Left 4 Dead 2

Left 4 Dead 2

Desert Eagle | Case Hardened (RNG)
Showing 1-4 of 4 entries
Update: 17 Sep, 2020 @ 4:19am

Further filesize optimization(due to a smaller normal map). Also replaced the custom normal map see " Things added/changed: " in the description of the addon
Uploaded new screenshots on Very High shader settings.

Update: 16 Sep, 2020 @ 2:46pm

Fixed normal map not being used(caused by a typo)
If you see this in the console this is just the handling of the RNG aspect of the skin, please ignore this. VVVVVV IGNORE PLEASE VVVVVV

No such variable "$detailAmount" for material "models/v_models/weapons/deserteagle/deserteagle" Error: Material "models/v_models/weapons/deserteagle/deserteagle" : proxy "BloodyHands" unable to initialize! No such variable "$detailAmount" for material "models/v_models/weapons/deserteagle/deserteagle" Error: Material "models/v_models/weapons/deserteagle/deserteagle" : proxy "Equals" unable to initialize!
also made a small adjustment to the env/cubemap reflections( should be a tiny bit more reflective now )

Update: 28 Aug, 2020 @ 12:58pm

Fixed env/cubemap reflections

Update: 28 Aug, 2020 @ 7:56am

Initial release