Caves of Qud

Caves of Qud

WM Extended Mutations [Stable Edition]
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Update: 10 Jul @ 8:22am

[Thick Tail now works as intended.]
[Fixed Naming issues with the mods causing some not to appear.]

Update: 26 May @ 12:33am

[Update for .19]

Update: 25 May @ 4:18pm

[QF]
[Init JSON Injection for HistoryKit]

Update: 3 Jan @ 5:22pm

[o] Party Messages for your tumbling pods dying should no longer appear.
[o] Explosive Burs now properly shows and defines itself as a mutation defect.
[o] Gelatinous Form Acid Should now be more consistent in its checking of whether you are in a dangerous liquid and when that procs correctly.
[o] Gelatinous form Acid should no longer unequip floating items.
[o] All Gelatinous forms should now properly construct their bodies.
[o] Damage for added gelatinous, defaul limb-weapons have been slightly tweaked for balance purposes.
[o] Serpentine Form, and possibly a few other mutations causing crashing on worldgen should be fixed.

Update: 29 Dec, 2024 @ 4:00am

[QK]

Update: 26 Dec, 2024 @ 9:51am

[QF]

Update: 25 Dec, 2024 @ 9:42pm

----- Quick Fix rush~
[o] Thick Tail adjusted in various stat spreads, the charge and jump bonuses are accessible via having wings & feathery tail mutated. Feathery Tail now gives a slightly scaling DV bonus in response to this.
[o] Set the gestation period of Ovipositor to 3 months, had it set to a 1 month process due to testing and forgot to set it back. mb :x
[o] Serpentine Form's constriction ability should now dish out damage correctly
[o] Eater's Flesh and Sower's Seeds now show their proper names, Eater's Flesh can now be properly grown.
[o] Fixed recursive issues with the Gelatinous Form Mutations causing crashing during world generation.
[o] Gel forms now regenerate lost limbs instantly.

Update: 25 Dec, 2024 @ 9:41pm

----- Quick Fix rush~
[o] Thick Tail adjusted in various stat spreads, the charge and jump bonuses are accessible via having wings & feathery tail mutated. Feathery Tail now gives a slightly scaling DV bonus in response to this.
[o] Set the gestation period of Ovipositor to 3 months, had it set to a 1 month process due to testing and forgot to set it back. mb :x
[o] Serpentine Form's constriction ability should now dish out damage correctly
[o] Eater's Flesh and Sower's Seeds now show their proper names, Eater's Flesh can now be properly grown.
[o] Fixed recursive issues with the Gelatinous Form Mutations causing crashing during world generation.
[o] Gel forms now regenerate lost limbs instantly.

Update: 14 Dec, 2024 @ 1:29pm

QF!

Update: 13 Dec, 2024 @ 10:03pm

Quick bugfix update!

Thick Tail is receiving some temporary changes until a certain modding-request is completed, right now its not possible to have the tail perform attacks and shield abilities at the same time (while also having an armor rating as well) So I have instead allowed the tail to have its shield proccing ability as its main effect, and added mutations that would allow for the tail swipe attack now simply buff your own natural attacks albeit slightly and at a reduced value. The armor and stat values will not appear on the tail itself, but now instead are added directly via `statshifter`. This is going to be temporary as mentioned, however when the fix is eventually properly worked in and introduced, it will only be accessible on the beta-version for a while. Because peeps have asked, these mutations are the mutations that currently mutate Thick Tail:

> Quills
> Rough Scales
> Thick Fur
> Light Manipulation
> Chimera
> Fins
> Thorny
> Barkflesh
> Lustrous Feathers
> Umbrameum
> Gelatinous-Form (Acid)
> Gelatinous-Form (Poison)
> Gelatinous-Form (Slime)
> Incorporeal-Form

----- Quick Fix rush~
[o] Thick Tail now properly Rapidly Mutates and accepts multiple levels, causing it to no longer remove itself after large amounts of levels are gained.
[o] Thick Tail tail-shield block ability now properly procs the blocking sequences, however it will not display its name when blocking in the message logs (fix coming for this eventually as well).
[o] Fixed an issue where Cloaca Surprise caused the the Bilge Sphincter Tail to vanish and be replaced by a new thick tail.
[o] Fixed an issue where infinite recursive loops appeared after losing the Temperatura Effect, Soft Chitin effect, and few others that caused the game to go into a crash state. (Thanks to books for the help with this.)