Arma 3
SABRE: Commandos
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Update: 4 Oct, 2016 @ 4:05pm

- Changed workshop image

Update: 3 Oct, 2016 @ 10:19pm

v2.0

Major Changes:
- ADDED Phychos Revive
- ADDED FHQ Tasktracker
- ADDED my own functions
- ADDED multiplayer parameters (time, weather, difficulty, and revive)
- ADDED new optional objective: Destroy militia ammo caches (Locations are randomised)
- ADDED another drone: remote laser designator near turbines south of Oreokastro (used for recon)
- CHANGED the intro screen to match my newer missions
- CHANGED the player amount to 5
- REMOVED V.A.S.
- The sniper's location is now randomised!

Other Changes:
- Added a new intro song (Check the music credits in the description)
- Sabre Team now has all five members
- Sabre Team's loadouts and roles have been adjusted
- Sabre Team's loadouts are changed depending on the DLC the player owns
- Sabre Team's AI skill has been increased
- The insertion helicopter has been changed to be Sabre's personal ghosthawk (Blazerunner)
- The staging area has been touched up with more guards, objects, vehicles, etc.
- Sabre's usable vehicles have been moved to the gas station at the staging area.
- Added a HEMTT transport for use at the gas station
- The darter UAV now sits on the ground next to the table that has a UAV terminal
- Added more units around Bravo team's location
- Bravo team is now more skilled
- Bravo team now uses a HMG Hunter to assault the village
- Bravo's dialog has been changed to provide more information
- Bravo team's village assault strategy has been changed. They will now drive up the road into the village and use their armed vehicle to wipe out any targets in the area.
- Saving Bravo team objective can now fail if all members of Bravo team are dead before you save them. If they die after they are saved the objective is now effected.
- Added more enemies outside the village
- Changed location markers
- Moved the positions of enemies in the village
- Changed the patrol route of the roving technical
- Added another patrol in the village
- CSAT infantry and vehicle positions are adjusted depending on where the sniper is located
- Added a map that the players can interact with to get the locations of the ammo caches
- Added some more parked vehicles in the village
- Unlocked all vehicles in the village
- The sniper now has an action to free him.
- The sniper has dialog when rescued
- The sniper is equipped with a CSAT sidearm when rescued
- The sniper's name is now Crow because Hawkes is now in Sabre Team.
- The sniper can be revived if he gets downed after being saved unless you play on Commando difficulty (He can still be killed before he is saved)
- Different music plays when the sniper is rescued
- The number of roadblocks is now randomised once the sniper is rescued
- Changed the debriefing screen text and picture
- Updated the briefing by adding colored text, pictures, etc.
- Update the briefing subject descriptions
- Updated the objective descriptions

Multiplayer Stuff:
- The server now handles almost everything (The briefing, dialog, objective checks, triggers, functions, spawning items, scripts, etc.)
- The loadout script is now run locally on every player connected and JIPs
- Fixed various multiplayer locality issues

Update: 29 Jun, 2015 @ 12:32am

V1.61

- Fixed Bravo squad not moving after being saved
- Fixed Bravo not moving into the town when called in
- Bravo team is now better equipped
- Taz is now British
- Fixed Greyhawk UAV not being usable
- Adjusted Greyhawk's holding pattern
- Changed and fixed loadouts for Taz and Caesar
- Made Bravo's side chat dialog multiplayer compatible
- Added the updated version of FAR revive 1.5
- Made script for moving FIA roadblock units into position
- Fixed the flipped offroad being able to be driven through
- Removed useless code from FIA units
- Added a multiplayer compatible side chat function (No more double displayed chat messages during multiplayer)
- Added part of the codex from episode 3
- Added BIS Arsenal
- Added a backup Darter UAV in the MRAP Sabre is supplied with in case the other bugs out
- Added a couple more enemies in the town
- Changed CSAT soldiers to urban camo
- Changed CSAT Zamak to a Tempest
- Changed Unarmed Ifrit to an HMG Ifrit
- Changed song that plays when detected in the town
- Added a floodlight next to the MRAP repairman
- Increased skill levels of Taz and Bravo team members
- Changed ending debriefing slightly
- Added another marker at Oreokastro

Update: 29 May, 2014 @ 1:12pm

- Removed a duplicate of an enemy. (Last update for a while due to real life stuff.)

Update: 30 Apr, 2014 @ 1:34pm

V1.5

-Fixed the "bad link to a static object" error. (This should never occur again)!!!

Update: 10 Apr, 2014 @ 10:32am

V1.4

- Added a mission credits diary record on the map screen.
- Added a mission donekey. The mission will now be checked off when completed.
-Fixed the "bad link to a static object" error caused by the recent Arma 3 update.

Update: 20 Mar, 2014 @ 8:28pm

V1.3

-Fixed the "bad link to a static object" error caused by the recent Arma 3 update.

Update: 2 Mar, 2014 @ 5:53pm

*V1.2 Hotfix* - Fixed the Bravo marker not being deleted after saving Bravo team.

Update: 2 Mar, 2014 @ 5:22pm

V1.2

- Added the updated version of VAS (v2.4)
- Fixed the loadout scripts for Caesar and Taz.

Update: 26 Feb, 2014 @ 9:40pm

*V1.1 Hotfix* - Fixed the Bravo Team clickable links in the briefing not working.