Sid Meier's Civilization V

Sid Meier's Civilization V

Longer Eras - Historic
Showing 1-7 of 7 entries
Update: 28 Feb, 2014 @ 8:49am

Changed the following religious units and item costs:
- First Patheon now costs 20 Faith instead of 10
- Great Profits now have a base of 300 (up from 200) and a added cost of 150 for each other one (up from 100) so the formula for Great Profits is now:
First GP - 300
2nd - 300 + 150 * 1
3rd - 300 + 150 * 2
And so on.
- Great People now have a base of 1500 (up from 1000) and a added cost of 750 (up from 500). They follow the same formula as Great Profits.
- Missionaries now cost 300 instead of 200

Update: 21 Feb, 2014 @ 10:31pm

Fixed a issue where Norte Dame would have +21 Happiness instead of +11

Fixed a issue where the Circus Maximus would give +5 Global Happiness and +1 Local City Happiness instead of +6 Global Happiness

Increased the Effiel Tower's Global Happiness to +6 because everyone hates France and they needed to be cheered up.

Update: 18 Feb, 2014 @ 9:06pm

Increased Faith required for buildings and units by 300% to be on par with marathon games so that you are not overrun with missionarys (both yours and theirs) and to keep everyone honest with buying great people with faith.

Update: 3 Feb, 2014 @ 6:32pm

Increased building Happiness by (1) with the exception of buildings that modify unhappiness and the Effiel Tower
Increased Research costs to 400% up from 300%

Update: 31 Jan, 2014 @ 3:06pm

Fixed a spelling error that caused the mod to crash ad kill part of my soul each time....

Update: 31 Jan, 2014 @ 2:25pm

- Decreased all game stats to be on par with a normal game but left research at marathon game speeds.
- Increased Wealth and Science production to 50% of a cities production amount (was 25%)

Update: 24 Jan, 2014 @ 5:21pm