Sid Meier's Civilization VI

Sid Meier's Civilization VI

GoldenAge - Brave New World
Showing 111-120 of 124 entries
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Update: 11 Oct, 2020 @ 5:43pm

171
1. Overhaul goldenage and darkage policies in DA mode.
2. Add improvements, projects and DA mode tags in civilopidia.
3. Fix bug that fire support unit can not be purchased with faith. (WE)

Update: 4 Oct, 2020 @ 4:10pm

170

Increase early game gold according to user's feedback.
-Double palace gold.
-Luxury resources provide +1 gold.

Purchase by gold and faith is now cheaper: 2X of production cost.

Update: 3 Oct, 2020 @ 5:30pm

169

Civilization rework for Byzantium, Gaul, Ethiopia. Tweak Poland.

Update: 1 Oct, 2020 @ 7:16pm

v168
Harbor District gains defense ability and can range attack!

Halve AI science and culture percentage yields bonus in early game era, until Industrial era.

Update: 28 Sep, 2020 @ 7:19pm

v167

Better DramaticAges mode experience.
Same value across all difficulty levels.
Less free city.
Less free city identities.
More wildcard policy slots.

Update: 24 Sep, 2020 @ 4:27pm

v166
Update for the latest game version.

Update: 17 Sep, 2020 @ 5:45pm

165
1. Fix the bug that building districts on floodplain do not remove floodplain. Now it works like building districts on forest. Requires tech Engineering.
2. Mitigate the influence of city loyalty to city yields. (-100% to -60%)
3. Remove the first two governor titles in the secret society mode.

Update: 12 Sep, 2020 @ 1:20pm

Update: 12 Sep, 2020 @ 6:48am

v164
Civilization rework for Germany and Aztec, tweak for Egypt, bug fixed for Sweden

Increase the cost and yield of district projects.

All features can be removed with specific tech unlocked.

Update: 6 Sep, 2020 @ 4:51pm

163
Add more list of modifications onto the Civilopedia.

Rationalism policy series tweaked.