Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

Guv's Additional Unique Units Mod (Updated 2021-08-22)
Showing 11-20 of 25 entries
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Update: 7 Sep, 2020 @ 5:39am

Update:

Unit Changes:

Wei Swordsmen & Wei Spearmen:
Increased morale on both variants by +1
Removed Immune to Fear.

Mercenary Spearmen:
Fixed weird shouting bug.
This is an ongoing bug for many variants and units.
Mainly generals suffer from this in this current build. In my situation, mostly female generals bodyguard.

Update: 5 Sep, 2020 @ 6:50am

Update:

Unit Changes:

Territorial Sword Guards
Increased armour from 20% to 26%

Shu Defenders
Fixed up the units model, as they visually had more armour than their stats reflected. Removed shoulder pads and side leg armour.
Fixed the unit helmet too, missed that one apparently.

Update: 4 Sep, 2020 @ 4:36am

Quick fix:

Clarified some text for the Nanyue units. No longer says "Melee interval", but "Melee attack rate".

Update: 4 Sep, 2020 @ 4:32am

Quick Fix:

Fixed a quick writing mistake.

Update: 4 Sep, 2020 @ 4:24am

Update:

Unit Changes:

Territorial Swordguard
Renamed to "Territorial Sword Guards". Cannot believe I missed that S at the end.

Nanyue Brigade
Added some new neat farmer hats! Swapped weapon mesh.

Nanyue Javelins
Renamed to "Nanyue Javelin Guards".
Reduced recruitment cost by -125
Reduced upkeep by -35
Added some new neat farmer hats! Fixed some issues on the variantmesh.
Fixed the reload time reduction percentage to be correct.

Major changes:
Edited Tao Qians garrisons to feature "Territorial Swordguards" instead of "Sabre Infantry" and "Territorial Horsemen" instead of "Sabre Militia Cavalry".

Update: 3 Sep, 2020 @ 3:21pm

Quick fix:

Fixed Xiliang Palace Guard from being recruitable at rank 1 back to rank 9. That was a mistake I forgot to change after observing replenishment debuff.

Update: 3 Sep, 2020 @ 2:16pm

Quick Fix:

Added Archers of Jing into the Han and bandit military group

Update: 3 Sep, 2020 @ 12:39pm

Update:

Unit Changes:

Xiliang Palace Guard
Fixed the replenishment debuff not taking effect.
Added "Causes Fear"
Increased recruitment cost by +50
Increased upkeep by +20
Increased charge bonus from 35 to 66
Increased melee aversion from 30 to 38

Other Changes:
Fixed some units not having important unit sets applied to them. E.x. Mercenary Spearmen didn't benefit from reduced in cost for mercenary units.

Update: 3 Sep, 2020 @ 11:06am

Update:

Unit Changes:

Shu Defenders
Changed the helmet of Shu Defenders to a better variant.

Bandit Queen's Raiders
Change general requirement for Bandit Queen's Raiders from rank 4 to rank 3

Xiliang Palace Guard
Added campaign replenishment debuff, similar to Imperial units (think it's round -21% replenishment).
Changed weapon key into a new elite variant of spears. Now they dish out more damage.

Other or minor Unit Changes
Fixed some units not being tier 1.

Major Changes: Shi Xie
Added 3 unique units for Shi Xie, Since CA thought it was a good idea to give him none.
Nanyue Brigade (Mixed Defensive and Aggressive spear infantry unit) (Requirements: Lvl 1 General)
"Jacks of all martial trades, but masters of none grant the warriors of the Nanyue versatility in the midst of battle."

Nanyue Javelins (Mixed Defensive and Aggressive Javelin and shield infantry unit) (Requirements: Lvl 3 General)
"Jacks of all martial trades, but masters of none grant the warriors of the Nanyue versatility in the midst of battle."

Riders of Ba (Mixed Defensive and Aggressive spear and shield cavalry unit) (Requirements: Lvl 4 General)
"Trained riders of Ba, these men do not back down in neither their defensive capabilities or the strength of their attack."

Update: 29 Aug, 2020 @ 2:31pm

Update:

Chen Guardsmen:
Rebalanced and changed the Chen Guardsmen from Ji Infantry to a Spear infantry. Ji as a weapon for this unit type didn't fit their balance and made them in turn rather bad.
Changed weapon model from Ji to Spear. Changed weapon key, an increase in damage is noticable with higher piercing damage and less base damage.

Reduced melee interval percentage bonus from 13% to 10%
Increased melee evasion by a wopping +1%
Increased charge bonus from 44 to 101

Bandit Queen's Raiders:
Increased melee evasion from 9% to 18%
Added +10% melee interval percentage bonus

Shu Defenders:
Changed weapon key from common single edge sabre to elite single edge sabre, a moderate increase in total damage output with higher base damage and minor armour piercing damage increase.
(originally used for Dao's, but I felt that the defenders lacked substantially in battle when it came to dealing damage.)
Reduced charge bonus by -8
Increased recruitment cost by +25
Increased upkeep by +5

Shu Shield bearers:
Reduced charge bonus by -8

Xiliang Palace Guard:
Reduced general rank requirement from rank 10 to rank 9
Increased melee evasion from 24% to 30%
Reduced charge bonus by -5