RimWorld

RimWorld

Mechadroids
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Update: 10 Jul @ 11:34am

[Auto-generated text]: Update on 7/10/2025 7:34:01 PM.

Update: 2 Apr, 2024 @ 9:36am

[Auto-generated text]: Update on 4/2/2024 5:35:52 PM.

Update: 10 Jan, 2024 @ 10:23am

[Auto-generated text]: Update on 1/10/2024 6:23:06 PM.

Update: 20 Dec, 2023 @ 9:00am

[Auto-generated text]: Update on 12/20/2023 5:00:38 PM.

Update: 27 Nov, 2023 @ 7:26am

[Auto-generated text]: Update on 11/27/2023 3:25:56 PM.

Update: 13 Sep, 2021 @ 6:01am

- Fixed superfluous errors without Ideology.
- Fixed power cells being recognised as meat.

Update: 4 Sep, 2021 @ 9:56am

- Disabled a buttload of thoughts related to things the mechadroids either cannot experience or shouldn't feel anything about. Likely missed some, there's literally hundreds to go through.

Update: 25 Jul, 2021 @ 10:40am

- Updated to support RimWorld 1.3 and Ideology.
- (If VFE-Mechanoids is installed) Mechanoid parts can now be merged to create Mechanoid Components, and the reverse can also be done. Rebalancing them specifically to handle mod interaction there did not go as I'd hoped so this is a compromise.

Update: 2 May, 2021 @ 1:00am

- Adjustments to be in line with changes to the Toolbox.
- "Food" re-enabled as well as other needs for Mechadroids, tired of working around them. Instead this is a compromise where they should never need to eat and can still just use the energy need until I can transfer them to the new way of handling energy needs for RimWorld 1.3.

Update: 19 Feb, 2021 @ 8:34am

- Added several "Vanilla Expanded Traits" traits to the disallowed list for Mechadroids. Lush, Stoner and Drunken Master for example.

This won't affect already generated Mechadroids. Removing/Replacing traits can be done easily with Character Editor in an existing save.