Team Fortress 2

Team Fortress 2

Scarab
Showing 1-8 of 8 entries
Update: 2 Mar, 2023 @ 5:48am

Update: 18 Sep, 2022 @ 3:26am

-Major detail improvements to blue side
I have been unhappy for a while with how blue side has looked, there weren't enough buildings to sell it being a town, and the OOB areas were bland.
I've done a lot of work to add extra detail to these areas and establish more of a cohesive theme and story. Mid has also had a change to be a little more asymmetrical with the detailing.

-Improved the cave area
The cave area was underutilised, and as far as detailing goes, a bit underwhelming as well.
I've removed a couple of the walls separating the tunnel from the cave, and expanded the cave itself substantially; which both draws more attention to the health pack and provides more opportunities for environmental kills.

-Adjusted explosive pots
The range at which the pots could damage you often felt a tad extreme, even if the particle was large to compensate.
The range has been reduced from 300 to 200 units, the particle has been made much smaller, and the pots have gibs now!

-Major optimisation improvements
-Clipping improvements
-Adjusted position of a rock in the Duat
-Fog improvements
-General bug fixes

Update: 23 Sep, 2021 @ 9:41pm

+Fixed players getting stuck when entering the underworld
+Added a healthkit to the museum/cave connector route
+Improved egg

Update: 15 Sep, 2021 @ 7:59pm

+Replaced the particle-based soul pickup with new a new Canopic Jar-Style model (thanks Spleep!)(the pickup sound has also been changed)
+Moved pickup locations/quantites
+Changed logic regarding winning/losing voicelines
+Added a new route to the cave/library connector
+Added the Duat.
+Detail improvements.
+Clipping improvements.
+Bug fixes.
+Optimisation improvements.

Update: 30 May, 2021 @ 6:34am

Happy late anniversary!

+Fixed a bug causing servers to crash after a round lasted too long
+Fixed point deposit sounds not playing
+Added new sound for souls dropping
+Improved detailing in some areas
+Improved capture zone particle
+Improved bomb particle
+Added a couple small easter eggs
+Probably some other things!

Update: 8 Sep, 2020 @ 9:07am

+Fixed an exploit related to Crummy's Burgers
+Minor clipping fixes
+Removed icons from effect notifications
+Altered finale particles to fix an issue where a particle played longer than intended
+Fixed losers hearing 'winning' lines when passing a certain point threshold

Update: 7 Sep, 2020 @ 9:58am

+Added additional detail in OOB areas
+Clipping improvements
+Fixed some props floating
+Fixed some props not lighting correctly
+Adjusted position of several props
+Fixed bomb explosion sound playing globally (for real this time I swear)
+Improved particles (pickup, finale)
+Improved gold textures
+Improved detailing in RED cavern
+Replaced voicelines with ones done by the fantastic Emnudge!
+Lighting improvements
+Major optimisation improvements
+Jarate now extinguishes players
+Fixed waterfall models being fullbright (thanks maid!)
+Added custom bomb explosion particle
+General texture improvements
+Fixed arabic text being absolute nonsense (thanks pdan!)
+A bunch of other stuff idk

Update: 27 Aug, 2020 @ 11:21am