Avorion

Avorion

Extra Ship Classes Core
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Update: 6 Nov, 2020 @ 1:11pm

- Consolidated spawn table calls.
- Fixed a bug where esccdbg would not get removed from entities outside of devmode.
- Devastators now drop two guaranteed uncommon+ systems, with rare+ slightly more likely.
- Pillagers now drop one guaranteed uncommon+ system.
- Prowlers now drop one guaranteed uncommon+ turret.
- Added a high threat table. Use at your own risk.

Update: 4 Nov, 2020 @ 11:25pm

- Removed the AI tab from esccdbg.lua. I stopped trying to mod the AI so it is less relevant.
- Added entity/escctimeddelete.lua, a script for triggering a timed delete based on a timestamp provided by the server.
- Added esccdebuglogging.lua, a debug logging class very generously provided by SDK.
- Implements esccdebuglogging.lua in most of the other scripts.
- Expanded esccutil to do the following:
- Get a standard pirate spawn table for use with the createPirateByName / createScaledPirateByName functions.
- Get a low threat pirate spawn table for use with the createPirateByName / createScaledPirateByName functions.
- Get a standard sector generation template blacklist for when you don't want your sector to include an already-existing pirate encounter.
- ESCCUtil.getRand(), which will get a random number generator.

Update: 10 Sep, 2020 @ 6:56pm

- Added the Executioner.
- Added esccdbg.lua. This will be automatically attached to ships and stations when devmode is enabled. It can also be attached in the same fashion as entitydbg.lua
- Added the tindalos.lua concept AI override script. Use at your own risk.

Update: 27 Aug, 2020 @ 2:43pm

- Added backwards compatibility functions for anyone who was working with this mod. Calling "create[Scaled]Demolisher" (Or passing "Demolisher" into create[Scaled]PirateByName) will create a Devastator.
- Added the Stinger.
- Buffed the Devastator. They should be more powerful and more dangerous now.

Update: 27 Aug, 2020 @ 1:39am

- Renamed the "Demolisher" to the "Devastator"
- Apologies for any compatibility issues this causes! I won't rename any of the other ships in the future.
- Also relabeled this as being required for both client and server. For some reason the mod doesn't seem to like being server-side only.

Update: 23 Aug, 2020 @ 6:42pm