Ravenfield

Ravenfield

[EA25] [COD] Scrapyard
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Update: 7 Nov, 2020 @ 10:08am

last update ever. changed lighting to be brighter for characters. will be uploading new pics to the page

Update: 26 Oct, 2020 @ 4:33pm

more behind the scenes optimization. also fixed a crate clipping through the ground

Update: 7 Oct, 2020 @ 10:43pm

behind the scenes optimizations, fixed Cloth Physics issue, reduced filesize from 28 MB to 27 MB
fixes and optimizations will be ported to Highrise and Skidrow

Update: 1 Oct, 2020 @ 11:36am

fixed some trash (floating dumpster and bin at west warehouse)

Update: 25 Sep, 2020 @ 8:22am

Lowered the intensity of office lights. You should no longer be blinded by the wrath of Apollo.

Update: 24 Sep, 2020 @ 1:18pm

woah! A new update for scrapyard after a whole month???

Changed lighting to baked for better performance
Changed collisions to be less annoying
edited grass

Update: 26 Aug, 2020 @ 7:25pm

1.5 Balance Update (Again)

Added new flags: Red Crane (Northwest Corner) and Loading Zone (Southeast Corner)
Slightly smaller capture zones, but still bigger than the initial versions
Changed a few barrels to be bigger/smaller

The 1.4 update made the map a bit too easy in my opinion. The new flags lets the bots use more of the terrain leading to more battles throughout the map.

Added map select icon.

If you're still reading this, this update should be the last one. Next map I'm working on is Highrise from Modern Warfare 2. Someone else already made and uploaded Highrise, so check out their version too!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1773787013

Update: 26 Aug, 2020 @ 7:00am

1.4 Balance Update

Made flag capture range larger. Moved normal flag spawns to be a bit further away from the flag. Removed some grass.

Update: 22 Aug, 2020 @ 10:28pm

1.3 Remade the terrain, fixed collision issues (hopefully)

Update: 21 Aug, 2020 @ 10:57am

1.2 Better pathfinding so more battles in the middle of the map. Added fire sound effect to the burning tank. Probably won't hear it when there is a ton of gunfire but it's there for the aesthetic.