Gbeto option
- No Genghis Khan last wave


Vikings:
+ Infantry gets Berserkergang
+ Elite Berserker replaces Elite Teutons Knights
+ Harald Hardraade replaces Genghis Khan first wave

Saracens:
= Cavalry Archers +3 attack vs buildings
+ Elite Mameluke replaces the last genghis khan wave
+ Saladin can spawn at 35 minutes
Penalty:
- Sabouters at 35 minutes
- No Belisarius
- No William the conquer and his army

Persians:
+ War Elephants gets 1000 HP
+ War Elephants replaces genghis khan first wave
+ Mahouts

Burmese:
+ Elite Arambai replaces Subotai
+ Manipur Cavalry
+ Howdah
+ Elite Battle elephants replaces Genghis Khan first wave

Ethiopians:
+ Archers fire 15% faster
+ Elite Shotel Warrior replaces elite tarkans
+ Arbalest replaces Subotai

Mayans:
+ Hunter gets one villager at 10 minutes
+ Obsidian Arrows
+ Arbalest replaces Subotai

Magyars:
+ Recurve bow (cav archers +1 range, +1 attack)
+ Forging, Iron Casting, Blast Furnace for free

Teutons
+ 10% hit points infantry
+ 10 AP

Khmer:
+ Elephants gets + 400 HP
+ Tusk Swords
+ Double CrossBow


Britons:
+ Longbows gets + 2 range
+ Robin Hood wave time extended by 5 extra minutes

Update: 14 Jan, 2021 @ 5:28pm

Update v5

Villagers:

Japanese
Castle age: 100 kills
Imperial Age: 200 kills
Bombard Towers: 500 kills
Bonus:
= Yasama (Towers shoot triple arrow) in Castle Age
= Pop limit: 40

Britons:
Castle age: 90 kills
Imperial Age: 200 kills
Bombard Towers: 500 kills
Bonus:
= Yeomen
+ 1 Range in Feudal Age, Castle Age and Imperial Age
+ 10 AP in Castle Age (total attack)
+ 12 AP in Imperial Age (total attack)
+ Pop limit: 50 in Castle Age

Celts:
Castle age: 100 kills
Imperial Age: 200 kills
Bombard Towers: 500 kills
Bonus:
= Stronghold
+ Double Arrow in Castle Age
+ Towers fire 40% faster in Castle Age and 60% faster in Imperial age (total)
= Pop limit: 40

Turks:
Castle age: 100 kills
Imperial Age/Bombard Towers: 200 kills
Bonus:
= Artillery
+ 3 Range Bombard cannons (total)
+ 200 AP for Bombard Towers (total)
+ Pop limit: 50 in Castle Age

Italians:
Castle age: 90 kills
Imperial Age: 200 kills
Bombard Towers: 500 kills
Bonus:
+ Towers fire 20% faster in Castle Age and 40% faster in Imperial age (total)
+ 1 Range
+ Genoese Crossbowman at Archery Range in Castle Age and in Imperial Age
+ Pop limit: 50 in Castle Age

Spanish
Castle age: 90 kills
Imperial Age/Bombard Towers: 200 kills
Bonus:
+ Fast bombard towers 50%
+ Pop limit: 50 in Castle Age

Koreans:
Castle age: 90 kills
Imperial Age: 200 kills
Bonus:
= Free Bombard Tower
= Tower Range
+ Tower Range +2 Castle, +3 Imperial Age (total)
+ 2 line of sight
+ Pop limit: 50 in Castle Age

Byzantines:
Castle age: 90 kills
Imperial Age: 200 kills
Bonus:
= Towers +20% HP Feudal age, +30% HP Castle Age, +40% Imperial HP Age
+ Cataphracts available at Stables (Castle Age and Imperial Age)
+ Pop limit: 50 in Castle Age

Goths:
Castle age: 90 kills
Imperial Age: 200 kills
Bombard Towers: 500 kills
Bonus:
= Huskarls available at Barracks
+ Pop limit in Castle age: 50
+ Pop limit in Imperial age: 100

Berbers:
Castle age: 90 kills
Imperial Age: 200 kills
Bombard Towers: 500 kills
Bonus:
= Villagers move +10% faster
+ Pop limit in Castle age: 50

Chinese:
Castle age: 200 kills
Imperial Age: 500 kills
Bombard Towers: 500 kills

Bonus:
+ 50% fast reload towers in Castle age and Imperial Age
+ ONE MORE Villager
= Great Wall +30% HP ALL TOWERS
+ Pop limit: 50 in Castle Age
Penalty:
- If you lose any villager. You lose ALL villagers.
- NO HEALTH GROWTH or HEALING



Hunter:

Mongols:
= Cav. Archers fire 20% faster

Celts:
= 15% Infantry Speed

Huns:
+ 15% Fast Cav.
+ 50HP elite tarkans

Goths:
+ 1 Line of Sight Infantry
+ 5 AP for Infantry Units against buildings
+ Elite Huskarl replaces Elite Tarkans

Franks:
+ 50 HP Conquistadors
+ 50 HP Cav. Archers
+ 50 HP Cav.
+ Paladin replaces the last genghis khan wave
+ NEW BOSS: Richard the Lionheart replaces Saladin
+ NEW BOSS: Raynald of Châtillon replaces William the Conquer
+ NEW BOSS: 6 Rams replaces all 6 elephants (boss)

Penalty:
- Sabouters at 35 minutes
- No Belisarius
- No William the conquer and his army
- No Ballista Elephants option
- No Boss Elephants (boss)
- No Gbeto option
- No Robin Hood option
- No Genghis Khan first or last wave



Vikings:
+ Infantry gets Berserkergang
+ Elite Berserker replaces Elite Teutons Knights

Saracens:
= Cavalry Archers +3 attack vs buildings
+ Elite Mameluke replaces the last genghis khan wave
+ Saladin can spawn at 35 minutes
Penalty:
- Sabouters at 35 minutes
- No Belisarius
- No William the conquer and his army


Teutons
+ 10% hit points infantry
+ 10 AP


Aztecs:
+ 15% speed infantry

Slavs:
+ Elite Boyar gets + 100 HP
+ 10% Fast Cav.

Khmer:
+ Elephants gets + 400 HP

Britons:
+ Longbows gets + 2 range

Update: 12 Jan, 2021 @ 7:46pm

Update v4
-Chinese get castle age with 200 kills
-Chinese get imperial age with 500 kills