Conan Exiles

Conan Exiles

Expanded Map - Curse Wall Removal [Depreciated]
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Update: 11 Jan, 2021 @ 6:39am

A potential fix has been applied for the unresponsive AI.

This is an issue that is plaguing multiple mods since the 2.2 Funcom Patch. We as modders endeavour to get things rectified as soon as possible but understand sometimes these issues are out of our hands and until the developers push a fix we can only do so much. Funcom are aware there is an issue and are looking in to it.

Update: 7 Jan, 2021 @ 6:32am

Allow me to preface update this with: If you find bugs, screenshot it! Without a screenshot to show the issue and quickly narrow it down I won't likely be able to fix things.

Reset Water Volumes back to default ConanSandbox settings, this was originally changed as a quick and dirty way for me to get the water in Darkwoods and Lands of Rebirth to have water and post processing physics - The downside was that the volume clipped in to the tunnel between Highlands and Jungle causing some NPC's to freeze. This has now been fixed as the water volumes have been incorporated into their respective mods.

Shrank the verticle height of the North East invisible wall blockers for compatibility between other mods. This may still need tweaking so make sure to let me know if there are any further issues of invisible walls in dungeons.

I would like to remind everybody that while I will try my best to mitigate or fix certain problems, some mod compatibility issues cannot be fixed due to the nature of how modding works in Conan.

Update: 13 Nov, 2020 @ 12:33pm

Fixed sand texture showing through grass for Lands of Rebirth. This "fix" has the downside of sadly removing deep footprints in the sand of the starting area if Lands of Rebirth is not used. Regrettably it is one of the prices that needed to be paid to fix the sand/grass bug. Water in the North East should also now work appropriately, let me know otherwise!

Update: 1 Nov, 2020 @ 1:23pm

Slight issue that needed addressing for future-proofing. See you next Funcom update!

Update: 1 Nov, 2020 @ 1:01pm

Edited compatibility of LoR, LoR-AoC and Darkwoods so they no longer require long downtimes between Funcom updates as this mod contains all of the issues that break the mods every patch. Basically this means that I only need to update one small mod (this one) rather than 3 very large, very CPU-hungry beastly mods (the others).

Update: 25 Aug, 2020 @ 12:41pm